]> git.mxchange.org Git - flightgear.git/blobdiff - src/Model/acmodel.cxx
Modified Files:
[flightgear.git] / src / Model / acmodel.cxx
index 32cdb460eb97d3899574fb647e963a021343d260..a322f66c6ea2a312c68d130abe682a9a56ce281f 100644 (file)
@@ -9,19 +9,23 @@
 
 #include <string.h>            // for strcmp()
 
-#include <plib/sg.h>
-#include <plib/ssg.h>
-
 #include <simgear/compiler.h>
 #include <simgear/debug/logstream.hxx>
-#include <simgear/misc/exception.hxx>
+#include <simgear/structure/exception.hxx>
 #include <simgear/misc/sg_path.hxx>
+#include <simgear/scene/model/placement.hxx>
+#include <simgear/scene/util/SGNodeMasks.hxx>
 
 #include <Main/globals.hxx>
 #include <Main/fg_props.hxx>
+#include <Main/renderer.hxx>
 #include <Main/viewmgr.hxx>
-#include "acmodel.hxx"
+#include <Main/viewer.hxx>
+#include <Scenery/scenery.hxx>
+
+#include "model_panel.hxx"
 
+#include "acmodel.hxx"
 
 \f
 ////////////////////////////////////////////////////////////////////////
 
 FGAircraftModel::FGAircraftModel ()
   : _aircraft(0),
-    _scene(new ssgRoot),
-    _nearplane(0.01f),
-    _farplane(5000.0f)
+    _selector(new osg::Switch),
+    _nearplane(0.10f),
+    _farplane(1000.0f)
 {
 }
 
 FGAircraftModel::~FGAircraftModel ()
 {
   delete _aircraft;
-  delete _scene;
+                               // SSG will delete it
+  globals->get_scenery()->get_aircraft_branch()->removeChild(_selector.get());
 }
 
 void 
 FGAircraftModel::init ()
 {
-  _aircraft = new FG3DModel;
-  _aircraft->init(fgGetString("/sim/model/path", "Models/Geometry/glider.ac"));
-  _scene->addKid(_aircraft->getSceneGraph());
+  SGPath liveryPath;
+  _aircraft = new SGModelPlacement;
+  string path = fgGetString("/sim/model/path", "Models/Geometry/glider.ac");
+  string texture_path = fgGetString("/sim/model/texture-path");
+  if( texture_path.size() ) {
+      SGPath temp_path;
+      if ( !ulIsAbsolutePathName( texture_path.c_str() ) ) {
+          temp_path = globals->get_fg_root();
+          temp_path.append( SGPath( path ).dir() );
+          temp_path.append( texture_path );
+          liveryPath = temp_path;
+      } else
+          liveryPath = texture_path;
+  }
+  try {
+    osg::Node *model = fgLoad3DModelPanel( globals->get_fg_root(),
+                                           path,
+                                           globals->get_props(),
+                                           globals->get_sim_time_sec(),
+                                           liveryPath);
+    _aircraft->init( model );
+  } catch (const sg_exception &ex) {
+    SG_LOG(SG_GENERAL, SG_ALERT, "Failed to load aircraft from " << path);
+    SG_LOG(SG_GENERAL, SG_ALERT, "(Falling back to glider.ac.)");
+    osg::Node *model = fgLoad3DModelPanel( globals->get_fg_root(),
+                                           "Models/Geometry/glider.ac",
+                                           globals->get_props(),
+                                           globals->get_sim_time_sec(),
+                                           liveryPath);
+    _aircraft->init( model );
+  }
+  _selector->addChild(_aircraft->getSceneGraph(), true);
+  // Do not do altitude computations with that model
+  _selector->setNodeMask(~SG_NODEMASK_TERRAIN_BIT);
+  globals->get_scenery()->get_aircraft_branch()->addChild(_selector.get());
 }
 
-void 
+void
 FGAircraftModel::bind ()
 {
   // No-op
 }
 
-void 
+void
 FGAircraftModel::unbind ()
 {
   // No-op
 }
 
 void
-FGAircraftModel::update (int dt)
+FGAircraftModel::update (double dt)
 {
   int view_number = globals->get_viewmgr()->get_current();
+  int is_internal = fgGetBool("/sim/current-view/internal");
 
-  if (view_number == 0 && !fgGetBool("/sim/view/internal")) {
+  if (view_number == 0 && !is_internal) {
     _aircraft->setVisible(false);
-    return;
+  } else {
+    _aircraft->setVisible(true);
   }
 
-  _aircraft->setVisible(true);
-
   _aircraft->setPosition(fgGetDouble("/position/longitude-deg"),
                         fgGetDouble("/position/latitude-deg"),
                         fgGetDouble("/position/altitude-ft"));
   _aircraft->setOrientation(fgGetDouble("/orientation/roll-deg"),
                            fgGetDouble("/orientation/pitch-deg"),
                            fgGetDouble("/orientation/heading-deg"));
-  _aircraft->update(dt);
-
-                               // OK, now adjust the clip planes and draw
-                               // FIXME: view number shouldn't be 
-                               // hard-coded.
-  if (globals->get_current_view()->getType() == 0) {
-    glClearDepth(1);
-    glClear(GL_DEPTH_BUFFER_BIT);
-    ssgSetNearFar(_nearplane, _farplane);
-  }
-  ssgCullAndDraw(_scene);
+  _aircraft->update();
 }