]> git.mxchange.org Git - flightgear.git/blobdiff - src/Model/acmodel.cxx
Initial commit of the new sound system, expect more updates to follow
[flightgear.git] / src / Model / acmodel.cxx
index 3267dc0c62b24c5b127df53a603967235ad490ac..866c09188e7c9e0c3e4e684a601f8064083ce237 100644 (file)
@@ -9,15 +9,12 @@
 
 #include <string.h>            // for strcmp()
 
-#include <plib/sg.h>
-#include <plib/ssg.h>
-
 #include <simgear/compiler.h>
 #include <simgear/debug/logstream.hxx>
 #include <simgear/structure/exception.hxx>
 #include <simgear/misc/sg_path.hxx>
 #include <simgear/scene/model/placement.hxx>
-#include <simgear/scene/model/shadowvolume.hxx>
+#include <simgear/scene/util/SGNodeMasks.hxx>
 
 #include <Main/globals.hxx>
 #include <Main/fg_props.hxx>
 #include <Main/viewmgr.hxx>
 #include <Main/viewer.hxx>
 #include <Scenery/scenery.hxx>
+#include <Sound/fg_fx.hxx>
 
 #include "model_panel.hxx"
 
 #include "acmodel.hxx"
 
 
-class fgLoaderOptions : ssgLoaderOptions {
-
-public:
-    virtual void makeTexturePath ( char* path, const char *fname ) const ;
-    string livery_path;
-
-};
-
-void fgLoaderOptions::makeTexturePath ( char *path, const char *fname ) const
-{
-  /* Remove all leading path information. */
-  const char* seps = "\\/" ;
-  const char* fn = & fname [ strlen ( fname ) - 1 ] ;
-  for ( ; fn != fname && strchr(seps,*fn) == NULL ; fn-- )
-    /* Search back for a seperator */ ;
-  if ( strchr(seps,*fn) != NULL )
-    fn++ ;
-  fname = fn ;
-  // if we have a livery path and the texture is found there then we use that
-  // path in priority, if the texture was not found or we add no additional 
-  // livery path then we use the current model path or model/texture-path
-  if( livery_path.size() ) {
-      make_path( path, livery_path.c_str(), fname );
-      if( ulFileExists( path ) )
-          return;
-  }
-  make_path ( path, texture_dir, fname ) ;
-}
-
-static fgLoaderOptions _fgLoaderOptions;
-
 \f
 ////////////////////////////////////////////////////////////////////////
 // Implementation of FGAircraftModel
@@ -69,74 +36,64 @@ static fgLoaderOptions _fgLoaderOptions;
 
 FGAircraftModel::FGAircraftModel ()
   : _aircraft(0),
-    _selector(new ssgSelector),
-    _scene(new ssgRoot),
-    _nearplane(0.10f),
-    _farplane(1000.0f)
+    _fx(0),
+    _lon(0),
+    _lat(0),
+    _alt(0),
+    _pitch(0),
+    _roll(0),
+    _heading(0),
+    _speed_north(0),
+    _speed_east(0),
+    _speed_up(0)
 {
 }
 
 FGAircraftModel::~FGAircraftModel ()
 {
-  // Unregister that one at the scenery manager
-  if (_aircraft)
-    globals->get_scenery()->unregister_placement_transform(_aircraft->getTransform());
+  osg::Node* node = _aircraft->getSceneGraph();
+  globals->get_scenery()->get_aircraft_branch()->removeChild(node);
 
   delete _aircraft;
-  delete _scene;
-                               // SSG will delete it
-  globals->get_scenery()->get_aircraft_branch()->removeKid(_selector);
 }
 
 void 
 FGAircraftModel::init ()
 {
-  ssgLoaderOptions *currLoaderOptions = ssgGetCurrentOptions();
-  ssgSetCurrentOptions( (ssgLoaderOptions*)&_fgLoaderOptions );
   _aircraft = new SGModelPlacement;
   string path = fgGetString("/sim/model/path", "Models/Geometry/glider.ac");
-  string texture_path = fgGetString("/sim/model/texture-path");
-  if( texture_path.size() ) {
-      SGPath temp_path;
-      if ( !ulIsAbsolutePathName( texture_path.c_str() ) ) {
-          temp_path = globals->get_fg_root();
-          temp_path.append( SGPath( path ).dir() );
-          temp_path.append( texture_path );
-          _fgLoaderOptions.livery_path = temp_path.str();
-      } else
-          _fgLoaderOptions.livery_path = texture_path;
-  }
   try {
-    ssgBranch *model = fgLoad3DModelPanel( globals->get_fg_root(),
-                                           path,
-                                           globals->get_props(),
-                                           globals->get_sim_time_sec() );
+    osg::Node *model = fgLoad3DModelPanel( path, globals->get_props());
     _aircraft->init( model );
   } catch (const sg_exception &ex) {
-    SG_LOG(SG_GENERAL, SG_ALERT, "Failed to load aircraft from " << path);
+    SG_LOG(SG_GENERAL, SG_ALERT, "Failed to load aircraft from " << path << ':');
+    SG_LOG(SG_GENERAL, SG_ALERT, "  " << ex.getFormattedMessage());
     SG_LOG(SG_GENERAL, SG_ALERT, "(Falling back to glider.ac.)");
-    ssgBranch *model = fgLoad3DModelPanel( globals->get_fg_root(),
-                                           "Models/Geometry/glider.ac",
-                                           globals->get_props(),
-                                           globals->get_sim_time_sec() );
+    osg::Node *model = fgLoad3DModelPanel( "Models/Geometry/glider.ac",
+                                           globals->get_props());
     _aircraft->init( model );
   }
-  _scene->addKid(_aircraft->getSceneGraph());
-  _selector->addKid(_aircraft->getSceneGraph());
-  globals->get_scenery()->get_aircraft_branch()->addKid(_selector);
-
-  // Register that one at the scenery manager
-  globals->get_scenery()->register_placement_transform(_aircraft->getTransform());
-  ssgSetCurrentOptions( currLoaderOptions );
+  osg::Node* node = _aircraft->getSceneGraph();
+  // Do not do altitude computations with that model
+  node->setNodeMask(~SG_NODEMASK_TERRAIN_BIT);
+  globals->get_scenery()->get_aircraft_branch()->addChild(node);
 }
 
-void 
+void
 FGAircraftModel::bind ()
 {
-  // No-op
+   _lon = fgGetNode("position/longitude-deg", true);
+   _lat = fgGetNode("position/latitude-deg", true);
+   _alt = fgGetNode("position/altitude-ft", true);
+   _pitch = fgGetNode("orientation/pitch-deg", true);
+   _roll = fgGetNode("orientation/roll-deg", true);
+   _heading = fgGetNode("orientation/heading-deg", true);
+   _speed_north = fgGetNode("/velocities/speed-north-fps", true);
+   _speed_east = fgGetNode("/velocities/speed-east-fps", true);
+   _speed_up = fgGetNode("/velocities/vertical-speed-fps", true);
 }
 
-void 
+void
 FGAircraftModel::unbind ()
 {
   // No-op
@@ -154,36 +111,42 @@ FGAircraftModel::update (double dt)
     _aircraft->setVisible(true);
   }
 
-  _aircraft->setPosition(fgGetDouble("/position/longitude-deg"),
-                        fgGetDouble("/position/latitude-deg"),
-                        fgGetDouble("/position/altitude-ft"));
-  _aircraft->setOrientation(fgGetDouble("/orientation/roll-deg"),
-                           fgGetDouble("/orientation/pitch-deg"),
-                           fgGetDouble("/orientation/heading-deg"));
+  _aircraft->setPosition(_lon->getDoubleValue(),
+                        _lat->getDoubleValue(),
+                        _alt->getDoubleValue());
+  _aircraft->setOrientation(_roll->getDoubleValue(),
+                           _pitch->getDoubleValue(),
+                           _heading->getDoubleValue());
   _aircraft->update();
-}
 
-void
-FGAircraftModel::draw ()
-{
-                               // OK, now adjust the clip planes and draw
-                               // FIXME: view number shouldn't be 
-                               // hard-coded.
-  bool is_internal = globals->get_current_view()->getInternal();
-  if (_aircraft->getVisible() && is_internal) {
-    glClearDepth(1);
-    glClear(GL_DEPTH_BUFFER_BIT);
-    FGRenderer::setNearFar(_nearplane, _farplane);
-    ssgCullAndDraw(_scene);
-    _selector->select(0);
-  } else {
-    _selector->select(1);
-    // in external view the shadows are drawn before the transparent parts of the ac
-    _scene->setTravCallback( SSG_CALLBACK_POSTTRAV, SGShadowVolume::ACpostTravCB);
-    ssgCullAndDraw(_scene);
-    _scene->setTravCallback( SSG_CALLBACK_POSTTRAV, 0);
+  if ( !_fx) {
+    SGSoundMgr *smgr = (SGSoundMgr *)globals->get_subsystem("soundmgr");
+    if (smgr) {
+        _fx = new FGFX(smgr, "fx");
+        _fx->init();
+    }
   }
 
+  if (_fx) {
+    // Get the Cartesian coordinates in meters
+    SGVec3d pos = SGVec3d::fromGeod(_aircraft->getPosition());
+    _fx->set_position( pos );
+
+    SGQuatd orient_m = SGQuatd::fromLonLat(_aircraft->getPosition());
+    orient_m *= SGQuatd::fromYawPitchRollDeg(_heading->getDoubleValue(),
+                                             _pitch->getDoubleValue(),
+                                             _roll->getDoubleValue());
+    SGVec3d orient = orient_m.rotateBack(SGVec3d::e1());
+    _fx->set_orientation( toVec3f(orient) );
+    SGVec3f vel = SGVec3f( _speed_north->getFloatValue(),
+                           _speed_east->getFloatValue(),
+                           _speed_up->getFloatValue());
+// TODO: rotate to properly align with the model orientation
+
+    _fx->set_velocity( vel*SG_FEET_TO_METER );
+  }
 }
 
+
 // end of model.cxx