]> git.mxchange.org Git - flightgear.git/blobdiff - src/Model/acmodel.cxx
Initial commit of the new sound system, expect more updates to follow
[flightgear.git] / src / Model / acmodel.cxx
index 30bebb0c1c0ab0ce78cf2a66725c8bee5072336a..866c09188e7c9e0c3e4e684a601f8064083ce237 100644 (file)
@@ -9,21 +9,24 @@
 
 #include <string.h>            // for strcmp()
 
-#include <plib/sg.h>
-#include <plib/ssg.h>
-
 #include <simgear/compiler.h>
 #include <simgear/debug/logstream.hxx>
-#include <simgear/misc/exception.hxx>
+#include <simgear/structure/exception.hxx>
 #include <simgear/misc/sg_path.hxx>
+#include <simgear/scene/model/placement.hxx>
+#include <simgear/scene/util/SGNodeMasks.hxx>
 
 #include <Main/globals.hxx>
 #include <Main/fg_props.hxx>
+#include <Main/renderer.hxx>
 #include <Main/viewmgr.hxx>
+#include <Main/viewer.hxx>
 #include <Scenery/scenery.hxx>
+#include <Sound/fg_fx.hxx>
+
+#include "model_panel.hxx"
 
 #include "acmodel.hxx"
-#include "model.hxx"
 
 
 \f
 
 FGAircraftModel::FGAircraftModel ()
   : _aircraft(0),
-    _selector(new ssgSelector),
-    _scene(new ssgRoot),
-    _nearplane(0.01f),
-    _farplane(100.0f)
+    _fx(0),
+    _lon(0),
+    _lat(0),
+    _alt(0),
+    _pitch(0),
+    _roll(0),
+    _heading(0),
+    _speed_north(0),
+    _speed_east(0),
+    _speed_up(0)
 {
 }
 
 FGAircraftModel::~FGAircraftModel ()
 {
+  osg::Node* node = _aircraft->getSceneGraph();
+  globals->get_scenery()->get_aircraft_branch()->removeChild(node);
+
   delete _aircraft;
-  delete _scene;
-                               // SSG will delete it
-  globals->get_scenery()->get_aircraft_branch()->removeKid(_selector);
 }
 
 void 
 FGAircraftModel::init ()
 {
-  _aircraft = new FG3DModel;
+  _aircraft = new SGModelPlacement;
   string path = fgGetString("/sim/model/path", "Models/Geometry/glider.ac");
   try {
-    _aircraft->init(path);
+    osg::Node *model = fgLoad3DModelPanel( path, globals->get_props());
+    _aircraft->init( model );
   } catch (const sg_exception &ex) {
-    SG_LOG(SG_GENERAL, SG_ALERT, "Failed to load aircraft from " << path);
+    SG_LOG(SG_GENERAL, SG_ALERT, "Failed to load aircraft from " << path << ':');
+    SG_LOG(SG_GENERAL, SG_ALERT, "  " << ex.getFormattedMessage());
     SG_LOG(SG_GENERAL, SG_ALERT, "(Falling back to glider.ac.)");
-    _aircraft->init("Models/Geometry/glider.ac");
+    osg::Node *model = fgLoad3DModelPanel( "Models/Geometry/glider.ac",
+                                           globals->get_props());
+    _aircraft->init( model );
   }
-  _scene->addKid(_aircraft->getSceneGraph());
-  _selector->addKid(_aircraft->getSceneGraph());
-  globals->get_scenery()->get_aircraft_branch()->addKid(_selector);
+  osg::Node* node = _aircraft->getSceneGraph();
+  // Do not do altitude computations with that model
+  node->setNodeMask(~SG_NODEMASK_TERRAIN_BIT);
+  globals->get_scenery()->get_aircraft_branch()->addChild(node);
 }
 
-void 
+void
 FGAircraftModel::bind ()
 {
-  // No-op
+   _lon = fgGetNode("position/longitude-deg", true);
+   _lat = fgGetNode("position/latitude-deg", true);
+   _alt = fgGetNode("position/altitude-ft", true);
+   _pitch = fgGetNode("orientation/pitch-deg", true);
+   _roll = fgGetNode("orientation/roll-deg", true);
+   _heading = fgGetNode("orientation/heading-deg", true);
+   _speed_north = fgGetNode("/velocities/speed-north-fps", true);
+   _speed_east = fgGetNode("/velocities/speed-east-fps", true);
+   _speed_up = fgGetNode("/velocities/vertical-speed-fps", true);
 }
 
-void 
+void
 FGAircraftModel::unbind ()
 {
   // No-op
@@ -81,40 +103,50 @@ void
 FGAircraftModel::update (double dt)
 {
   int view_number = globals->get_viewmgr()->get_current();
+  int is_internal = fgGetBool("/sim/current-view/internal");
 
-  if (view_number == 0 && !fgGetBool("/sim/view/internal")) {
+  if (view_number == 0 && !is_internal) {
     _aircraft->setVisible(false);
   } else {
     _aircraft->setVisible(true);
   }
 
-  _aircraft->setPosition(fgGetDouble("/position/longitude-deg"),
-                        fgGetDouble("/position/latitude-deg"),
-                        fgGetDouble("/position/altitude-ft"));
-  _aircraft->setOrientation(fgGetDouble("/orientation/roll-deg"),
-                           fgGetDouble("/orientation/pitch-deg"),
-                           fgGetDouble("/orientation/heading-deg"));
-  _aircraft->update(dt);
-
-}
-
-void
-FGAircraftModel::draw ()
-{
-                               // OK, now adjust the clip planes and draw
-                               // FIXME: view number shouldn't be 
-                               // hard-coded.
-  int view_number = globals->get_viewmgr()->get_current();
-  if (_aircraft->getVisible() && view_number == 0) {
-    glClearDepth(1);
-    glClear(GL_DEPTH_BUFFER_BIT);
-    ssgSetNearFar(_nearplane, _farplane);
-    ssgCullAndDraw(_scene);
-    _selector->select(0);
-  } else {
-    _selector->select(1);
+  _aircraft->setPosition(_lon->getDoubleValue(),
+                        _lat->getDoubleValue(),
+                        _alt->getDoubleValue());
+  _aircraft->setOrientation(_roll->getDoubleValue(),
+                           _pitch->getDoubleValue(),
+                           _heading->getDoubleValue());
+  _aircraft->update();
+
+  if ( !_fx) {
+    SGSoundMgr *smgr = (SGSoundMgr *)globals->get_subsystem("soundmgr");
+    if (smgr) {
+        _fx = new FGFX(smgr, "fx");
+        _fx->init();
+    }
   }
 
+  if (_fx) {
+    // Get the Cartesian coordinates in meters
+    SGVec3d pos = SGVec3d::fromGeod(_aircraft->getPosition());
+    _fx->set_position( pos );
+
+    SGQuatd orient_m = SGQuatd::fromLonLat(_aircraft->getPosition());
+    orient_m *= SGQuatd::fromYawPitchRollDeg(_heading->getDoubleValue(),
+                                             _pitch->getDoubleValue(),
+                                             _roll->getDoubleValue());
+    SGVec3d orient = orient_m.rotateBack(SGVec3d::e1());
+    _fx->set_orientation( toVec3f(orient) );
+    SGVec3f vel = SGVec3f( _speed_north->getFloatValue(),
+                           _speed_east->getFloatValue(),
+                           _speed_up->getFloatValue());
+// TODO: rotate to properly align with the model orientation
+
+    _fx->set_velocity( vel*SG_FEET_TO_METER );
+  }
 }
 
+
 // end of model.cxx