#include <plib/sg.h>
-#include <GUI/sgVec3Slider.hxx> // FIXME: this should NOT be needed
-
#include "viewmgr.hxx"
#include "fg_props.hxx"
-// strings
-string viewpath, nodepath, strdata;
// Constructor
FGViewMgr::FGViewMgr( void ) :
FGViewMgr::init ()
{
char stridx [ 20 ];
+ string viewpath, nodepath, strdata;
bool from_model = false;
bool at_model = false;
int from_model_index = 0;
int at_model_index = 0;
+ double x_offset_m, y_offset_m, z_offset_m;
+ double near_m;
for (int i = 0; i < fgGetInt("/sim/number-views"); i++) {
viewpath = "/sim/view";
}
}
+ nodepath = viewpath;
+ nodepath += "/config/x-offset-m";
+ x_offset_m = fgGetDouble(nodepath.c_str());
+ nodepath = viewpath;
+ nodepath += "/config/y-offset-m";
+ y_offset_m = fgGetDouble(nodepath.c_str());
+ nodepath = viewpath;
+ nodepath += "/config/z-offset-m";
+ z_offset_m = fgGetDouble(nodepath.c_str());
+
+ nodepath = viewpath;
+ nodepath += "/config/ground-level-nearplane-m";
+ near_m = fgGetDouble(nodepath.c_str());
+
// supporting two types now "lookat" = 1 and "lookfrom" = 0
if ( strcmp("lookat",strdata.c_str()) == 0 )
- add_view(new FGViewer ( FG_LOOKAT, from_model, from_model_index, at_model, at_model_index ));
+ add_view(new FGViewer ( FG_LOOKAT, from_model, from_model_index,
+ at_model, at_model_index, x_offset_m, y_offset_m,
+ z_offset_m, near_m ));
else
- add_view(new FGViewer ( FG_LOOKFROM, from_model, from_model_index, false, 0 ));
+ add_view(new FGViewer ( FG_LOOKFROM, from_model, from_model_index, false,
+ 0, x_offset_m, y_offset_m, z_offset_m, near_m ));
+
}
+
+ copyToCurrent();
+
}
typedef double (FGViewMgr::*double_getter)() const;
void
FGViewMgr::bind ()
{
- // FIXME:
- // need to redo these bindings to the new locations (move to viewer?)
- fgTie("/sim/view/offset-deg", this,
+ // these are bound to the current view properties
+ fgTie("/sim/current-view/heading-offset-deg", this,
&FGViewMgr::getViewOffset_deg, &FGViewMgr::setViewOffset_deg);
- fgSetArchivable("/sim/view/offset-deg");
- fgTie("/sim/view/goal-offset-deg", this,
+ fgSetArchivable("/sim/current-view/heading-offset-deg");
+ fgTie("/sim/current-view/goal-heading-offset-deg", this,
&FGViewMgr::getGoalViewOffset_deg, &FGViewMgr::setGoalViewOffset_deg);
- fgSetArchivable("/sim/view/goal-offset-deg");
- fgTie("/sim/view/tilt-deg", this,
+ fgSetArchivable("/sim/current-view/goal-heading-offset-deg");
+ fgTie("/sim/current-view/pitch-offset-deg", this,
&FGViewMgr::getViewTilt_deg, &FGViewMgr::setViewTilt_deg);
- fgSetArchivable("/sim/view/tilt-deg");
- fgTie("/sim/view/goal-tilt-deg", this,
+ fgSetArchivable("/sim/current-view/pitch-offset-deg");
+ fgTie("/sim/current-view/goal-pitch-offset-deg", this,
&FGViewMgr::getGoalViewTilt_deg, &FGViewMgr::setGoalViewTilt_deg);
- fgSetArchivable("/sim/view/goal-tilt-deg");
- fgTie("/sim/view/pilot/x-offset-m", this,
- &FGViewMgr::getPilotXOffset_m, &FGViewMgr::setPilotXOffset_m);
- fgSetArchivable("/sim/view/pilot/x-offset-m");
- fgTie("/sim/view/pilot/y-offset-m", this,
- &FGViewMgr::getPilotYOffset_m, &FGViewMgr::setPilotYOffset_m);
- fgSetArchivable("/sim/view/pilot/y-offset-m");
- fgTie("/sim/view/pilot/z-offset-m", this,
- &FGViewMgr::getPilotZOffset_m, &FGViewMgr::setPilotZOffset_m);
- fgSetArchivable("/sim/view/pilot/z-offset-m");
- fgTie("/sim/field-of-view", this,
- &FGViewMgr::getFOV_deg, &FGViewMgr::setFOV_deg);
- fgSetArchivable("/sim/field-of-view");
- fgTie("/sim/view/axes/long", this,
+ fgSetArchivable("/sim/current-view/goal-pitch-offset-deg");
+
+ fgTie("/sim/current-view/axes/long", this,
(double_getter)0, &FGViewMgr::setViewAxisLong);
- fgTie("/sim/view/axes/lat", this,
+ fgTie("/sim/current-view/axes/lat", this,
(double_getter)0, &FGViewMgr::setViewAxisLat);
+
+ fgTie("/sim/current-view/field-of-view", this,
+ &FGViewMgr::getFOV_deg, &FGViewMgr::setFOV_deg);
+ fgSetArchivable("/sim/current-view/field-of-view");
+
+ fgTie("/sim/current-view/ground-level-nearplane-m", this,
+ &FGViewMgr::getNear_m, &FGViewMgr::setNear_m);
+ fgSetArchivable("/sim/current-view/ground-level-nearplane-m");
+
}
void
{
// FIXME:
// need to redo these bindings to the new locations (move to viewer?)
- fgUntie("/sim/view/offset-deg");
- fgUntie("/sim/view/goal-offset-deg");
- fgUntie("/sim/view/tilt-deg");
- fgUntie("/sim/view/goal-tilt-deg");
- fgUntie("/sim/view/pilot/x-offset-m");
- fgUntie("/sim/view/pilot/y-offset-m");
- fgUntie("/sim/view/pilot/z-offset-m");
+ fgUntie("/sim/current-view/heading-offset-deg");
+ fgUntie("/sim/current-view/goal-heading-offset-deg");
+ fgUntie("/sim/current-view/pitch-offset-deg");
+ fgUntie("/sim/current-view/goal-pitch-offset-deg");
fgUntie("/sim/field-of-view");
- fgUntie("/sim/view/axes/long");
- fgUntie("/sim/view/axes/lat");
+ fgUntie("/sim/current-view/axes/long");
+ fgUntie("/sim/current-view/axes/lat");
}
void
-FGViewMgr::update (int dt)
+FGViewMgr::update (double dt)
{
char stridx [20];
+ string viewpath, nodepath;
double lon_deg, lat_deg, alt_ft, roll_deg, pitch_deg, heading_deg;
FGViewer * view = get_current_view();
}
// if lookat (type 1) then get target data...
- if (loop_view->getType() == 1) {
+ if (loop_view->getType() == FG_LOOKAT) {
nodepath = viewpath;
nodepath += "/config/from-model";
if (!fgGetBool(nodepath.c_str())) {
loop_view->set_dirty();
}
}
+ setPilotXOffset_m(fgGetDouble("/sim/current-view/x-offset-m"));
+ setPilotYOffset_m(fgGetDouble("/sim/current-view/y-offset-m"));
+ setPilotZOffset_m(fgGetDouble("/sim/current-view/z-offset-m"));
- // Set up the chase view
- // FIXME:
- // Gotta change sgVec3Slider so that it takes xyz values as inputs
- // instead of spherical coordinates.
- FGViewer *chase_view = (FGViewer *)get_view( 1 );
-
- // get xyz Position offsets directly from GUI/sgVec3Slider
- // FIXME: change GUI/sgVec3Slider to store the xyz in properties
- // it would probably be faster than the way PilotOffsetGet()
- // triggers a recalc all the time.
- sgVec3 *pPO = PilotOffsetGet();
- sgVec3 zPO;
- sgCopyVec3( zPO, *pPO );
- chase_view->setPositionOffsets(zPO[1], zPO[2], zPO[0] );
-
- // Update the current view
+ // Update the current view
do_axes();
view->update(dt);
}
+void
+FGViewMgr::copyToCurrent()
+{
+ fgSetDouble("/sim/current-view/x-offset-m", getPilotXOffset_m());
+ fgSetDouble("/sim/current-view/y-offset-m", getPilotYOffset_m());
+ fgSetDouble("/sim/current-view/z-offset-m", getPilotZOffset_m());
+}
+
+
double
FGViewMgr::getViewOffset_deg () const
{
double
FGViewMgr::getPilotXOffset_m () const
{
- // FIXME: hard-coded pilot view position
- const FGViewer * pilot_view = get_view(0);
- if (pilot_view != 0) {
- return ((FGViewer *)pilot_view)->getXOffset_m();
+ const FGViewer * view = get_current_view();
+ if (view != 0) {
+ return ((FGViewer *)view)->getXOffset_m();
} else {
return 0;
}
void
FGViewMgr::setPilotXOffset_m (double x)
{
- // FIXME: hard-coded pilot view position
- FGViewer * pilot_view = get_view(0);
- if (pilot_view != 0) {
- pilot_view->setXOffset_m(x);
+ FGViewer * view = get_current_view();
+ if (view != 0) {
+ view->setXOffset_m(x);
}
}
double
FGViewMgr::getPilotYOffset_m () const
{
- // FIXME: hard-coded pilot view position
- const FGViewer * pilot_view = get_view(0);
- if (pilot_view != 0) {
- return ((FGViewer *)pilot_view)->getYOffset_m();
+ const FGViewer * view = get_current_view();
+ if (view != 0) {
+ return ((FGViewer *)view)->getYOffset_m();
} else {
return 0;
}
void
FGViewMgr::setPilotYOffset_m (double y)
{
- // FIXME: hard-coded pilot view position
- FGViewer * pilot_view = get_view(0);
- if (pilot_view != 0) {
- pilot_view->setYOffset_m(y);
+ FGViewer * view = get_current_view();
+ if (view != 0) {
+ view->setYOffset_m(y);
}
}
double
FGViewMgr::getPilotZOffset_m () const
{
- // FIXME: hard-coded pilot view position
- const FGViewer * pilot_view = get_view(0);
- if (pilot_view != 0) {
- return ((FGViewer *)pilot_view)->getZOffset_m();
+ const FGViewer * view = get_current_view();
+ if (view != 0) {
+ return ((FGViewer *)view)->getZOffset_m();
} else {
return 0;
}
void
FGViewMgr::setPilotZOffset_m (double z)
{
- // FIXME: hard-coded pilot view position
- FGViewer * pilot_view = get_view(0);
- if (pilot_view != 0) {
- pilot_view->setZOffset_m(z);
+ FGViewer * view = get_current_view();
+ if (view != 0) {
+ view->setZOffset_m(z);
}
}
view->set_fov(fov);
}
+double
+FGViewMgr::getNear_m () const
+{
+ const FGViewer * view = get_current_view();
+ return (view == 0 ? 0.5f : view->getNear_m());
+}
+
+void
+FGViewMgr::setNear_m (double near_m)
+{
+ FGViewer * view = get_current_view();
+ if (view != 0)
+ view->setNear_m(near_m);
+}
+
void
FGViewMgr::setViewAxisLong (double axis)
{
get_current_view()->setGoalHeadingOffset_deg(viewDir);
}
-