#include <simgear/compiler.h>
#include <simgear/constants.h>
+#include <simgear/scene/model/location.hxx>
#include <plib/sg.h> // plib include
#include "fgfs.hxx"
-#include <Main/location.hxx>
-
#define FG_FOV_MIN 0.1
#define FG_FOV_MAX 179.9
// Constructor
FGViewer( fgViewType Type, bool from_model, int from_model_index,
- bool at_model, int at_model_index, double x_offset_m,
- double y_offset_m, double z_offset_m, double near_m );
+ bool at_model, int at_model_index,
+ double damp_roll, double damp_pitch, double damp_heading,
+ double x_offset_m, double y_offset_m, double z_offset_m,
+ double heading_offset_deg, double pitch_offset_deg,
+ double roll_offset_deg, double fov_deg,
+ double target_x_offset_m, double target_y_offset_m,
+ double target_z_offset_m, double near_m );
// Destructor
virtual ~FGViewer( void );
virtual double getXOffset_m () const { return _x_offset_m; }
virtual double getYOffset_m () const { return _y_offset_m; }
virtual double getZOffset_m () const { return _z_offset_m; }
+ virtual double getTargetXOffset_m () const { return _target_x_offset_m; }
+ virtual double getTargetYOffset_m () const { return _target_y_offset_m; }
+ virtual double getTargetZOffset_m () const { return _target_z_offset_m; }
virtual void setXOffset_m (double x_offset_m);
virtual void setYOffset_m (double y_offset_m);
virtual void setZOffset_m (double z_offset_m);
+ virtual void setTargetXOffset_m (double x_offset_m);
+ virtual void setTargetYOffset_m (double y_offset_m);
+ virtual void setTargetZOffset_m (double z_offset_m);
virtual void setPositionOffsets (double x_offset_m,
double y_offset_m,
double z_offset_m);
inline void set_clean() { _dirty = false; }
// return eye location...
- virtual FGLocation * getFGLocation () const { return _location; }
+ virtual SGLocation * getSGLocation () const { return _location; }
private:
double _target_pitch_deg;
double _target_heading_deg;
- // Position offsets from center of gravity. The X axis is positive
+ double _damp_sync;
+ double _damp_roll;
+ double _damp_pitch;
+ double _damp_heading;
+
+ double _damped_roll_deg;
+ double _damped_pitch_deg;
+ double _damped_heading_deg;
+
+ // Position offsets from FDM origin. The X axis is positive
// out the tail, Y is out the right wing, and Z is positive up.
// distance in meters
double _x_offset_m;
double _y_offset_m;
double _z_offset_m;
+ // Target offsets from FDM origin (for "lookat" targets) The X
+ // axis is positive out the tail, Y is out the right wing, and Z
+ // is positive up. distance in meters
+ double _target_x_offset_m;
+ double _target_y_offset_m;
+ double _target_z_offset_m;
+
+
// orientation offsets from reference (_goal* are for smoothed transitions)
double _roll_offset_deg;
double _pitch_offset_deg;
bool _at_model;
int _at_model_index; // number of model (for multi model)
- FGLocation * _location;
- FGLocation * _target_location;
+ SGLocation * _location;
+ SGLocation * _target_location;
// the nominal field of view (angle, in degrees)
double _fov_deg;
// sg versions of our friendly matrices
sgMat4 VIEW, UP;
- sgMat4 LOCAL, TRANS, LARC_TO_SSG;
+ sgMat4 LOCAL, ATLOCAL, TRANS, LARC_TO_SSG;
// Transformation matrix for the view direction offset relative to
// the AIRCRAFT matrix
void recalcLookFrom();
void recalcLookAt();
void copyLocationData();
- void updateFromModelLocation (FGLocation * location);
- void recalcOurOwnLocation (FGLocation * location, double lon_deg, double lat_deg, double alt_ft,
+ void updateFromModelLocation (SGLocation * location);
+ void updateAtModelLocation (SGLocation * location);
+ void recalcOurOwnLocation (SGLocation * location, double lon_deg, double lat_deg, double alt_ft,
double roll_deg, double pitch_deg, double heading_deg);
+ void dampEyeData (double &roll_deg, double &pitch_deg, double &heading_deg);
// add to _heading_offset_deg
inline void incHeadingOffset_deg( double amt ) {