FGAircraftModel::~FGAircraftModel ()
{
- osg::Node* node = _aircraft->getSceneGraph();
- globals->get_scenery()->get_aircraft_branch()->removeChild(node);
-
- delete _aircraft;
+ deinit();
}
void
globals->get_scenery()->get_aircraft_branch()->addChild(node);
}
+void
+FGAircraftModel::reinit()
+{
+ deinit();
+ init();
+}
+
+void
+FGAircraftModel::deinit()
+{
+ if (!_aircraft) {
+ return;
+ }
+
+ osg::Node* node = _aircraft->getSceneGraph();
+ globals->get_scenery()->get_aircraft_branch()->removeChild(node);
+
+ delete _aircraft;
+ _aircraft = NULL;
+}
+
void
FGAircraftModel::bind ()
{
_roll->getDoubleValue());
_fx->set_orientation( orient );
- SGVec3d vel = SGVec3d( _speed_n->getFloatValue(),
- _speed_e->getFloatValue(),
- _speed_d->getFloatValue() );
- if ( vel[0] || vel[1] || vel[2] ) {
- SGQuatd hlOr = SGQuatd::fromLonLat(position);
- _velocity = 100.0 * toVec3f( hlOr.rotateBack( vel * SG_FEET_TO_METER ) );
- }
- else
- _velocity = SGVec3f::zeros();
+ _velocity = SGVec3d( _speed_n->getDoubleValue(),
+ _speed_e->getDoubleValue(),
+ _speed_d->getDoubleValue() );
_fx->set_velocity( _velocity );
}