#include <Main/viewmgr.hxx>
#include <Main/viewer.hxx>
#include <Scenery/scenery.hxx>
+#include <Sound/fg_fx.hxx>
#include "model_panel.hxx"
#include "acmodel.hxx"
+
\f
////////////////////////////////////////////////////////////////////////
// Implementation of FGAircraftModel
////////////////////////////////////////////////////////////////////////
FGAircraftModel::FGAircraftModel ()
- : _aircraft(0)
+ : _aircraft(0),
+ _fx(0),
+ _lon(0),
+ _lat(0),
+ _alt(0),
+ _pitch(0),
+ _roll(0),
+ _heading(0),
+ _speed_north(0),
+ _speed_east(0),
+ _speed_up(0)
{
}
void
FGAircraftModel::bind ()
{
- // No-op
+ _lon = fgGetNode("position/longitude-deg", true);
+ _lat = fgGetNode("position/latitude-deg", true);
+ _alt = fgGetNode("position/altitude-ft", true);
+ _pitch = fgGetNode("orientation/pitch-deg", true);
+ _roll = fgGetNode("orientation/roll-deg", true);
+ _heading = fgGetNode("orientation/heading-deg", true);
+ _speed_north = fgGetNode("/velocities/speed-north-fps", true);
+ _speed_east = fgGetNode("/velocities/speed-east-fps", true);
+ _speed_up = fgGetNode("/velocities/vertical-speed-fps", true);
}
void
_aircraft->setVisible(true);
}
- _aircraft->setPosition(fgGetDouble("/position/longitude-deg"),
- fgGetDouble("/position/latitude-deg"),
- fgGetDouble("/position/altitude-ft"));
- _aircraft->setOrientation(fgGetDouble("/orientation/roll-deg"),
- fgGetDouble("/orientation/pitch-deg"),
- fgGetDouble("/orientation/heading-deg"));
+ _aircraft->setPosition(_lon->getDoubleValue(),
+ _lat->getDoubleValue(),
+ _alt->getDoubleValue());
+ _aircraft->setOrientation(_roll->getDoubleValue(),
+ _pitch->getDoubleValue(),
+ _heading->getDoubleValue());
_aircraft->update();
+
+ if ( !_fx) {
+ SGSoundMgr *smgr = (SGSoundMgr *)globals->get_subsystem("soundmgr");
+ if (smgr) {
+ _fx = new FGFX(smgr, "fx");
+ _fx->init();
+ }
+ }
+
+ if (_fx) {
+ // Get the Cartesian coordinates in meters
+ SGVec3d pos = SGVec3d::fromGeod(_aircraft->getPosition());
+ _fx->set_position( pos );
+
+ SGQuatd orient_m = SGQuatd::fromLonLat(_aircraft->getPosition());
+ orient_m *= SGQuatd::fromYawPitchRollDeg(_heading->getDoubleValue(),
+ _pitch->getDoubleValue(),
+ _roll->getDoubleValue());
+ SGVec3d orient = orient_m.rotateBack(SGVec3d::e1());
+ _fx->set_orientation( toVec3f(orient) );
+
+ SGVec3f vel = SGVec3f( _speed_north->getFloatValue(),
+ _speed_east->getFloatValue(),
+ _speed_up->getFloatValue());
+// TODO: rotate to properly align with the model orientation
+
+ _fx->set_velocity( vel*SG_FEET_TO_METER );
+ }
}