#include <string.h> // for strcmp()
-#include <plib/sg.h>
-#include <plib/ssg.h>
-
#include <simgear/compiler.h>
#include <simgear/debug/logstream.hxx>
-#include <simgear/misc/exception.hxx>
+#include <simgear/structure/exception.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/scene/model/placement.hxx>
+#include <simgear/scene/util/SGNodeMasks.hxx>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
+#include <Main/renderer.hxx>
#include <Main/viewmgr.hxx>
+#include <Main/viewer.hxx>
#include <Scenery/scenery.hxx>
+#include <Sound/fg_fx.hxx>
#include "model_panel.hxx"
FGAircraftModel::FGAircraftModel ()
: _aircraft(0),
- _selector(new ssgSelector),
- _scene(new ssgRoot),
- _nearplane(0.01f),
- _farplane(100.0f)
+ _velocity(SGVec3d::zeros()),
+ _fx(0),
+ _lon(0),
+ _lat(0),
+ _alt(0),
+ _pitch(0),
+ _roll(0),
+ _heading(0),
+ _speed_n(0),
+ _speed_e(0),
+ _speed_d(0)
{
+ SGSoundMgr *smgr = globals->get_soundmgr();
+ _fx = new FGFX(smgr, "fx");
+ _fx->init();
}
FGAircraftModel::~FGAircraftModel ()
{
- delete _aircraft;
- delete _scene;
- // SSG will delete it
- globals->get_scenery()->get_aircraft_branch()->removeKid(_selector);
+ deinit();
}
void
_aircraft = new SGModelPlacement;
string path = fgGetString("/sim/model/path", "Models/Geometry/glider.ac");
try {
- ssgBranch *model = fgLoad3DModelPanel( globals->get_fg_root(),
- path,
- globals->get_props(),
- globals->get_sim_time_sec() );
+ osg::Node *model = fgLoad3DModelPanel( path, globals->get_props());
_aircraft->init( model );
} catch (const sg_exception &ex) {
- SG_LOG(SG_GENERAL, SG_ALERT, "Failed to load aircraft from " << path);
+ SG_LOG(SG_GENERAL, SG_ALERT, "Failed to load aircraft from " << path << ':');
+ SG_LOG(SG_GENERAL, SG_ALERT, " " << ex.getFormattedMessage());
SG_LOG(SG_GENERAL, SG_ALERT, "(Falling back to glider.ac.)");
- ssgBranch *model = fgLoad3DModelPanel( globals->get_fg_root(),
- "Models/Geometry/glider.ac",
- globals->get_props(),
- globals->get_sim_time_sec() );
+ osg::Node *model = fgLoad3DModelPanel( "Models/Geometry/glider.ac",
+ globals->get_props());
_aircraft->init( model );
}
- _scene->addKid(_aircraft->getSceneGraph());
- _selector->addKid(_aircraft->getSceneGraph());
- globals->get_scenery()->get_aircraft_branch()->addKid(_selector);
+ osg::Node* node = _aircraft->getSceneGraph();
+ // Do not do altitude computations with that model
+ node->setNodeMask(~SG_NODEMASK_TERRAIN_BIT);
+ globals->get_scenery()->get_aircraft_branch()->addChild(node);
}
-void
+void
+FGAircraftModel::reinit()
+{
+ deinit();
+ init();
+}
+
+void
+FGAircraftModel::deinit()
+{
+ if (!_aircraft) {
+ return;
+ }
+
+ osg::Node* node = _aircraft->getSceneGraph();
+ globals->get_scenery()->get_aircraft_branch()->removeChild(node);
+
+ delete _aircraft;
+ _aircraft = NULL;
+}
+
+void
FGAircraftModel::bind ()
{
- // No-op
+ _lon = fgGetNode("position/longitude-deg", true);
+ _lat = fgGetNode("position/latitude-deg", true);
+ _alt = fgGetNode("position/altitude-ft", true);
+ _pitch = fgGetNode("orientation/pitch-deg", true);
+ _roll = fgGetNode("orientation/roll-deg", true);
+ _heading = fgGetNode("orientation/heading-deg", true);
+ _speed_n = fgGetNode("velocities/speed-north-fps", true);
+ _speed_e = fgGetNode("velocities/speed-east-fps", true);
+ _speed_d = fgGetNode("velocities/speed-down-fps", true);
}
-void
+void
FGAircraftModel::unbind ()
{
// No-op
FGAircraftModel::update (double dt)
{
int view_number = globals->get_viewmgr()->get_current();
+ int is_internal = fgGetBool("/sim/current-view/internal");
- if (view_number == 0 && !fgGetBool("/sim/view/internal")) {
+ if (view_number == 0 && !is_internal) {
_aircraft->setVisible(false);
} else {
_aircraft->setVisible(true);
}
- _aircraft->setPosition(fgGetDouble("/position/longitude-deg"),
- fgGetDouble("/position/latitude-deg"),
- fgGetDouble("/position/altitude-ft"));
- _aircraft->setOrientation(fgGetDouble("/orientation/roll-deg"),
- fgGetDouble("/orientation/pitch-deg"),
- fgGetDouble("/orientation/heading-deg"));
- _aircraft->update( globals->get_scenery()->get_center() );
-
+ _aircraft->setPosition(_lon->getDoubleValue(),
+ _lat->getDoubleValue(),
+ _alt->getDoubleValue());
+ _aircraft->setOrientation(_roll->getDoubleValue(),
+ _pitch->getDoubleValue(),
+ _heading->getDoubleValue());
+ _aircraft->update();
+
+ // update model's audio sample values
+ SGGeod position = _aircraft->getPosition();
+ _fx->set_position_geod( position );
+
+ SGQuatd orient = SGQuatd::fromYawPitchRollDeg(_heading->getDoubleValue(),
+ _pitch->getDoubleValue(),
+ _roll->getDoubleValue());
+ _fx->set_orientation( orient );
+
+ _velocity = SGVec3d( _speed_n->getDoubleValue(),
+ _speed_e->getDoubleValue(),
+ _speed_d->getDoubleValue() );
+ _fx->set_velocity( _velocity );
}
-void
-FGAircraftModel::draw ()
-{
- // OK, now adjust the clip planes and draw
- // FIXME: view number shouldn't be
- // hard-coded.
- int view_number = globals->get_viewmgr()->get_current();
- if (_aircraft->getVisible() && view_number == 0) {
- glClearDepth(1);
- glClear(GL_DEPTH_BUFFER_BIT);
- ssgSetNearFar(_nearplane, _farplane);
- ssgCullAndDraw(_scene);
- _selector->select(0);
- } else {
- _selector->select(1);
- }
-
-}
// end of model.cxx