#endif
+#if 0
// convert sgMat4 to MAT3 and print
static void print_sgMat4( sgMat4 &in) {
int i, j;
cout << endl;
}
}
+#endif
// Update the view parameters
sgdSubVec3( vp, abs_view_pos, sc );
sgSetVec3( view_pos, vp );
- FG_LOG( FG_VIEW, FG_DEBUG, "sea level radius = " << sea_level_radius );
- FG_LOG( FG_VIEW, FG_DEBUG, "Polar view pos = " << p );
- FG_LOG( FG_VIEW, FG_DEBUG, "Absolute view pos = "
+ SG_LOG( SG_VIEW, SG_DEBUG, "sea level radius = " << sea_level_radius );
+ SG_LOG( SG_VIEW, SG_DEBUG, "Polar view pos = " << p );
+ SG_LOG( SG_VIEW, SG_DEBUG, "Absolute view pos = "
<< abs_view_pos[0] << ","
<< abs_view_pos[1] << ","
<< abs_view_pos[2] );
- FG_LOG( FG_VIEW, FG_DEBUG, "(RPH) Relative view pos = "
+ SG_LOG( SG_VIEW, SG_DEBUG, "(RPH) Relative view pos = "
<< view_pos[0] << "," << view_pos[1] << "," << view_pos[2] );
// code to calculate LOCAL matrix calculated from Phi, Theta, and
// cout << "VIEW_OFFSET matrix" << endl;
// print_sgMat4( VIEW_OFFSET );
sgXformVec3( view_forward, forward, VIEW_OFFSET );
- FG_LOG( FG_VIEW, FG_DEBUG, "(RPH) view forward = "
+ SG_LOG( SG_VIEW, SG_DEBUG, "(RPH) view forward = "
<< view_forward[0] << "," << view_forward[1] << ","
<< view_forward[2] );