_roll_offset_deg);
// Offsets to the eye position
- SGVec3d eyeOff(-_offset_m.z(), _offset_m.y(), -_offset_m.x());
+ SGVec3d eyeOff(-_offset_m.z(), _offset_m.x(), -_offset_m.y());
SGQuatd ec2eye = geodEyeHlOr*geodEyeOr;
SGVec3d eyeCart = SGVec3d::fromGeod(geodEyePos);
eyeCart += (ec2eye*eyeOffsetOr).backTransform(eyeOff);