virtual float *get_world_up() {if ( _dirty ) { recalc(); } return _world_up; }
// Get the relative (to scenery center) view position in fgfs coordinates.
virtual float * getRelativeViewPos ();
- // Get the absolute zero-elevation view position in fgfs coordinates.
- virtual float * getZeroElevViewPos ();
// Get surface east vector
virtual float *get_surface_east() { if ( _dirty ) { recalc(); } return _surface_east; }
// Get surface south vector
mutable sgdVec3 _absolute_view_pos;
mutable sgVec3 _relative_view_pos;
- mutable sgVec3 _zero_elev_view_pos;
double _lon_deg;
double _lat_deg;