#include <Main/viewmgr.hxx>
#include <Main/viewer.hxx>
#include <Scenery/scenery.hxx>
+#include <Sound/fg_fx.hxx>
#include "model_panel.hxx"
#include "acmodel.hxx"
+
\f
////////////////////////////////////////////////////////////////////////
// Implementation of FGAircraftModel
FGAircraftModel::FGAircraftModel ()
: _aircraft(0),
- _selector(new osg::Switch),
- _nearplane(0.10f),
- _farplane(1000.0f)
+ _fx(0),
+ _lon(0),
+ _lat(0),
+ _alt(0),
+ _pitch(0),
+ _roll(0),
+ _heading(0),
+ _speed_north(0),
+ _speed_east(0),
+ _speed_up(0)
{
}
FGAircraftModel::~FGAircraftModel ()
{
+ osg::Node* node = _aircraft->getSceneGraph();
+ globals->get_scenery()->get_aircraft_branch()->removeChild(node);
+
delete _aircraft;
- // SSG will delete it
- globals->get_scenery()->get_aircraft_branch()->removeChild(_selector.get());
}
void
FGAircraftModel::init ()
{
- SGPath liveryPath;
_aircraft = new SGModelPlacement;
string path = fgGetString("/sim/model/path", "Models/Geometry/glider.ac");
- string texture_path = fgGetString("/sim/model/texture-path");
- if( texture_path.size() ) {
- SGPath temp_path;
- if ( !ulIsAbsolutePathName( texture_path.c_str() ) ) {
- temp_path = globals->get_fg_root();
- temp_path.append( SGPath( path ).dir() );
- temp_path.append( texture_path );
- liveryPath = temp_path;
- } else
- liveryPath = texture_path;
- }
try {
- osg::Node *model = fgLoad3DModelPanel( globals->get_fg_root(),
- path,
- globals->get_props(),
- globals->get_sim_time_sec(),
- liveryPath);
+ osg::Node *model = fgLoad3DModelPanel( path, globals->get_props());
_aircraft->init( model );
} catch (const sg_exception &ex) {
- SG_LOG(SG_GENERAL, SG_ALERT, "Failed to load aircraft from " << path);
+ SG_LOG(SG_GENERAL, SG_ALERT, "Failed to load aircraft from " << path << ':');
+ SG_LOG(SG_GENERAL, SG_ALERT, " " << ex.getFormattedMessage());
SG_LOG(SG_GENERAL, SG_ALERT, "(Falling back to glider.ac.)");
- osg::Node *model = fgLoad3DModelPanel( globals->get_fg_root(),
- "Models/Geometry/glider.ac",
- globals->get_props(),
- globals->get_sim_time_sec(),
- liveryPath);
+ osg::Node *model = fgLoad3DModelPanel( "Models/Geometry/glider.ac",
+ globals->get_props());
_aircraft->init( model );
}
- _selector->addChild(_aircraft->getSceneGraph(), true);
+ osg::Node* node = _aircraft->getSceneGraph();
// Do not do altitude computations with that model
- _selector->setNodeMask(~SG_NODEMASK_TERRAIN_BIT);
- globals->get_scenery()->get_aircraft_branch()->addChild(_selector.get());
+ node->setNodeMask(~SG_NODEMASK_TERRAIN_BIT);
+ globals->get_scenery()->get_aircraft_branch()->addChild(node);
}
void
FGAircraftModel::bind ()
{
- // No-op
+ _lon = fgGetNode("position/longitude-deg", true);
+ _lat = fgGetNode("position/latitude-deg", true);
+ _alt = fgGetNode("position/altitude-ft", true);
+ _pitch = fgGetNode("orientation/pitch-deg", true);
+ _roll = fgGetNode("orientation/roll-deg", true);
+ _heading = fgGetNode("orientation/heading-deg", true);
+ _speed_north = fgGetNode("/velocities/speed-north-fps", true);
+ _speed_east = fgGetNode("/velocities/speed-east-fps", true);
+ _speed_up = fgGetNode("/velocities/vertical-speed-fps", true);
}
void
_aircraft->setVisible(true);
}
- _aircraft->setPosition(fgGetDouble("/position/longitude-deg"),
- fgGetDouble("/position/latitude-deg"),
- fgGetDouble("/position/altitude-ft"));
- _aircraft->setOrientation(fgGetDouble("/orientation/roll-deg"),
- fgGetDouble("/orientation/pitch-deg"),
- fgGetDouble("/orientation/heading-deg"));
+ _aircraft->setPosition(_lon->getDoubleValue(),
+ _lat->getDoubleValue(),
+ _alt->getDoubleValue());
+ _aircraft->setOrientation(_roll->getDoubleValue(),
+ _pitch->getDoubleValue(),
+ _heading->getDoubleValue());
_aircraft->update();
+
+ if ( !_fx) {
+ SGSoundMgr *smgr = (SGSoundMgr *)globals->get_subsystem("soundmgr");
+ if (smgr) {
+ _fx = new FGFX(smgr, "fx");
+ _fx->init();
+ }
+ }
+
+ if (_fx) {
+ // Get the Cartesian coordinates in meters
+ SGVec3d pos = SGVec3d::fromGeod(_aircraft->getPosition());
+ _fx->set_position( pos );
+
+ SGQuatd orient_m = SGQuatd::fromLonLat(_aircraft->getPosition());
+ orient_m *= SGQuatd::fromYawPitchRollDeg(_heading->getDoubleValue(),
+ _pitch->getDoubleValue(),
+ _roll->getDoubleValue());
+ SGVec3d orient = orient_m.rotateBack(SGVec3d::e1());
+ _fx->set_orientation( toVec3f(orient) );
+
+ SGVec3f vel = SGVec3f( _speed_north->getFloatValue(),
+ _speed_east->getFloatValue(),
+ _speed_up->getFloatValue());
+// TODO: rotate to properly align with the model orientation
+
+ _fx->set_velocity( vel*SG_FEET_TO_METER );
+ }
}