#include <simgear/debug/logstream.hxx>
#include <simgear/math/point3d.hxx>
#include <simgear/math/polar3d.hxx>
+#include <simgear/math/sg_geodesy.hxx>
#include <simgear/math/vector.hxx>
#include <Scenery/scenery.hxx>
#endif
+#if 0
// convert sgMat4 to MAT3 and print
static void print_sgMat4( sgMat4 &in) {
int i, j;
cout << endl;
}
}
+#endif
// Update the view parameters
sgVec3 minus_z, forward;
sgMat4 VIEWo;
+ // convert to geocentric coordinates
+ double geoc_lat;
+ sgGeodToGeoc( geod_view_pos[1], geod_view_pos[2],
+ &sea_level_radius, &geoc_lat );
+
// calculate the cartesion coords of the current lat/lon/0 elev
- Point3D p = Point3D( geod_view_pos[0],
- geod_view_pos[1],
- sea_level_radius );
+ Point3D p = Point3D( geod_view_pos[0], geoc_lat, sea_level_radius );
- tmp = sgPolarToCart3d(p) - scenery.center;
+ tmp = sgPolarToCart3d(p) - scenery.get_center();
sgSetVec3( zero_elev, tmp[0], tmp[1], tmp[2] );
// calculate view position in current FG view coordinate system
// p.lon & p.lat are already defined earlier, p.radius was set to
// the sea level radius, so now we add in our altitude.
- if ( geod_view_pos[2] > (scenery.cur_elev + 0.5 * METER_TO_FEET) ) {
+ if ( geod_view_pos[2] > (scenery.get_cur_elev() + 0.5 * SG_METER_TO_FEET) ) {
p.setz( p.radius() + geod_view_pos[2] );
} else {
- p.setz( p.radius() + scenery.cur_elev + 0.5 * METER_TO_FEET );
+ p.setz( p.radius() + scenery.get_cur_elev() + 0.5 * SG_METER_TO_FEET );
}
tmp = sgPolarToCart3d(p);
// view_pos = abs_view_pos - scenery.center;
sgdVec3 sc;
- sgdSetVec3( sc, scenery.center.x(), scenery.center.y(), scenery.center.z());
+ sgdSetVec3( sc,
+ scenery.get_center().x(),
+ scenery.get_center().y(),
+ scenery.get_center().z() );
sgdVec3 vp;
sgdSubVec3( vp, abs_view_pos, sc );
sgSetVec3( view_pos, vp );
- FG_LOG( FG_VIEW, FG_DEBUG, "sea level radius = " << sea_level_radius );
- FG_LOG( FG_VIEW, FG_DEBUG, "Polar view pos = " << p );
- FG_LOG( FG_VIEW, FG_DEBUG, "Absolute view pos = "
+ SG_LOG( SG_VIEW, SG_DEBUG, "sea level radius = " << sea_level_radius );
+ SG_LOG( SG_VIEW, SG_DEBUG, "Polar view pos = " << p );
+ SG_LOG( SG_VIEW, SG_DEBUG, "Absolute view pos = "
<< abs_view_pos[0] << ","
<< abs_view_pos[1] << ","
<< abs_view_pos[2] );
- FG_LOG( FG_VIEW, FG_DEBUG, "(RPH) Relative view pos = "
+ SG_LOG( SG_VIEW, SG_DEBUG, "(RPH) Relative view pos = "
<< view_pos[0] << "," << view_pos[1] << "," << view_pos[2] );
// code to calculate LOCAL matrix calculated from Phi, Theta, and
sgVec3 rollvec;
sgSetVec3( rollvec, 0.0, 0.0, 1.0 );
sgMat4 PHI; // roll
- sgMakeRotMat4( PHI, rph[0] * RAD_TO_DEG, rollvec );
+ sgMakeRotMat4( PHI, rph[0] * SGD_RADIANS_TO_DEGREES, rollvec );
sgVec3 pitchvec;
sgSetVec3( pitchvec, 0.0, 1.0, 0.0 );
sgMat4 THETA; // pitch
- sgMakeRotMat4( THETA, rph[1] * RAD_TO_DEG, pitchvec );
+ sgMakeRotMat4( THETA, rph[1] * SGD_RADIANS_TO_DEGREES, pitchvec );
// ROT = PHI * THETA
sgMat4 ROT;
sgVec3 yawvec;
sgSetVec3( yawvec, 1.0, 0.0, 0.0 );
sgMat4 PSI; // heading
- sgMakeRotMat4( PSI, -rph[2] * RAD_TO_DEG, yawvec );
+ sgMakeRotMat4( PSI, -rph[2] * SGD_RADIANS_TO_DEGREES, yawvec );
// LOCAL = ROT * PSI
// sgMultMat4( LOCAL, ROT, PSI );
// print_sgMat4( LOCAL );
sgMakeRotMat4( UP,
- geod_view_pos[0] * RAD_TO_DEG,
+ geod_view_pos[0] * SGD_RADIANS_TO_DEGREES,
0.0,
- -geod_view_pos[1] * RAD_TO_DEG );
+ -geod_view_pos[1] * SGD_RADIANS_TO_DEGREES );
sgSetVec3( world_up, UP[0][0], UP[0][1], UP[0][2] );
// sgXformVec3( world_up, UP );
sgXformVec3( pilot_offset_world, pilot_offset_world, VIEWo );
// generate the view offset matrix
- sgMakeRotMat4( VIEW_OFFSET, view_offset * RAD_TO_DEG, view_up );
+ sgMakeRotMat4( VIEW_OFFSET, view_offset * SGD_RADIANS_TO_DEGREES, view_up );
// cout << "VIEW_OFFSET matrix" << endl;
// print_sgMat4( VIEW_OFFSET );
sgXformVec3( view_forward, forward, VIEW_OFFSET );
- FG_LOG( FG_VIEW, FG_DEBUG, "(RPH) view forward = "
+ SG_LOG( SG_VIEW, SG_DEBUG, "(RPH) view forward = "
<< view_forward[0] << "," << view_forward[1] << ","
<< view_forward[2] );
sgNegateVec3(world_down, world_up);
sgVectorProductVec3(surface_east, surface_south, world_down);
#else
- sgMakeRotMat4( TMP, SGD_PI_2 * RAD_TO_DEG, world_up );
+ sgMakeRotMat4( TMP, SGD_PI_2 * SGD_RADIANS_TO_DEGREES, world_up );
// cout << "sgMat4 TMP" << endl;
// print_sgMat4( TMP );
sgXformVec3(surface_east, surface_south, TMP);