]> git.mxchange.org Git - flightgear.git/blobdiff - src/Model/acmodel.cxx
Change FGSteam into a proper subsystem rather than a collection of
[flightgear.git] / src / Model / acmodel.cxx
index 159969c2ab1b2e133f4b923851752f045e8fd045..9e9dd6dc0fc745c1164c2b143bbe80073e3409f0 100644 (file)
 #include <Main/globals.hxx>
 #include <Main/fg_props.hxx>
 #include <Main/viewmgr.hxx>
+#include <Scenery/scenery.hxx>
+
 #include "acmodel.hxx"
+#include "model.hxx"
 
 
 \f
 
 FGAircraftModel::FGAircraftModel ()
   : _aircraft(0),
+    _selector(new ssgSelector),
     _scene(new ssgRoot),
     _nearplane(0.01f),
-    _farplane(5000.0f)
+    _farplane(100.0f)
 {
 }
 
@@ -40,14 +44,25 @@ FGAircraftModel::~FGAircraftModel ()
 {
   delete _aircraft;
   delete _scene;
+                               // SSG will delete it
+  globals->get_scenery()->get_aircraft_branch()->removeKid(_selector);
 }
 
 void 
 FGAircraftModel::init ()
 {
-  _aircraft = new FG3DModel;
-  _aircraft->init(fgGetString("/sim/model/path", "Models/Geometry/glider.ac"));
+  _aircraft = new FGModelPlacement;
+  string path = fgGetString("/sim/model/path", "Models/Geometry/glider.ac");
+  try {
+    _aircraft->init(path);
+  } catch (const sg_exception &ex) {
+    SG_LOG(SG_GENERAL, SG_ALERT, "Failed to load aircraft from " << path);
+    SG_LOG(SG_GENERAL, SG_ALERT, "(Falling back to glider.ac.)");
+    _aircraft->init("Models/Geometry/glider.ac");
+  }
   _scene->addKid(_aircraft->getSceneGraph());
+  _selector->addKid(_aircraft->getSceneGraph());
+  globals->get_scenery()->get_aircraft_branch()->addKid(_selector);
 }
 
 void 
@@ -63,7 +78,7 @@ FGAircraftModel::unbind ()
 }
 
 void
-FGAircraftModel::update (int dt)
+FGAircraftModel::update (double dt)
 {
   int view_number = globals->get_viewmgr()->get_current();
 
@@ -89,11 +104,15 @@ FGAircraftModel::draw ()
                                // OK, now adjust the clip planes and draw
                                // FIXME: view number shouldn't be 
                                // hard-coded.
-  if (_aircraft->getVisible()) {
+  int view_number = globals->get_viewmgr()->get_current();
+  if (_aircraft->getVisible() && view_number == 0) {
     glClearDepth(1);
     glClear(GL_DEPTH_BUFFER_BIT);
     ssgSetNearFar(_nearplane, _farplane);
     ssgCullAndDraw(_scene);
+    _selector->select(0);
+  } else {
+    _selector->select(1);
   }
 
 }