// Don't pull in the headers, since we don't need them here.
class ssgRoot;
class ssgSelector;
-class FG3DModel;
+class FGModelPlacement;
class FGAircraftModel : public FGSubsystem
virtual void init ();
virtual void bind ();
virtual void unbind ();
- virtual void update (int dt);
+ virtual void update (double dt);
virtual void draw ();
- virtual FG3DModel * get3DModel() { return _aircraft; }
+ virtual FGModelPlacement * get3DModel() { return _aircraft; }
private:
- FG3DModel * _aircraft;
+ FGModelPlacement * _aircraft;
ssgSelector * _selector;
ssgRoot * _scene;
float _nearplane;