void
FGAircraftModel::init ()
{
- SGPath liveryPath;
_aircraft = new SGModelPlacement;
string path = fgGetString("/sim/model/path", "Models/Geometry/glider.ac");
- string texture_path = fgGetString("/sim/model/texture-path");
- if( texture_path.size() ) {
- SGPath temp_path;
- if ( !ulIsAbsolutePathName( texture_path.c_str() ) ) {
- temp_path = globals->get_fg_root();
- temp_path.append( SGPath( path ).dir() );
- temp_path.append( texture_path );
- liveryPath = temp_path;
- } else
- liveryPath = texture_path;
- }
try {
- osg::Node *model = fgLoad3DModelPanel( globals->get_fg_root(),
- path,
- globals->get_props(),
- globals->get_sim_time_sec(),
- liveryPath);
+ osg::Node *model = fgLoad3DModelPanel( path, globals->get_props());
_aircraft->init( model );
} catch (const sg_exception &ex) {
SG_LOG(SG_GENERAL, SG_ALERT, "Failed to load aircraft from " << path << ':');
SG_LOG(SG_GENERAL, SG_ALERT, " " << ex.getFormattedMessage());
SG_LOG(SG_GENERAL, SG_ALERT, "(Falling back to glider.ac.)");
- osg::Node *model = fgLoad3DModelPanel( globals->get_fg_root(),
- "Models/Geometry/glider.ac",
- globals->get_props(),
- globals->get_sim_time_sec(),
- liveryPath);
+ osg::Node *model = fgLoad3DModelPanel( "Models/Geometry/glider.ac",
+ globals->get_props());
_aircraft->init( model );
}
_selector->addChild(_aircraft->getSceneGraph(), true);