#endif
#include <simgear/compiler.h>
-#include <simgear/math/point3d.hxx>
-#include <simgear/timing/sg_time.hxx>
-
-#include <list>
#include <plib/sg.h> // plib include
-#include <FDM/flight.hxx>
-#include <Time/light.hxx>
-
-#include "options.hxx"
-
-FG_USING_STD(list);
-
#define FG_FOV_MIN 0.1
#define FG_FOV_MAX 179.9
// Define a structure containing view information
class FGViewer {
+public:
+
+ enum fgViewType {
+ FG_RPH = 0,
+ FG_LOOKAT = 1,
+ FG_HPR = 2
+ };
+
private:
+ // flag forcing a recalc of derived view parameters
+ bool dirty;
+
+protected:
+
+ fgViewType _type;
+
+ // the field of view in the x (width) direction
+ double fov;
+
+ // ratio of x and y fov's; fov(y) = fov(x) * win_ratio
+ double win_ratio;
+
// the current view offset angle from forward (rotated about the
// view_up vector)
double view_offset;
+ bool reverse_view_offset;
// the goal view offset angle (used for smooth view changes)
double goal_view_offset;
- // flag forcing update of fov related stuff
- bool update_fov;
-
- // fov of view is specified in the X direction, win_ratio is used to
- // calculate the fov in the Y direction. fov(y) = fov(x) * win_ratio
- double win_ratio;
-
- // width & height of window
- int winWidth, winHeight;
+ // geodetic view position
+ sgdVec3 geod_view_pos;
// absolute view position in earth coordinates
- Point3D abs_view_pos;
+ sgdVec3 abs_view_pos;
// view position in opengl world coordinates (this is the
// abs_view_pos translated to scenery.center)
- Point3D view_pos;
+ sgVec3 view_pos;
- // pilot offset from center of gravity. The X axis is positive
- // out the tail, Y is out the right wing, and Z is positive up.
- // Distances in meters of course.
- sgVec3 pilot_offset;
+ // radius to sea level from center of the earth (m)
+ double sea_level_radius;
// cartesion coordinates of current lon/lat if at sea level
// translated to scenery.center
- Point3D cur_zero_elev;
-
- // vector in cartesian coordinates from current position to the
- // postion on the earth's surface the sun is directly over
- sgVec3 to_sun;
+ sgVec3 zero_elev;
- // surface direction to go to head towards sun
- sgVec3 surface_to_sun;
+ // height ASL of the terrain for our current view position
+ // (future?) double ground_elev;
- // vector in cartesian coordinates from current position to the
- // postion on the earth's surface the moon is directly over
- sgVec3 to_moon;
-
- // surface direction to go to head towards moon
- sgVec3 surface_to_moon;
+ // pilot offset from center of gravity. The X axis is positive
+ // out the tail, Y is out the right wing, and Z is positive up.
+ // Distances in meters of course.
+ sgVec3 pilot_offset;
// surface vector heading south
sgVec3 surface_south;
// with sun)
sgVec3 surface_east;
- // local up vector (normal to the plane tangent to the earth's
+ // world up vector (normal to the plane tangent to the earth's
// surface at the spot we are directly above
- sgVec3 local_up;
-
- // up vector for the view (usually point straight up through the
- // top of the aircraft
- sgVec3 view_up;
+ sgVec3 world_up;
- // the vector pointing straight out the nose of the aircraft
- sgVec3 view_forward;
-
- // Transformation matrix for eye coordinates to aircraft coordinates
- // sgMat4 AIRCRAFT;
+ // sg versions of our friendly matrices
+ sgMat4 VIEW, VIEW_ROT, UP;
- // Transformation matrix for the view direction offset relative to
- // the AIRCRAFT matrix
- sgMat4 VIEW_OFFSET;
+ inline void set_dirty() { dirty = true; }
+ inline void set_clean() { dirty = false; }
- // sg versions of our friendly matrices
- sgMat4 LOCAL, UP, VIEW_ROT, TRANS, VIEW, LARC_TO_SSG;
+ // Update the view volume, position, and orientation
+ virtual void update();
public:
FGViewer( void );
// Destructor
- ~FGViewer( void );
-
- // Initialize a view class
- void Init( void );
-
- // Update the view volume, position, and orientation
- void UpdateViewParams( const FGInterface& f );
-
- // Flag to request that UpdateFOV() be called next time
- // UpdateViewMath() is run.
- inline void force_update_fov_math() { update_fov = true; }
-
- // Update the view parameters
- void UpdateViewMath( const FGInterface& f );
-
- // Update the field of view coefficients
- void UpdateFOV( const FGOptions *o );
+ virtual ~FGViewer( void );
- // Transform a vector from world coordinates to the local plane
- void CurrentNormalInLocalPlane(sgVec3 dst, sgVec3 src);
+ //////////////////////////////////////////////////////////////////////
+ // setter functions
+ //////////////////////////////////////////////////////////////////////
+ inline void set_fov( double amount ) { fov = amount; }
+ inline void set_win_ratio( double r ) { win_ratio = r; }
+ inline void set_view_offset( double a ) {
+ set_dirty();
+ view_offset = a;
+ }
+ inline void inc_view_offset( double amt ) {
+ set_dirty();
+ view_offset += amt;
+ }
+ inline void set_goal_view_offset( double a) {
+ set_dirty();
+ goal_view_offset = a;
+ }
+ inline void set_reverse_view_offset( bool val ) {
+ reverse_view_offset = val;
+ }
+ inline void set_geod_view_pos( double lon, double lat, double alt ) {
+ // data should be in radians and meters asl
+ set_dirty();
+ // cout << "set_geod_view_pos = " << lon << ", " << lat << ", " << alt
+ // << endl;
+ sgdSetVec3( geod_view_pos, lon, lat, alt );
+ }
+ inline void set_pilot_offset( float x, float y, float z ) {
+ set_dirty();
+ sgSetVec3( pilot_offset, x, y, z );
+ }
+ inline void set_sea_level_radius( double r ) {
+ // data should be in meters from the center of the earth
+ set_dirty();
+ sea_level_radius = r;
+ }
+ //////////////////////////////////////////////////////////////////////
// accessor functions
+ //////////////////////////////////////////////////////////////////////
+ inline int get_type() const { return _type ; }
+ inline int is_a( int t ) const { return get_type() == t ; }
+ inline bool is_dirty() const { return dirty; }
+ inline double get_fov() const { return fov; }
+ inline double get_win_ratio() const { return win_ratio; }
inline double get_view_offset() const { return view_offset; }
- inline void set_view_offset( double a ) { view_offset = a; }
- inline void inc_view_offset( double amt ) { view_offset += amt; }
+ inline bool get_reverse_view_offset() const { return reverse_view_offset; }
inline double get_goal_view_offset() const { return goal_view_offset; }
- inline void set_goal_view_offset( double a) { goal_view_offset = a; }
- inline double get_win_ratio() const { return win_ratio; }
- inline void set_win_ratio( double r ) { win_ratio = r; }
- inline int get_winWidth() const { return winWidth; }
- inline void set_winWidth( int w ) { winWidth = w; }
- inline int get_winHeight() const { return winHeight; }
- inline void set_winHeight( int h ) { winHeight = h; }
- inline Point3D get_abs_view_pos() const { return abs_view_pos; }
- inline Point3D get_view_pos() const { return view_pos; }
+ inline double *get_geod_view_pos() { return geod_view_pos; }
inline float *get_pilot_offset() { return pilot_offset; }
- inline void set_pilot_offset( float x, float y, float z ) {
- sgSetVec3( pilot_offset, x, y, z );
+ inline double get_sea_level_radius() const { return sea_level_radius; }
+
+ //////////////////////////////////////////////////////////////////////
+ // derived values accessor functions
+ //////////////////////////////////////////////////////////////////////
+ inline double *get_abs_view_pos() {
+ if ( dirty ) { update(); }
+ return abs_view_pos;
}
- inline Point3D get_cur_zero_elev() const { return cur_zero_elev; }
- inline float *get_to_sun() { return to_sun; }
- inline void set_to_sun( float x, float y, float z ) {
- sgSetVec3( to_sun, x, y, z );
+ inline float *get_view_pos() {
+ if ( dirty ) { update(); }
+ return view_pos;
}
- inline float *get_surface_to_sun() { return surface_to_sun; }
- inline void set_surface_to_sun( float x, float y, float z) {
- sgSetVec3( surface_to_sun, x, y, z );
+ inline float *get_zero_elev() {
+ if ( dirty ) { update(); }
+ return zero_elev;
}
- inline float *get_to_moon() { return to_moon; }
- inline void set_to_moon( float x, float y, float z) {
- sgSetVec3( to_moon, x, y, z );
+ // (future?)
+ // inline double get_ground_elev() {
+ // if ( dirty ) { update(); }
+ // return ground_elev;
+ // }
+ inline float *get_surface_south() {
+ if ( dirty ) { update(); }
+ return surface_south;
}
- inline float *get_surface_to_moon() { return surface_to_moon; }
- inline void set_surface_to_moon( float x, float y, float z) {
- sgSetVec3( surface_to_moon, x, y, z );
+ inline float *get_surface_east() {
+ if ( dirty ) { update(); }
+ return surface_east;
+ }
+ inline float *get_world_up() {
+ if ( dirty ) { update(); }
+ return world_up;
+ }
+ inline const sgVec4 *get_VIEW() {
+ if ( dirty ) { update(); }
+ return VIEW;
+ }
+ inline const sgVec4 *get_VIEW_ROT() {
+ if ( dirty ) { update(); }
+ return VIEW_ROT;
+ }
+ inline const sgVec4 *get_UP() {
+ if ( dirty ) { update(); }
+ return UP;
}
- inline float *get_surface_south() { return surface_south; }
- inline float *get_surface_east() { return surface_east; }
- inline float *get_local_up() { return local_up; }
- inline float *get_view_forward() { return view_forward; }
-
- inline const sgVec4 *get_VIEW() { return VIEW; }
- inline const sgVec4 *get_VIEW_ROT() { return VIEW_ROT; }
};
+
#endif // _VIEWER_HXX