]> git.mxchange.org Git - flightgear.git/blobdiff - src/Model/acmodel.cxx
ignore resets for now because every z/Z key press would trigger a call to NOAA. We...
[flightgear.git] / src / Model / acmodel.cxx
index 16c1f1c56a9a8dc73f4ffc3b36bd339512a6a83d..e209416c90940f80080746ebd43ec1d9d81545e3 100644 (file)
 
 #include <simgear/compiler.h>
 #include <simgear/debug/logstream.hxx>
-#include <simgear/misc/exception.hxx>
+#include <simgear/structure/exception.hxx>
 #include <simgear/misc/sg_path.hxx>
+#include <simgear/scene/model/placement.hxx>
 
 #include <Main/globals.hxx>
 #include <Main/fg_props.hxx>
 #include <Main/viewmgr.hxx>
+#include <Main/viewer.hxx>
+#include <Scenery/scenery.hxx>
+
+#include "model_panel.hxx"
+
 #include "acmodel.hxx"
 
 
 
 FGAircraftModel::FGAircraftModel ()
   : _aircraft(0),
+    _selector(new ssgSelector),
     _scene(new ssgRoot),
     _nearplane(0.01f),
-    _farplane(100.0f)
+    _farplane(1000.0f)
 {
 }
 
@@ -40,14 +47,33 @@ FGAircraftModel::~FGAircraftModel ()
 {
   delete _aircraft;
   delete _scene;
+                               // SSG will delete it
+  globals->get_scenery()->get_aircraft_branch()->removeKid(_selector);
 }
 
 void 
 FGAircraftModel::init ()
 {
-  _aircraft = new FG3DModel;
-  _aircraft->init(fgGetString("/sim/model/path", "Models/Geometry/glider.ac"));
+  _aircraft = new SGModelPlacement;
+  string path = fgGetString("/sim/model/path", "Models/Geometry/glider.ac");
+  try {
+    ssgBranch *model = fgLoad3DModelPanel( globals->get_fg_root(),
+                                           path,
+                                           globals->get_props(),
+                                           globals->get_sim_time_sec() );
+    _aircraft->init( model );
+  } catch (const sg_exception &ex) {
+    SG_LOG(SG_GENERAL, SG_ALERT, "Failed to load aircraft from " << path);
+    SG_LOG(SG_GENERAL, SG_ALERT, "(Falling back to glider.ac.)");
+    ssgBranch *model = fgLoad3DModelPanel( globals->get_fg_root(),
+                                           "Models/Geometry/glider.ac",
+                                           globals->get_props(),
+                                           globals->get_sim_time_sec() );
+    _aircraft->init( model );
+  }
   _scene->addKid(_aircraft->getSceneGraph());
+  _selector->addKid(_aircraft->getSceneGraph());
+  globals->get_scenery()->get_aircraft_branch()->addKid(_selector);
 }
 
 void 
@@ -63,11 +89,12 @@ FGAircraftModel::unbind ()
 }
 
 void
-FGAircraftModel::update (int dt)
+FGAircraftModel::update (double dt)
 {
   int view_number = globals->get_viewmgr()->get_current();
+  int is_internal = globals->get_current_view()->getInternal();
 
-  if (view_number == 0 && !fgGetBool("/sim/view/internal")) {
+  if (view_number == 0 && !is_internal) {
     _aircraft->setVisible(false);
   } else {
     _aircraft->setVisible(true);
@@ -79,7 +106,7 @@ FGAircraftModel::update (int dt)
   _aircraft->setOrientation(fgGetDouble("/orientation/roll-deg"),
                            fgGetDouble("/orientation/pitch-deg"),
                            fgGetDouble("/orientation/heading-deg"));
-  _aircraft->update(dt);
+  _aircraft->update( globals->get_scenery()->get_center() );
 
 }
 
@@ -89,14 +116,15 @@ FGAircraftModel::draw ()
                                // OK, now adjust the clip planes and draw
                                // FIXME: view number shouldn't be 
                                // hard-coded.
-  int view_number = globals->get_viewmgr()->get_current();
-  if (_aircraft->getVisible()) {
-    if (view_number == 0) {
-      glClearDepth(1);
-      glClear(GL_DEPTH_BUFFER_BIT);
-      ssgSetNearFar(_nearplane, _farplane);
-    }
+  bool is_internal = globals->get_current_view()->getInternal();
+  if (_aircraft->getVisible() && is_internal) {
+    glClearDepth(1);
+    glClear(GL_DEPTH_BUFFER_BIT);
+    ssgSetNearFar(_nearplane, _farplane);
     ssgCullAndDraw(_scene);
+    _selector->select(0);
+  } else {
+    _selector->select(1);
   }
 
 }