// the current view offset angle from forward (rotated about the
// view_up vector)
double view_offset;
+ bool reverse_view_offset;
// the goal view offset angle (used for smooth view changes)
double goal_view_offset;
inline void set_clean() { dirty = false; }
// Update the view volume, position, and orientation
- virtual void update();
+ virtual void update() = 0;
public:
inline void set_goal_view_offset( double a) {
set_dirty();
goal_view_offset = a;
+ while ( goal_view_offset < 0 ) {
+ goal_view_offset += 360.0;
+ }
+ while ( goal_view_offset > 360.0 ) {
+ goal_view_offset -= 360.0;
+ }
+ }
+ inline void set_reverse_view_offset( bool val ) {
+ reverse_view_offset = val;
}
inline void set_geod_view_pos( double lon, double lat, double alt ) {
// data should be in radians and meters asl
inline double get_fov() const { return fov; }
inline double get_win_ratio() const { return win_ratio; }
inline double get_view_offset() const { return view_offset; }
+ inline bool get_reverse_view_offset() const { return reverse_view_offset; }
inline double get_goal_view_offset() const { return goal_view_offset; }
inline double *get_geod_view_pos() { return geod_view_pos; }
inline float *get_pilot_offset() { return pilot_offset; }