#include <string.h> // for strcmp()
-#include <plib/sg.h>
-#include <plib/ssg.h>
-
#include <simgear/compiler.h>
#include <simgear/debug/logstream.hxx>
-#include <simgear/misc/exception.hxx>
+#include <simgear/structure/exception.hxx>
#include <simgear/misc/sg_path.hxx>
+#include <simgear/scene/model/placement.hxx>
+#include <simgear/scene/util/SGNodeMasks.hxx>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
+#include <Main/renderer.hxx>
#include <Main/viewmgr.hxx>
-#include "acmodel.hxx"
+#include <Main/viewer.hxx>
+#include <Scenery/scenery.hxx>
+#include "model_panel.hxx"
+
+#include "acmodel.hxx"
\f
////////////////////////////////////////////////////////////////////////
FGAircraftModel::FGAircraftModel ()
: _aircraft(0),
- _scene(new ssgRoot),
- _nearplane(0.01f),
- _farplane(100.0f)
+ _selector(new osg::Switch),
+ _nearplane(0.10f),
+ _farplane(1000.0f)
{
}
FGAircraftModel::~FGAircraftModel ()
{
delete _aircraft;
- delete _scene;
+ // SSG will delete it
+ globals->get_scenery()->get_aircraft_branch()->removeChild(_selector.get());
}
void
FGAircraftModel::init ()
{
- _aircraft = new FG3DModel;
- _aircraft->init(fgGetString("/sim/model/path", "Models/Geometry/glider.ac"));
- _scene->addKid(_aircraft->getSceneGraph());
+ SGPath liveryPath;
+ _aircraft = new SGModelPlacement;
+ string path = fgGetString("/sim/model/path", "Models/Geometry/glider.ac");
+ string texture_path = fgGetString("/sim/model/texture-path");
+ if( texture_path.size() ) {
+ SGPath temp_path;
+ if ( !ulIsAbsolutePathName( texture_path.c_str() ) ) {
+ temp_path = globals->get_fg_root();
+ temp_path.append( SGPath( path ).dir() );
+ temp_path.append( texture_path );
+ liveryPath = temp_path;
+ } else
+ liveryPath = texture_path;
+ }
+ try {
+ osg::Node *model = fgLoad3DModelPanel( globals->get_fg_root(),
+ path,
+ globals->get_props(),
+ globals->get_sim_time_sec(),
+ liveryPath);
+ _aircraft->init( model );
+ } catch (const sg_exception &ex) {
+ SG_LOG(SG_GENERAL, SG_ALERT, "Failed to load aircraft from " << path << ':');
+ SG_LOG(SG_GENERAL, SG_ALERT, " " << ex.getFormattedMessage());
+ SG_LOG(SG_GENERAL, SG_ALERT, "(Falling back to glider.ac.)");
+ osg::Node *model = fgLoad3DModelPanel( globals->get_fg_root(),
+ "Models/Geometry/glider.ac",
+ globals->get_props(),
+ globals->get_sim_time_sec(),
+ liveryPath);
+ _aircraft->init( model );
+ }
+ _selector->addChild(_aircraft->getSceneGraph(), true);
+ // Do not do altitude computations with that model
+ _selector->setNodeMask(~SG_NODEMASK_TERRAIN_BIT);
+ globals->get_scenery()->get_aircraft_branch()->addChild(_selector.get());
}
-void
+void
FGAircraftModel::bind ()
{
// No-op
}
-void
+void
FGAircraftModel::unbind ()
{
// No-op
}
void
-FGAircraftModel::update (int dt)
+FGAircraftModel::update (double dt)
{
int view_number = globals->get_viewmgr()->get_current();
+ int is_internal = fgGetBool("/sim/current-view/internal");
- if (view_number == 0 && !fgGetBool("/sim/view/internal")) {
+ if (view_number == 0 && !is_internal) {
_aircraft->setVisible(false);
} else {
_aircraft->setVisible(true);
_aircraft->setOrientation(fgGetDouble("/orientation/roll-deg"),
fgGetDouble("/orientation/pitch-deg"),
fgGetDouble("/orientation/heading-deg"));
- _aircraft->update(dt);
-
+ _aircraft->update();
}
-void
-FGAircraftModel::draw ()
-{
- // OK, now adjust the clip planes and draw
- // FIXME: view number shouldn't be
- // hard-coded.
- int view_number = globals->get_viewmgr()->get_current();
- if (_aircraft->getVisible()) {
- if (view_number == 0) {
- glClearDepth(1);
- glClear(GL_DEPTH_BUFFER_BIT);
- ssgSetNearFar(_nearplane, _farplane);
- }
- ssgCullAndDraw(_scene);
- }
-
-}
// end of model.cxx