-// model.cxx - manage a 3D aircraft model.
+// acmodel.cxx - manage a 3D aircraft model.
// Written by David Megginson, started 2002.
//
// This file is in the Public Domain, and comes with no warranty.
# include <config.h>
#endif
-#include <string.h> // for strcmp()
+#include <cstring> // for strcmp()
+#include <boost/foreach.hpp>
#include <simgear/compiler.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/scene/model/placement.hxx>
#include <simgear/scene/util/SGNodeMasks.hxx>
+#include <simgear/scene/model/modellib.hxx>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
-#include <Main/renderer.hxx>
-#include <Main/viewmgr.hxx>
-#include <Main/viewer.hxx>
+#include <Viewer/renderer.hxx>
+#include <Viewer/viewmgr.hxx>
+#include <Viewer/viewer.hxx>
#include <Scenery/scenery.hxx>
#include <Sound/fg_fx.hxx>
-#include "model_panel.hxx"
-
#include "acmodel.hxx"
+static osg::Node *
+fgLoad3DModelPanel(const std::string &path, SGPropertyNode *prop_root)
+{
+ bool loadPanels = true;
+ osg::Node* node = simgear::SGModelLib::loadModel(path, prop_root, NULL, loadPanels);
+ if (node)
+ node->setNodeMask(~SG_NODEMASK_TERRAIN_BIT);
+ return node;
+}
\f
////////////////////////////////////////////////////////////////////////
// Implementation of FGAircraftModel
////////////////////////////////////////////////////////////////////////
FGAircraftModel::FGAircraftModel ()
- : _aircraft(0),
- _velocity(SGVec3d::zeros()),
+ : _velocity(SGVec3d::zeros()),
_fx(0),
- _lon(0),
- _lat(0),
- _alt(0),
- _pitch(0),
- _roll(0),
- _heading(0),
_speed_n(0),
_speed_e(0),
_speed_d(0)
{
- SGSoundMgr *smgr = globals->get_soundmgr();
- _fx = new FGFX(smgr, "fx");
+ _fx = new FGFX("fx");
_fx->init();
}
FGAircraftModel::~FGAircraftModel ()
{
- deinit();
+ // drop reference
+ _fx = 0;
+ shutdown();
}
void
FGAircraftModel::init ()
{
- _aircraft = new SGModelPlacement;
- string path = fgGetString("/sim/model/path", "Models/Geometry/glider.ac");
- try {
- osg::Node *model = fgLoad3DModelPanel( path, globals->get_props());
- _aircraft->init( model );
- } catch (const sg_exception &ex) {
- SG_LOG(SG_GENERAL, SG_ALERT, "Failed to load aircraft from " << path << ':');
- SG_LOG(SG_GENERAL, SG_ALERT, " " << ex.getFormattedMessage());
- SG_LOG(SG_GENERAL, SG_ALERT, "(Falling back to glider.ac.)");
- osg::Node *model = fgLoad3DModelPanel( "Models/Geometry/glider.ac",
- globals->get_props());
- _aircraft->init( model );
- }
+ if (_aircraft.get()) {
+ SG_LOG(SG_AIRCRAFT, SG_ALERT, "FGAircraftModel::init: already inited");
+ return;
+ }
+
+ SGPropertyNode_ptr sim = fgGetNode("/sim", true);
+ BOOST_FOREACH(SGPropertyNode_ptr model, sim->getChildren("model")) {
+ std::string path = model->getStringValue("path", "Models/Geometry/glider.ac");
+ std::string usage = model->getStringValue("usage", "external");
+
+ SGPath resolvedPath = globals->resolve_aircraft_path(path);
+ if (resolvedPath.isNull()) {
+ SG_LOG(SG_AIRCRAFT, SG_ALERT, "Failed to find aircraft model: " << path);
+ continue;
+ }
+
+ osg::Node* node = NULL;
+ try {
+ node = fgLoad3DModelPanel( resolvedPath.str(), globals->get_props());
+ } catch (const sg_exception &ex) {
+ SG_LOG(SG_AIRCRAFT, SG_ALERT, "Failed to load aircraft from " << path << ':');
+ SG_LOG(SG_AIRCRAFT, SG_ALERT, " " << ex.getFormattedMessage());
+ }
+
+ if (usage == "interior") {
+ // interior model
+ if (!_interior.get()) {
+ _interior.reset(new SGModelPlacement);
+ _interior->init(node);
+ } else {
+ _interior->add(node);
+ }
+ } else {
+ // normal / exterior model
+ if (!_aircraft.get()) {
+ _aircraft.reset(new SGModelPlacement);
+ _aircraft->init(node);
+ } else {
+ _aircraft->add(node);
+ }
+ } // of model usage switch
+ } // of models iteration
+
+ // no models loaded, load the glider instead
+ if (!_aircraft.get()) {
+ SG_LOG(SG_AIRCRAFT, SG_ALERT, "(Falling back to glider.ac.)");
+ osg::Node* model = fgLoad3DModelPanel( "Models/Geometry/glider.ac",
+ globals->get_props());
+ _aircraft.reset(new SGModelPlacement);
+ _aircraft->init(model);
+
+ }
+
osg::Node* node = _aircraft->getSceneGraph();
- // Do not do altitude computations with that model
- node->setNodeMask(~SG_NODEMASK_TERRAIN_BIT);
globals->get_scenery()->get_aircraft_branch()->addChild(node);
+
+ if (_interior.get()) {
+ node = _interior->getSceneGraph();
+ globals->get_scenery()->get_interior_branch()->addChild(node);
+ }
}
void
FGAircraftModel::reinit()
{
- deinit();
+ shutdown();
+ _fx->reinit();
init();
+ // TODO globally create signals for all subsystems (re)initialized
+ fgSetBool("/sim/signals/model-reinit", true);
}
void
-FGAircraftModel::deinit()
+FGAircraftModel::shutdown()
{
- if (!_aircraft) {
+ if (!_aircraft.get()) {
return;
}
osg::Node* node = _aircraft->getSceneGraph();
globals->get_scenery()->get_aircraft_branch()->removeChild(node);
- delete _aircraft;
- _aircraft = NULL;
+ if (_interior.get()) {
+ globals->get_scenery()->get_interior_branch()->removeChild(_interior->getSceneGraph());
+ }
+
+ _aircraft.reset();
+ _interior.reset();
}
void
FGAircraftModel::bind ()
{
- _lon = fgGetNode("position/longitude-deg", true);
- _lat = fgGetNode("position/latitude-deg", true);
- _alt = fgGetNode("position/altitude-ft", true);
- _pitch = fgGetNode("orientation/pitch-deg", true);
- _roll = fgGetNode("orientation/roll-deg", true);
- _heading = fgGetNode("orientation/heading-deg", true);
_speed_n = fgGetNode("velocities/speed-north-fps", true);
_speed_e = fgGetNode("velocities/speed-east-fps", true);
_speed_d = fgGetNode("velocities/speed-down-fps", true);
void
FGAircraftModel::unbind ()
{
- // No-op
+ _fx->unbind();
}
void
} else {
_aircraft->setVisible(true);
}
-
- _aircraft->setPosition(_lon->getDoubleValue(),
- _lat->getDoubleValue(),
- _alt->getDoubleValue());
- _aircraft->setOrientation(_roll->getDoubleValue(),
- _pitch->getDoubleValue(),
- _heading->getDoubleValue());
- _aircraft->update();
-
+
+ double heading, pitch, roll;
+ globals->get_aircraft_orientation(heading, pitch, roll);
+ SGQuatd orient = SGQuatd::fromYawPitchRollDeg(heading, pitch, roll);
+
+ SGGeod pos = globals->get_aircraft_position();
+
+ _aircraft->setPosition(pos);
+ _aircraft->setOrientation(orient);
+ _aircraft->update();
+
+ if (_interior.get()) {
+ _interior->setPosition(pos);
+ _interior->setOrientation(orient);
+ _interior->update();
+ }
+
// update model's audio sample values
- SGGeod position = _aircraft->getPosition();
- _fx->set_position_geod( position );
-
- SGQuatd orient = SGQuatd::fromYawPitchRollDeg(_heading->getDoubleValue(),
- _pitch->getDoubleValue(),
- _roll->getDoubleValue());
+ _fx->set_position_geod( pos );
_fx->set_orientation( orient );
_velocity = SGVec3d( _speed_n->getDoubleValue(),