-// model.cxx - manage a 3D aircraft model.
+// acmodel.cxx - manage a 3D aircraft model.
// Written by David Megginson, started 2002.
//
// This file is in the Public Domain, and comes with no warranty.
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
-#include <Main/renderer.hxx>
-#include <Main/viewmgr.hxx>
-#include <Main/viewer.hxx>
+#include <Viewer/renderer.hxx>
+#include <Viewer/viewmgr.hxx>
+#include <Viewer/viewer.hxx>
#include <Scenery/scenery.hxx>
#include <Sound/fg_fx.hxx>
_speed_e(0),
_speed_d(0)
{
- SGSoundMgr *smgr;
- smgr = (SGSoundMgr *)globals->get_subsystem("soundmgr");
- _fx = new FGFX(smgr, "fx");
+ _fx = new FGFX("fx");
_fx->init();
}
FGAircraftModel::~FGAircraftModel ()
{
- osg::Node* node = _aircraft->getSceneGraph();
- globals->get_scenery()->get_aircraft_branch()->removeChild(node);
-
- delete _aircraft;
+ // drop reference
+ _fx = 0;
+ deinit();
}
void
FGAircraftModel::init ()
{
+ osg::Node *model = NULL;
+
_aircraft = new SGModelPlacement;
string path = fgGetString("/sim/model/path", "Models/Geometry/glider.ac");
- try {
- osg::Node *model = fgLoad3DModelPanel( path, globals->get_props());
- _aircraft->init( model );
- } catch (const sg_exception &ex) {
- SG_LOG(SG_GENERAL, SG_ALERT, "Failed to load aircraft from " << path << ':');
- SG_LOG(SG_GENERAL, SG_ALERT, " " << ex.getFormattedMessage());
- SG_LOG(SG_GENERAL, SG_ALERT, "(Falling back to glider.ac.)");
- osg::Node *model = fgLoad3DModelPanel( "Models/Geometry/glider.ac",
- globals->get_props());
- _aircraft->init( model );
+
+ SGPath resolvedPath = globals->resolve_aircraft_path(path);
+ if (resolvedPath.isNull())
+ {
+ SG_LOG(SG_AIRCRAFT, SG_ALERT, "Failed to load aircraft from " << path << ':');
}
+ else
+ {
+ try {
+ model = fgLoad3DModelPanel( resolvedPath.str(), globals->get_props());
+ } catch (const sg_exception &ex) {
+ SG_LOG(SG_AIRCRAFT, SG_ALERT, "Failed to load aircraft from " << path << ':');
+ SG_LOG(SG_AIRCRAFT, SG_ALERT, " " << ex.getFormattedMessage());
+ }
+ }
+
+ if (!model)
+ {
+ SG_LOG(SG_AIRCRAFT, SG_ALERT, "(Falling back to glider.ac.)");
+ model = fgLoad3DModelPanel( "Models/Geometry/glider.ac",
+ globals->get_props());
+ }
+ _aircraft->init( model );
+
osg::Node* node = _aircraft->getSceneGraph();
// Do not do altitude computations with that model
node->setNodeMask(~SG_NODEMASK_TERRAIN_BIT);
globals->get_scenery()->get_aircraft_branch()->addChild(node);
}
+void
+FGAircraftModel::reinit()
+{
+ deinit();
+ _fx->reinit();
+ init();
+ // TODO globally create signals for all subsystems (re)initialized
+ fgSetBool("/sim/signals/model-reinit", true);
+}
+
+void
+FGAircraftModel::deinit()
+{
+ if (!_aircraft) {
+ return;
+ }
+
+ osg::Node* node = _aircraft->getSceneGraph();
+ globals->get_scenery()->get_aircraft_branch()->removeChild(node);
+
+ delete _aircraft;
+ _aircraft = NULL;
+}
+
void
FGAircraftModel::bind ()
{
void
FGAircraftModel::unbind ()
{
- // No-op
+ _fx->unbind();
}
void
_aircraft->update();
// update model's audio sample values
- _fx->set_position( _aircraft->getPosition() );
+ SGGeod position = _aircraft->getPosition();
+ _fx->set_position_geod( position );
SGQuatd orient = SGQuatd::fromYawPitchRollDeg(_heading->getDoubleValue(),
_pitch->getDoubleValue(),
_roll->getDoubleValue());
_fx->set_orientation( orient );
- _velocity = SGVec3d( -_speed_n->getDoubleValue(),
- -_speed_e->getDoubleValue(),
- -_speed_d->getDoubleValue());
+ _velocity = SGVec3d( _speed_n->getDoubleValue(),
+ _speed_e->getDoubleValue(),
+ _speed_d->getDoubleValue() );
_fx->set_velocity( _velocity );
}