: _aircraft(0),
_selector(new ssgSelector),
_scene(new ssgRoot),
- _nearplane(0.01f),
+ _nearplane(0.10f),
_farplane(1000.0f)
{
}
globals->get_scenery()->unregister_placement_transform(_aircraft->getTransform());
delete _aircraft;
- delete _scene;
// SSG will delete it
globals->get_scenery()->get_aircraft_branch()->removeKid(_selector);
}