#include "views.hxx"
-// temporary (hopefully) hack
-static int panel_hist = 0;
-
-
// This is a record containing current view parameters for the current
// aircraft position
FGView pilot_view;
FGView::FGView( void ) {
}
+#define USE_FAST_VIEWROT
+#ifdef USE_FAST_VIEWROT
+// VIEW_ROT = LARC_TO_SSG * ( VIEWo * VIEW_OFFSET )
+// This takes advantage of the fact that VIEWo and VIEW_OFFSET
+// only have entries in the upper 3x3 block
+// and that LARC_TO_SSG is just a shift of rows NHV
+inline static void fgMakeViewRot( sgMat4 dst, const sgMat4 m1, const sgMat4 m2 )
+{
+ for ( int j = 0 ; j < 3 ; j++ ) {
+ dst[2][j] = m2[0][0] * m1[0][j] +
+ m2[0][1] * m1[1][j] +
+ m2[0][2] * m1[2][j];
+
+ dst[0][j] = m2[1][0] * m1[0][j] +
+ m2[1][1] * m1[1][j] +
+ m2[1][2] * m1[2][j];
+
+ dst[1][j] = m2[2][0] * m1[0][j] +
+ m2[2][1] * m1[1][j] +
+ m2[2][2] * m1[2][j];
+ }
+ dst[0][3] =
+ dst[1][3] =
+ dst[2][3] =
+ dst[3][0] =
+ dst[3][1] =
+ dst[3][2] = SG_ZERO;
+ dst[3][3] = SG_ONE;
+}
+#endif
// Initialize a view structure
void FGView::Init( void ) {
winHeight = current_options.get_ysize();
if ( ! current_options.get_panel_status() ) {
- set_win_ratio( (GLfloat) winWidth / (GLfloat) winHeight );
+ set_win_ratio( winHeight / winWidth );
} else {
- set_win_ratio( (GLfloat) winWidth /
- ((GLfloat) (winHeight)*0.4232) );
+ set_win_ratio( (winHeight*0.4232) / winWidth );
}
+#ifndef USE_FAST_VIEWROT
// This never changes -- NHV
LARC_TO_SSG[0][0] = 0.0;
LARC_TO_SSG[0][1] = 1.0;
LARC_TO_SSG[3][1] = 0.0;
LARC_TO_SSG[3][2] = 0.0;
LARC_TO_SSG[3][3] = 1.0;
-
+#endif // USE_FAST_VIEWROT
+
force_update_fov_math();
}
}
#endif
+
// Update the view volume, position, and orientation
void FGView::UpdateViewParams( const FGInterface& f ) {
UpdateViewMath(f);
xglViewport(0, (GLint)((winHeight)*0.5768), (GLint)(winWidth),
(GLint)((winHeight)*0.4232) );
}
-
- panel_hist = current_options.get_panel_status();
}
-f.get_Latitude() * RAD_TO_DEG );
sgSetVec3( local_up, UP[0][0], UP[0][1], UP[0][2] );
- // sgXformVec3( local_up, UP );
+ // sgXformVec3( local_up, UP );
// cout << "Local Up = " << local_up[0] << "," << local_up[1] << ","
// << local_up[2] << endl;
sgMakeRotMat4( VIEW_OFFSET, view_offset * RAD_TO_DEG, view_up );
// cout << "VIEW_OFFSET matrix" << endl;
// print_sgMat4( VIEW_OFFSET );
+ sgXformVec3( view_forward, forward, VIEW_OFFSET );
+ // cout << "view_forward = " << view_forward[0] << ","
+ // << view_forward[1] << "," << view_forward[2] << endl;
// VIEW_ROT = LARC_TO_SSG * ( VIEWo * VIEW_OFFSET )
- sgMat4 TMP2;
- // sgMultMat4( TMP2, VIEWo, VIEW_OFFSET );
- // sgMultMat4( VIEW_ROT, LARC_TO_SSG, TMP2 );
+#ifdef USE_FAST_VIEWROT
+ fgMakeViewRot( VIEW_ROT, VIEW_OFFSET, VIEWo );
+#else
+ // sgMultMat4( VIEW_ROT, VIEW_OFFSET, VIEWo );
+ // sgPreMultMat4( VIEW_ROT, LARC_TO_SSG );
sgCopyMat4( VIEW_ROT, VIEWo );
sgPostMultMat4( VIEW_ROT, VIEW_OFFSET );
sgPreMultMat4( VIEW_ROT, LARC_TO_SSG );
-
+#endif
// cout << "VIEW_ROT matrix" << endl;
// print_sgMat4( VIEW_ROT );
-
sgVec3 trans_vec;
sgSetVec3( trans_vec,
view_pos.x() + pilot_offset_world[0],
sgPreMultMat4( VIEW, quat_mat);
// !!!!!!!!!! testing
- sgMakeRotMat4( TMP, view_offset * RAD_TO_DEG, view_up );
- sgXformVec3( view_forward, forward, TMP );
- // cout << "view_forward = " << view_forward[0] << ","
- // << view_forward[1] << "," << view_forward[2] << endl;
-
// make a vector to the current view position
sgSetVec3( v0, view_pos.x(), view_pos.y(), view_pos.z() );
// << surface_south[1] << "," << surface_south[2] << endl;
// now calculate the surface east vector
+#define USE_FAST_SURFACE_EAST
+#ifdef USE_FAST_SURFACE_EAST
+ sgVec3 local_down;
+ sgNegateVec3(local_down, local_up);
+ sgVectorProductVec3(surface_east, surface_south, local_down);
+#else
+#define USE_LOCAL_UP
+#ifdef USE_LOCAL_UP
+ sgMakeRotMat4( TMP, FG_PI_2 * RAD_TO_DEG, local_up );
+#else
sgMakeRotMat4( TMP, FG_PI_2 * RAD_TO_DEG, view_up );
+#endif // USE_LOCAL_UP
// cout << "sgMat4 TMP" << endl;
// print_sgMat4( TMP );
sgXformVec3(surface_east, surface_south, TMP);
- // cout << "Surface direction directly east" << surface_east[0] << ","
+#endif // USE_FAST_SURFACE_EAST
+ // cout << "Surface direction directly east " << surface_east[0] << ","
// << surface_east[1] << "," << surface_east[2] << endl;
// cout << "Should be close to zero = "
// << sgScalarProductVec3(surface_south, surface_east) << endl;
}
+void FGView::CurrentNormalInLocalPlane(sgVec3 dst, sgVec3 src) {
+ sgVec3 tmp;
+ sgSetVec3(tmp, src[0], src[1], src[2] );
+ sgMat4 TMP;
+ sgTransposeNegateMat4 ( TMP, UP ) ;
+ sgXformVec3(tmp, tmp, TMP);
+ sgSetVec3(dst, tmp[2], tmp[1], tmp[0] );
+}
+
+
// Destructor
FGView::~FGView( void ) {
}