FGViewMgr::init ()
{
if (inited) {
- SG_LOG(SG_GENERAL, SG_WARN, "duplicate init of view manager");
+ SG_LOG(SG_VIEW, SG_WARN, "duplicate init of view manager");
return;
}
FGViewMgr::do_bind()
{
// these are bound to the current view properties
- fgTie("/sim/current-view/heading-offset-deg", this,
- &FGViewMgr::getViewHeadingOffset_deg,
- &FGViewMgr::setViewHeadingOffset_deg);
+ _tiedProperties.setRoot(fgGetNode("/sim/current-view", true));
+ _tiedProperties.Tie("heading-offset-deg", this,
+ &FGViewMgr::getViewHeadingOffset_deg,
+ &FGViewMgr::setViewHeadingOffset_deg);
fgSetArchivable("/sim/current-view/heading-offset-deg");
- fgTie("/sim/current-view/goal-heading-offset-deg", this,
- &FGViewMgr::getViewGoalHeadingOffset_deg,
- &FGViewMgr::setViewGoalHeadingOffset_deg);
+ _tiedProperties.Tie("goal-heading-offset-deg", this,
+ &FGViewMgr::getViewGoalHeadingOffset_deg,
+ &FGViewMgr::setViewGoalHeadingOffset_deg);
fgSetArchivable("/sim/current-view/goal-heading-offset-deg");
- fgTie("/sim/current-view/pitch-offset-deg", this,
- &FGViewMgr::getViewPitchOffset_deg,
- &FGViewMgr::setViewPitchOffset_deg);
+ _tiedProperties.Tie("pitch-offset-deg", this,
+ &FGViewMgr::getViewPitchOffset_deg,
+ &FGViewMgr::setViewPitchOffset_deg);
fgSetArchivable("/sim/current-view/pitch-offset-deg");
- fgTie("/sim/current-view/goal-pitch-offset-deg", this,
- &FGViewMgr::getGoalViewPitchOffset_deg,
- &FGViewMgr::setGoalViewPitchOffset_deg);
+ _tiedProperties.Tie("goal-pitch-offset-deg", this,
+ &FGViewMgr::getGoalViewPitchOffset_deg,
+ &FGViewMgr::setGoalViewPitchOffset_deg);
fgSetArchivable("/sim/current-view/goal-pitch-offset-deg");
- fgTie("/sim/current-view/roll-offset-deg", this,
- &FGViewMgr::getViewRollOffset_deg,
- &FGViewMgr::setViewRollOffset_deg);
+ _tiedProperties.Tie("roll-offset-deg", this,
+ &FGViewMgr::getViewRollOffset_deg,
+ &FGViewMgr::setViewRollOffset_deg);
fgSetArchivable("/sim/current-view/roll-offset-deg");
- fgTie("/sim/current-view/goal-roll-offset-deg", this,
- &FGViewMgr::getGoalViewRollOffset_deg,
- &FGViewMgr::setGoalViewRollOffset_deg);
+ _tiedProperties.Tie("goal-roll-offset-deg", this,
+ &FGViewMgr::getGoalViewRollOffset_deg,
+ &FGViewMgr::setGoalViewRollOffset_deg);
fgSetArchivable("/sim/current-view/goal-roll-offset-deg");
- fgTie("/sim/current-view/view-number", this,
+ _tiedProperties.Tie("view-number", this,
&FGViewMgr::getView, &FGViewMgr::setView);
fgSetArchivable("/sim/current-view/view-number", false);
- fgTie("/sim/current-view/axes/long", this,
- (double_getter)0, &FGViewMgr::setViewAxisLong);
+ _tiedProperties.Tie("axes/long", this,
+ (double_getter)0, &FGViewMgr::setViewAxisLong);
fgSetArchivable("/sim/current-view/axes/long");
- fgTie("/sim/current-view/axes/lat", this,
- (double_getter)0, &FGViewMgr::setViewAxisLat);
+ _tiedProperties.Tie("axes/lat", this,
+ (double_getter)0, &FGViewMgr::setViewAxisLat);
fgSetArchivable("/sim/current-view/axes/lat");
- fgTie("/sim/current-view/field-of-view", this,
- &FGViewMgr::getFOV_deg, &FGViewMgr::setFOV_deg);
+ _tiedProperties.Tie("field-of-view", this,
+ &FGViewMgr::getFOV_deg, &FGViewMgr::setFOV_deg);
fgSetArchivable("/sim/current-view/field-of-view");
- fgTie("/sim/current-view/aspect-ratio-multiplier", this,
- &FGViewMgr::getARM_deg, &FGViewMgr::setARM_deg);
+ _tiedProperties.Tie("aspect-ratio-multiplier", this,
+ &FGViewMgr::getARM_deg, &FGViewMgr::setARM_deg);
fgSetArchivable("/sim/current-view/field-of-view");
- fgTie("/sim/current-view/ground-level-nearplane-m", this,
- &FGViewMgr::getNear_m, &FGViewMgr::setNear_m);
+ _tiedProperties.Tie("ground-level-nearplane-m", this,
+ &FGViewMgr::getNear_m, &FGViewMgr::setNear_m);
fgSetArchivable("/sim/current-view/ground-level-nearplane-m");
SGPropertyNode *n = fgGetNode("/sim/current-view", true);
- n->tie("viewer-x-m", SGRawValuePointer<double>(&abs_viewer_position[0]));
- n->tie("viewer-y-m", SGRawValuePointer<double>(&abs_viewer_position[1]));
- n->tie("viewer-z-m", SGRawValuePointer<double>(&abs_viewer_position[2]));
-
-// for automatic untying:
-#define x(str) ((void)tied_props.push_back(str), str)
-
- fgTie(x("/sim/current-view/debug/orientation-w"), this,
- &FGViewMgr::getCurrentViewOrientation_w);
- fgTie(x("/sim/current-view/debug/orientation-x"), this,
- &FGViewMgr::getCurrentViewOrientation_x);
- fgTie(x("/sim/current-view/debug/orientation-y"), this,
- &FGViewMgr::getCurrentViewOrientation_y);
- fgTie(x("/sim/current-view/debug/orientation-z"), this,
- &FGViewMgr::getCurrentViewOrientation_z);
-
- fgTie(x("/sim/current-view/debug/orientation_offset-w"), this,
- &FGViewMgr::getCurrentViewOrOffset_w);
- fgTie(x("/sim/current-view/debug/orientation_offset-x"), this,
- &FGViewMgr::getCurrentViewOrOffset_x);
- fgTie(x("/sim/current-view/debug/orientation_offset-y"), this,
- &FGViewMgr::getCurrentViewOrOffset_y);
- fgTie(x("/sim/current-view/debug/orientation_offset-z"), this,
- &FGViewMgr::getCurrentViewOrOffset_z);
-
- fgTie(x("/sim/current-view/debug/frame-w"), this,
- &FGViewMgr::getCurrentViewFrame_w);
- fgTie(x("/sim/current-view/debug/frame-x"), this,
- &FGViewMgr::getCurrentViewFrame_x);
- fgTie(x("/sim/current-view/debug/frame-y"), this,
- &FGViewMgr::getCurrentViewFrame_y);
- fgTie(x("/sim/current-view/debug/frame-z"), this,
- &FGViewMgr::getCurrentViewFrame_z);
-
-#undef x
+ _tiedProperties.Tie(n->getNode("viewer-x-m", true),SGRawValuePointer<double>(&abs_viewer_position[0]));
+ _tiedProperties.Tie(n->getNode("viewer-y-m", true),SGRawValuePointer<double>(&abs_viewer_position[1]));
+ _tiedProperties.Tie(n->getNode("viewer-z-m", true),SGRawValuePointer<double>(&abs_viewer_position[2]));
+
+ _tiedProperties.Tie("debug/orientation-w", this,
+ &FGViewMgr::getCurrentViewOrientation_w);
+ _tiedProperties.Tie("debug/orientation-x", this,
+ &FGViewMgr::getCurrentViewOrientation_x);
+ _tiedProperties.Tie("debug/orientation-y", this,
+ &FGViewMgr::getCurrentViewOrientation_y);
+ _tiedProperties.Tie("debug/orientation-z", this,
+ &FGViewMgr::getCurrentViewOrientation_z);
+
+ _tiedProperties.Tie("debug/orientation_offset-w", this,
+ &FGViewMgr::getCurrentViewOrOffset_w);
+ _tiedProperties.Tie("debug/orientation_offset-x", this,
+ &FGViewMgr::getCurrentViewOrOffset_x);
+ _tiedProperties.Tie("debug/orientation_offset-y", this,
+ &FGViewMgr::getCurrentViewOrOffset_y);
+ _tiedProperties.Tie("debug/orientation_offset-z", this,
+ &FGViewMgr::getCurrentViewOrOffset_z);
+
+ _tiedProperties.Tie("debug/frame-w", this,
+ &FGViewMgr::getCurrentViewFrame_w);
+ _tiedProperties.Tie("debug/frame-x", this,
+ &FGViewMgr::getCurrentViewFrame_x);
+ _tiedProperties.Tie("debug/frame-y", this,
+ &FGViewMgr::getCurrentViewFrame_y);
+ _tiedProperties.Tie("debug/frame-z", this,
+ &FGViewMgr::getCurrentViewFrame_z);
}
void
FGViewMgr::unbind ()
{
- // FIXME:
- // need to redo these bindings to the new locations (move to viewer?)
- fgUntie("/sim/current-view/heading-offset-deg");
- fgUntie("/sim/current-view/goal-heading-offset-deg");
- fgUntie("/sim/current-view/pitch-offset-deg");
- fgUntie("/sim/current-view/goal-pitch-offset-deg");
- fgUntie("/sim/current-view/field-of-view");
- fgUntie("/sim/current-view/aspect-ratio-multiplier");
- fgUntie("/sim/current-view/view-number");
- fgUntie("/sim/current-view/axes/long");
- fgUntie("/sim/current-view/axes/lat");
- fgUntie("/sim/current-view/ground-level-nearplane-m");
- fgUntie("/sim/current-view/viewer-x-m");
- fgUntie("/sim/current-view/viewer-y-m");
- fgUntie("/sim/current-view/viewer-z-m");
-
- std::list<const char*>::const_iterator it;
- for (it = tied_props.begin(); it != tied_props.end(); it++){
- fgUntie(*it);
- }
-
+ _tiedProperties.Untie();
}
void
FGViewMgr::update (double dt)
{
-
FGViewer *loop_view = (FGViewer *)get_current_view();
if (loop_view == 0) return;