#include "viewmgr.hxx"
#include "fg_props.hxx"
-// strings
-string viewpath, nodepath, strdata;
// Constructor
FGViewMgr::FGViewMgr( void ) :
FGViewMgr::init ()
{
char stridx [ 20 ];
+ string viewpath, nodepath, strdata;
bool from_model = false;
bool at_model = false;
int from_model_index = 0;
int at_model_index = 0;
- double x_offset_m, y_offset_m, z_offset_m;
+ double damp_alt, damp_roll, damp_pitch, damp_heading;
+ double x_offset_m, y_offset_m, z_offset_m, fov_deg;
+ double heading_offset_deg, pitch_offset_deg, roll_offset_deg;
+ double target_x_offset_m, target_y_offset_m, target_z_offset_m;
double near_m;
+ bool internal;
for (int i = 0; i < fgGetInt("/sim/number-views"); i++) {
viewpath = "/sim/view";
nodepath += "/type";
strdata = fgGetString(nodepath.c_str());
+ // find out if this is an internal view (e.g. in cockpit, low near plane)
+ internal = false; // default
+ nodepath = viewpath;
+ nodepath += "/internal";
+ internal = fgGetBool(nodepath.c_str());
+
// FIXME:
// this is assumed to be an aircraft model...we will need to read
// model-from-type as well.
if (at_model) {
nodepath = viewpath;
nodepath += "/config/at-model-idx";
- at_model_index = fgGetInt(nodepath.c_str());
+ at_model_index = fgGetInt(nodepath.c_str());
+
+ nodepath = viewpath;
+ nodepath += "/config/at-model-roll-damping";
+ damp_roll = fgGetDouble(nodepath.c_str(), 0.0);
+ nodepath = viewpath;
+ nodepath += "/config/at-model-pitch-damping";
+ damp_pitch = fgGetDouble(nodepath.c_str(), 0.0);
+ nodepath = viewpath;
+ nodepath += "/config/at-model-heading-damping";
+ damp_heading = fgGetDouble(nodepath.c_str(), 0.0);
}
}
nodepath = viewpath;
nodepath += "/config/z-offset-m";
z_offset_m = fgGetDouble(nodepath.c_str());
+ nodepath = viewpath;
+ nodepath += "/config/pitch-offset-deg";
+ pitch_offset_deg = fgGetDouble(nodepath.c_str());
+ fgSetDouble(nodepath.c_str(),pitch_offset_deg);
+ nodepath = viewpath;
+ nodepath += "/config/heading-offset-deg";
+ heading_offset_deg = fgGetDouble(nodepath.c_str());
+ fgSetDouble(nodepath.c_str(),heading_offset_deg);
+ nodepath = viewpath;
+ nodepath += "/config/roll-offset-deg";
+ roll_offset_deg = fgGetDouble(nodepath.c_str());
+ fgSetDouble(nodepath.c_str(),roll_offset_deg);
+ nodepath = viewpath;
+ nodepath += "/config/default-field-of-view-deg";
+ fov_deg = fgGetDouble(nodepath.c_str());
+
+ // target offsets for lookat mode only...
+ nodepath = viewpath;
+ nodepath += "/config/target-x-offset-m";
+ target_x_offset_m = fgGetDouble(nodepath.c_str());
+ nodepath = viewpath;
+ nodepath += "/config/target-y-offset-m";
+ target_y_offset_m = fgGetDouble(nodepath.c_str());
+ nodepath = viewpath;
+ nodepath += "/config/target-z-offset-m";
+ target_z_offset_m = fgGetDouble(nodepath.c_str());
nodepath = viewpath;
nodepath += "/config/ground-level-nearplane-m";
// supporting two types now "lookat" = 1 and "lookfrom" = 0
if ( strcmp("lookat",strdata.c_str()) == 0 )
add_view(new FGViewer ( FG_LOOKAT, from_model, from_model_index,
- at_model, at_model_index, x_offset_m, y_offset_m,
- z_offset_m, near_m ));
+ at_model, at_model_index,
+ damp_roll, damp_pitch, damp_heading,
+ x_offset_m, y_offset_m,z_offset_m,
+ heading_offset_deg, pitch_offset_deg,
+ roll_offset_deg, fov_deg,
+ target_x_offset_m, target_y_offset_m,
+ target_z_offset_m, near_m, internal ));
else
- add_view(new FGViewer ( FG_LOOKFROM, from_model, from_model_index, false,
- 0, x_offset_m, y_offset_m, z_offset_m, near_m ));
-
+ add_view(new FGViewer ( FG_LOOKFROM, from_model, from_model_index,
+ false, 0, 0.0, 0.0, 0.0,
+ x_offset_m, y_offset_m, z_offset_m,
+ heading_offset_deg, pitch_offset_deg,
+ roll_offset_deg, fov_deg, 0, 0, 0, near_m,
+ internal ));
}
copyToCurrent();
}
+void
+FGViewMgr::reinit ()
+{
+ char stridx [ 20 ];
+ string viewpath, nodepath, strdata;
+ double fov_deg;
+
+ // reset offsets and fov to configuration defaults
+
+ for (int i = 0; i < fgGetInt("/sim/number-views"); i++) {
+ viewpath = "/sim/view";
+ sprintf(stridx, "[%d]", i);
+ viewpath += stridx;
+
+ setView(i);
+
+ nodepath = viewpath;
+ nodepath += "/config/x-offset-m";
+ fgSetDouble("/sim/current-view/x-offset-m",fgGetDouble(nodepath.c_str()));
+
+ nodepath = viewpath;
+ nodepath += "/config/y-offset-m";
+ fgSetDouble("/sim/current-view/y-offset-m",fgGetDouble(nodepath.c_str()));
+
+ nodepath = viewpath;
+ nodepath += "/config/z-offset-m";
+ fgSetDouble("/sim/current-view/z-offset-m",fgGetDouble(nodepath.c_str()));
+
+ nodepath = viewpath;
+ nodepath += "/config/pitch-offset-deg";
+ fgSetDouble("/sim/current-view/pitch-offset-deg",
+ fgGetDouble(nodepath.c_str()));
+
+ nodepath = viewpath;
+ nodepath += "/config/heading-offset-deg";
+ fgSetDouble("/sim/current-view/heading-offset-deg",
+ fgGetDouble(nodepath.c_str()));
+
+ nodepath = viewpath;
+ nodepath += "/config/roll-offset-deg";
+ fgSetDouble("/sim/current-view/roll-offset-deg",
+ fgGetDouble(nodepath.c_str()));
+
+ nodepath = viewpath;
+ nodepath += "/config/default-field-of-view-deg";
+ fov_deg = fgGetDouble(nodepath.c_str());
+ if (fov_deg < 10.0) {
+ fov_deg = 55.0;
+ }
+ fgSetDouble("/sim/current-view/field-of-view",fov_deg);
+
+ // target offsets for lookat mode only...
+ nodepath = viewpath;
+ nodepath += "/config/target-x-offset-m";
+ fgSetDouble("/sim/current-view/target-x-offset-deg",
+ fgGetDouble(nodepath.c_str()));
+
+ nodepath = viewpath;
+ nodepath += "/config/target-y-offset-m";
+ fgSetDouble("/sim/current-view/target-y-offset-deg",
+ fgGetDouble(nodepath.c_str()));
+
+ nodepath = viewpath;
+ nodepath += "/config/target-z-offset-m";
+ fgSetDouble("/sim/current-view/target-z-offset-deg",
+ fgGetDouble(nodepath.c_str()));
+
+ }
+
+ setView(0);
+
+}
+
typedef double (FGViewMgr::*double_getter)() const;
void
{
// these are bound to the current view properties
fgTie("/sim/current-view/heading-offset-deg", this,
- &FGViewMgr::getViewOffset_deg, &FGViewMgr::setViewOffset_deg);
+ &FGViewMgr::getViewHeadingOffset_deg,
+ &FGViewMgr::setViewHeadingOffset_deg);
fgSetArchivable("/sim/current-view/heading-offset-deg");
fgTie("/sim/current-view/goal-heading-offset-deg", this,
- &FGViewMgr::getGoalViewOffset_deg, &FGViewMgr::setGoalViewOffset_deg);
+ &FGViewMgr::getViewGoalHeadingOffset_deg,
+ &FGViewMgr::setViewGoalHeadingOffset_deg);
fgSetArchivable("/sim/current-view/goal-heading-offset-deg");
fgTie("/sim/current-view/pitch-offset-deg", this,
- &FGViewMgr::getViewTilt_deg, &FGViewMgr::setViewTilt_deg);
+ &FGViewMgr::getViewPitchOffset_deg,
+ &FGViewMgr::setViewPitchOffset_deg);
fgSetArchivable("/sim/current-view/pitch-offset-deg");
fgTie("/sim/current-view/goal-pitch-offset-deg", this,
- &FGViewMgr::getGoalViewTilt_deg, &FGViewMgr::setGoalViewTilt_deg);
+ &FGViewMgr::getGoalViewPitchOffset_deg,
+ &FGViewMgr::setGoalViewPitchOffset_deg);
fgSetArchivable("/sim/current-view/goal-pitch-offset-deg");
+ fgTie("/sim/current-view/view-number", this,
+ &FGViewMgr::getView, &FGViewMgr::setView);
+ fgSetArchivable("/sim/current-view/view-number", FALSE);
+
fgTie("/sim/current-view/axes/long", this,
(double_getter)0, &FGViewMgr::setViewAxisLong);
+ fgSetArchivable("/sim/current-view/axes/long");
+
fgTie("/sim/current-view/axes/lat", this,
(double_getter)0, &FGViewMgr::setViewAxisLat);
+ fgSetArchivable("/sim/current-view/axes/lat");
fgTie("/sim/current-view/field-of-view", this,
&FGViewMgr::getFOV_deg, &FGViewMgr::setFOV_deg);
fgUntie("/sim/current-view/pitch-offset-deg");
fgUntie("/sim/current-view/goal-pitch-offset-deg");
fgUntie("/sim/field-of-view");
+ fgUntie("/sim/current-view/view-number");
fgUntie("/sim/current-view/axes/long");
fgUntie("/sim/current-view/axes/lat");
+ fgUntie("/sim/current-view/ground-level-nearplane-m");
}
void
-FGViewMgr::update (int dt)
+FGViewMgr::update (double dt)
{
char stridx [20];
+ string viewpath, nodepath;
double lon_deg, lat_deg, alt_ft, roll_deg, pitch_deg, heading_deg;
FGViewer * view = get_current_view();
sprintf(stridx, "[%d]", i);
viewpath += stridx;
-
FGViewer *loop_view = (FGViewer *)get_view( i );
// Set up view location and orientation
}
// if lookat (type 1) then get target data...
- if (loop_view->getType() == 1) {
+ if (loop_view->getType() == FG_LOOKAT) {
nodepath = viewpath;
nodepath += "/config/from-model";
if (!fgGetBool(nodepath.c_str())) {
nodepath = viewpath;
nodepath += "/config/target-heading-deg-path";
heading_deg = fgGetDouble(fgGetString(nodepath.c_str()));
-
- loop_view ->setTargetPosition(lon_deg, lat_deg, alt_ft);
+
+ loop_view->setTargetPosition(lon_deg, lat_deg, alt_ft);
loop_view->setTargetOrientation(roll_deg, pitch_deg, heading_deg);
} else {
loop_view->set_dirty();
}
}
- setPilotXOffset_m(fgGetDouble("/sim/current-view/x-offset-m"));
- setPilotYOffset_m(fgGetDouble("/sim/current-view/y-offset-m"));
- setPilotZOffset_m(fgGetDouble("/sim/current-view/z-offset-m"));
+
+ setViewXOffset_m(fgGetDouble("/sim/current-view/x-offset-m"));
+ setViewYOffset_m(fgGetDouble("/sim/current-view/y-offset-m"));
+ setViewZOffset_m(fgGetDouble("/sim/current-view/z-offset-m"));
+
+ setViewTargetXOffset_m(fgGetDouble("/sim/current-view/target-x-offset-m"));
+ setViewTargetYOffset_m(fgGetDouble("/sim/current-view/target-y-offset-m"));
+ setViewTargetZOffset_m(fgGetDouble("/sim/current-view/target-z-offset-m"));
// Update the current view
do_axes();
view->update(dt);
- double tmp;
}
void
FGViewMgr::copyToCurrent()
{
- fgSetDouble("/sim/current-view/x-offset-m", getPilotXOffset_m());
- fgSetDouble("/sim/current-view/y-offset-m", getPilotYOffset_m());
- fgSetDouble("/sim/current-view/z-offset-m", getPilotZOffset_m());
+ char stridx [20];
+ string viewpath, nodepath;
+
+ int i = current;
+ viewpath = "/sim/view";
+ sprintf(stridx, "[%d]", i);
+ viewpath += stridx;
+
+ // copy certain view config data for default values
+ nodepath = viewpath;
+ nodepath += "/config/default-heading-offset-deg";
+ fgSetDouble("/sim/current-view/config/heading-offset-deg",
+ fgGetDouble(nodepath.c_str()));
+
+ nodepath = viewpath;
+ nodepath += "/config/pitch-offset-deg";
+ fgSetDouble("/sim/current-view/config/pitch-offset-deg",
+ fgGetDouble(nodepath.c_str()));
+
+ nodepath = viewpath;
+ nodepath += "/config/roll-offset-deg";
+ fgSetDouble("/sim/current-view/config/roll-offset-deg",
+ fgGetDouble(nodepath.c_str()));
+
+ nodepath = viewpath;
+ nodepath += "/config/default-field-of-view-deg";
+ fgSetDouble("/sim/current-view/config/default-field-of-view-deg",
+ fgGetDouble(nodepath.c_str()));
+
+ // copy view data
+ fgSetDouble("/sim/current-view/x-offset-m", getViewXOffset_m());
+ fgSetDouble("/sim/current-view/y-offset-m", getViewYOffset_m());
+ fgSetDouble("/sim/current-view/z-offset-m", getViewZOffset_m());
+ fgSetDouble("/sim/current-view/goal-heading-offset-deg",
+ get_current_view()->getGoalHeadingOffset_deg());
+ fgSetDouble("/sim/current-view/goal-pitch-offset-deg",
+ get_current_view()->getGoalPitchOffset_deg());
+ fgSetDouble("/sim/current-view/goal-roll-offset-deg",
+ get_current_view()->getRollOffset_deg());
+ fgSetDouble("/sim/current-view/heading-offset-deg",
+ get_current_view()->getHeadingOffset_deg());
+ fgSetDouble("/sim/current-view/pitch-offset-deg",
+ get_current_view()->getPitchOffset_deg());
+ fgSetDouble("/sim/current-view/roll-offset-deg",
+ get_current_view()->getRollOffset_deg());
+ fgSetDouble("/sim/current-view/target-x-offset-m",
+ get_current_view()->getTargetXOffset_m());
+ fgSetDouble("/sim/current-view/target-y-offset-m",
+ get_current_view()->getTargetYOffset_m());
+ fgSetDouble("/sim/current-view/target-z-offset-m",
+ get_current_view()->getTargetZOffset_m());
}
double
-FGViewMgr::getViewOffset_deg () const
+FGViewMgr::getViewHeadingOffset_deg () const
{
const FGViewer * view = get_current_view();
return (view == 0 ? 0 : view->getHeadingOffset_deg());
}
void
-FGViewMgr::setViewOffset_deg (double offset)
+FGViewMgr::setViewHeadingOffset_deg (double offset)
{
FGViewer * view = get_current_view();
if (view != 0) {
}
double
-FGViewMgr::getGoalViewOffset_deg () const
+FGViewMgr::getViewGoalHeadingOffset_deg () const
{
const FGViewer * view = get_current_view();
return (view == 0 ? 0 : view->getGoalHeadingOffset_deg());
}
void
-FGViewMgr::setGoalViewOffset_deg (double offset)
+FGViewMgr::setViewGoalHeadingOffset_deg (double offset)
{
FGViewer * view = get_current_view();
if (view != 0)
}
double
-FGViewMgr::getViewTilt_deg () const
+FGViewMgr::getViewPitchOffset_deg () const
{
const FGViewer * view = get_current_view();
return (view == 0 ? 0 : view->getPitchOffset_deg());
}
void
-FGViewMgr::setViewTilt_deg (double tilt)
+FGViewMgr::setViewPitchOffset_deg (double tilt)
{
FGViewer * view = get_current_view();
if (view != 0) {
}
double
-FGViewMgr::getGoalViewTilt_deg () const
+FGViewMgr::getGoalViewPitchOffset_deg () const
{
const FGViewer * view = get_current_view();
return (view == 0 ? 0 : view->getGoalPitchOffset_deg());
}
void
-FGViewMgr::setGoalViewTilt_deg (double tilt)
+FGViewMgr::setGoalViewPitchOffset_deg (double tilt)
{
FGViewer * view = get_current_view();
if (view != 0)
}
double
-FGViewMgr::getPilotXOffset_m () const
+FGViewMgr::getViewXOffset_m () const
{
const FGViewer * view = get_current_view();
if (view != 0) {
}
void
-FGViewMgr::setPilotXOffset_m (double x)
+FGViewMgr::setViewXOffset_m (double x)
{
FGViewer * view = get_current_view();
if (view != 0) {
}
double
-FGViewMgr::getPilotYOffset_m () const
+FGViewMgr::getViewYOffset_m () const
{
const FGViewer * view = get_current_view();
if (view != 0) {
}
void
-FGViewMgr::setPilotYOffset_m (double y)
+FGViewMgr::setViewYOffset_m (double y)
{
FGViewer * view = get_current_view();
if (view != 0) {
}
double
-FGViewMgr::getPilotZOffset_m () const
+FGViewMgr::getViewZOffset_m () const
{
const FGViewer * view = get_current_view();
if (view != 0) {
}
void
-FGViewMgr::setPilotZOffset_m (double z)
+FGViewMgr::setViewZOffset_m (double z)
{
FGViewer * view = get_current_view();
if (view != 0) {
}
}
+double
+FGViewMgr::getViewTargetXOffset_m () const
+{
+ const FGViewer * view = get_current_view();
+ if (view != 0) {
+ return ((FGViewer *)view)->getTargetXOffset_m();
+ } else {
+ return 0;
+ }
+}
+
+void
+FGViewMgr::setViewTargetXOffset_m (double x)
+{
+ FGViewer * view = get_current_view();
+ if (view != 0) {
+ view->setTargetXOffset_m(x);
+ }
+}
+
+double
+FGViewMgr::getViewTargetYOffset_m () const
+{
+ const FGViewer * view = get_current_view();
+ if (view != 0) {
+ return ((FGViewer *)view)->getTargetYOffset_m();
+ } else {
+ return 0;
+ }
+}
+
+void
+FGViewMgr::setViewTargetYOffset_m (double y)
+{
+ FGViewer * view = get_current_view();
+ if (view != 0) {
+ view->setTargetYOffset_m(y);
+ }
+}
+
+double
+FGViewMgr::getViewTargetZOffset_m () const
+{
+ const FGViewer * view = get_current_view();
+ if (view != 0) {
+ return ((FGViewer *)view)->getTargetZOffset_m();
+ } else {
+ return 0;
+ }
+}
+
+void
+FGViewMgr::setViewTargetZOffset_m (double z)
+{
+ FGViewer * view = get_current_view();
+ if (view != 0) {
+ view->setTargetZOffset_m(z);
+ }
+}
+
+int
+FGViewMgr::getView () const
+{
+ return ( current );
+}
+
+void
+FGViewMgr::setView (int newview )
+{
+ // if newview number too low wrap to last view...
+ if ( newview < 0 ) {
+ newview = (int)views.size() -1;
+ }
+ // if newview number to high wrap to zero...
+ if ( newview > ((int)views.size() -1) ) {
+ newview = 0;
+ }
+ // set new view
+ set_view( newview );
+ // copy in view data
+ copyToCurrent ();
+}
+
+
double
FGViewMgr::getFOV_deg () const
{
/* Do all the quick and easy cases */
if (axis_long < 0) { // Longitudinal axis forward
if (axis_lat == axis_long)
- viewDir = 45;
+ viewDir = fgGetDouble("/sim/view/config/front-left-direction-deg");
else if (axis_lat == - axis_long)
- viewDir = 315;
+ viewDir = fgGetDouble("/sim/view/config/front-right-direction-deg");
else if (axis_lat == 0)
- viewDir = 0;
+ viewDir = fgGetDouble("/sim/view/config/front-direction-deg");
} else if (axis_long > 0) { // Longitudinal axis backward
if (axis_lat == - axis_long)
- viewDir = 135;
+ viewDir = fgGetDouble("/sim/view/config/back-left-direction-deg");
else if (axis_lat == axis_long)
- viewDir = 225;
+ viewDir = fgGetDouble("/sim/view/config/back-right-direction-deg");
else if (axis_lat == 0)
- viewDir = 180;
+ viewDir = fgGetDouble("/sim/view/config/back-direction-deg");
} else if (axis_long == 0) { // Longitudinal axis neutral
if (axis_lat < 0)
- viewDir = 90;
+ viewDir = fgGetDouble("/sim/view/config/left-direction-deg");
else if (axis_lat > 0)
- viewDir = 270;
+ viewDir = fgGetDouble("/sim/view/config/right-direction-deg");
else return; /* And assertion failure maybe? */
}