fgSetDouble("/sim/current-view/field-of-view", fov_deg);
// target offsets for lookat mode only...
- fgSetDouble("/sim/current-view/target-x-offset-deg",
+ fgSetDouble("/sim/current-view/target-x-offset-m",
n->getDoubleValue("config/target-x-offset-m"));
- fgSetDouble("/sim/current-view/target-y-offset-deg",
+ fgSetDouble("/sim/current-view/target-y-offset-m",
n->getDoubleValue("config/target-y-offset-m"));
- fgSetDouble("/sim/current-view/target-z-offset-deg",
+ fgSetDouble("/sim/current-view/target-z-offset-m",
n->getDoubleValue("config/target-z-offset-m"));
}
setView(0);
&FGViewMgr::getNear_m, &FGViewMgr::setNear_m);
fgSetArchivable("/sim/current-view/ground-level-nearplane-m");
- fgTie("/sim/current-view/viewer-x-m", this, &FGViewMgr::getViewerPositionX_m);
- fgTie("/sim/current-view/viewer-y-m", this, &FGViewMgr::getViewerPositionY_m);
- fgTie("/sim/current-view/viewer-z-m", this, &FGViewMgr::getViewerPositionZ_m);
+ SGPropertyNode *n = fgGetNode("/sim/current-view", true);
+ n->tie("viewer-x-m", SGRawValuePointer<double>(&abs_viewer_position[0]));
+ n->tie("viewer-y-m", SGRawValuePointer<double>(&abs_viewer_position[1]));
+ n->tie("viewer-z-m", SGRawValuePointer<double>(&abs_viewer_position[2]));
}
void