-// model.cxx - manage a 3D aircraft model.
+// acmodel.cxx - manage a 3D aircraft model.
// Written by David Megginson, started 2002.
//
// This file is in the Public Domain, and comes with no warranty.
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
-#include <Main/renderer.hxx>
-#include <Main/viewmgr.hxx>
-#include <Main/viewer.hxx>
+#include <Viewer/renderer.hxx>
+#include <Viewer/viewmgr.hxx>
+#include <Viewer/viewer.hxx>
#include <Scenery/scenery.hxx>
#include <Sound/fg_fx.hxx>
FGAircraftModel::FGAircraftModel ()
: _aircraft(0),
+ _velocity(SGVec3d::zeros()),
_fx(0),
_lon(0),
_lat(0),
_pitch(0),
_roll(0),
_heading(0),
- _speed_north(0),
- _speed_east(0),
- _speed_up(0)
+ _speed_n(0),
+ _speed_e(0),
+ _speed_d(0)
{
- SGSoundMgr *smgr;
- smgr = (SGSoundMgr *)globals->get_subsystem("soundmgr");
- _fx = new FGFX(smgr, "fx");
+ _fx = new FGFX("fx");
_fx->init();
}
FGAircraftModel::~FGAircraftModel ()
{
- osg::Node* node = _aircraft->getSceneGraph();
- globals->get_scenery()->get_aircraft_branch()->removeChild(node);
-
- delete _aircraft;
+ // drop reference
+ _fx = 0;
+ deinit();
}
void
FGAircraftModel::init ()
{
+ osg::Node *model = NULL;
+
_aircraft = new SGModelPlacement;
string path = fgGetString("/sim/model/path", "Models/Geometry/glider.ac");
- try {
- osg::Node *model = fgLoad3DModelPanel( path, globals->get_props());
- _aircraft->init( model );
- } catch (const sg_exception &ex) {
- SG_LOG(SG_GENERAL, SG_ALERT, "Failed to load aircraft from " << path << ':');
- SG_LOG(SG_GENERAL, SG_ALERT, " " << ex.getFormattedMessage());
- SG_LOG(SG_GENERAL, SG_ALERT, "(Falling back to glider.ac.)");
- osg::Node *model = fgLoad3DModelPanel( "Models/Geometry/glider.ac",
- globals->get_props());
- _aircraft->init( model );
+
+ SGPath resolvedPath = globals->resolve_aircraft_path(path);
+ if (resolvedPath.isNull())
+ {
+ SG_LOG(SG_AIRCRAFT, SG_ALERT, "Failed to load aircraft from " << path << ':');
+ }
+ else
+ {
+ try {
+ model = fgLoad3DModelPanel( resolvedPath.str(), globals->get_props());
+ } catch (const sg_exception &ex) {
+ SG_LOG(SG_AIRCRAFT, SG_ALERT, "Failed to load aircraft from " << path << ':');
+ SG_LOG(SG_AIRCRAFT, SG_ALERT, " " << ex.getFormattedMessage());
+ }
}
+
+ if (!model)
+ {
+ SG_LOG(SG_AIRCRAFT, SG_ALERT, "(Falling back to glider.ac.)");
+ model = fgLoad3DModelPanel( "Models/Geometry/glider.ac",
+ globals->get_props());
+ }
+ _aircraft->init( model );
+
osg::Node* node = _aircraft->getSceneGraph();
// Do not do altitude computations with that model
node->setNodeMask(~SG_NODEMASK_TERRAIN_BIT);
globals->get_scenery()->get_aircraft_branch()->addChild(node);
}
+void
+FGAircraftModel::reinit()
+{
+ deinit();
+ _fx->reinit();
+ init();
+}
+
+void
+FGAircraftModel::deinit()
+{
+ if (!_aircraft) {
+ return;
+ }
+
+ osg::Node* node = _aircraft->getSceneGraph();
+ globals->get_scenery()->get_aircraft_branch()->removeChild(node);
+
+ delete _aircraft;
+ _aircraft = NULL;
+}
+
void
FGAircraftModel::bind ()
{
_pitch = fgGetNode("orientation/pitch-deg", true);
_roll = fgGetNode("orientation/roll-deg", true);
_heading = fgGetNode("orientation/heading-deg", true);
- _speed_north = fgGetNode("/velocities/speed-north-fps", true);
- _speed_east = fgGetNode("/velocities/speed-east-fps", true);
- _speed_up = fgGetNode("/velocities/vertical-speed-fps", true);
+ _speed_n = fgGetNode("velocities/speed-north-fps", true);
+ _speed_e = fgGetNode("velocities/speed-east-fps", true);
+ _speed_d = fgGetNode("velocities/speed-down-fps", true);
}
void
_heading->getDoubleValue());
_aircraft->update();
- // update model's sample group values
- // Get the Cartesian coordinates in meters
- SGVec3d pos = SGVec3d::fromGeod(_aircraft->getPosition());
- _fx->set_position( pos );
-
- SGQuatd orient_m = SGQuatd::fromLonLat(_aircraft->getPosition());
- orient_m *= SGQuatd::fromYawPitchRollDeg(_heading->getDoubleValue(),
- _pitch->getDoubleValue(),
- _roll->getDoubleValue());
- SGVec3d orient = orient_m.rotateBack(SGVec3d::e1());
- _fx->set_orientation( toVec3f(orient) );
-
- SGVec3f vel = SGVec3f( _speed_north->getFloatValue(),
- _speed_east->getFloatValue(),
- _speed_up->getFloatValue());
-// TODO: rotate to properly align with the model orientation
+ // update model's audio sample values
+ SGGeod position = _aircraft->getPosition();
+ _fx->set_position_geod( position );
- _fx->set_velocity( vel*SG_FEET_TO_METER );
+ SGQuatd orient = SGQuatd::fromYawPitchRollDeg(_heading->getDoubleValue(),
+ _pitch->getDoubleValue(),
+ _roll->getDoubleValue());
+ _fx->set_orientation( orient );
+
+ _velocity = SGVec3d( _speed_n->getDoubleValue(),
+ _speed_e->getDoubleValue(),
+ _speed_d->getDoubleValue() );
+ _fx->set_velocity( _velocity );
}