-#// model.hxx - manage a 3D aircraft model.
+// acmodel.hxx - manage a 3D aircraft model.
// Written by David Megginson, started 2002.
//
// This file is in the Public Domain, and comes with no warranty.
#ifndef __ACMODEL_HXX
#define __ACMODEL_HXX 1
-#ifndef __cplusplus
-# error This library requires C++
-#endif
-
-#include <vector>
-#include <string>
-
-SG_USING_STD(string);
-SG_USING_STD(vector);
-
#include <osg/ref_ptr>
#include <osg/Group>
#include <osg/Switch>
// Don't pull in the headers, since we don't need them here.
class SGModelPlacement;
-
+class FGFX;
class FGAircraftModel : public SGSubsystem
{
virtual ~FGAircraftModel ();
virtual void init ();
+ virtual void reinit ();
virtual void bind ();
virtual void unbind ();
virtual void update (double dt);
virtual SGModelPlacement * get3DModel() { return _aircraft; }
- void select( bool s ) { _selector->setValue( 0, s ); }
+ virtual SGVec3d& getVelocity() { return _velocity; }
private:
-
+ void deinit ();
+
SGModelPlacement * _aircraft;
- osg::ref_ptr<osg::Switch> _selector;
- osg::ref_ptr<osg::Group> _scene;
- float _nearplane;
- float _farplane;
-
+ SGVec3d _velocity;
+ SGSharedPtr<FGFX> _fx;
+
+ SGPropertyNode_ptr _lon;
+ SGPropertyNode_ptr _lat;
+ SGPropertyNode_ptr _alt;
+ SGPropertyNode_ptr _pitch;
+ SGPropertyNode_ptr _roll;
+ SGPropertyNode_ptr _heading;
+ SGPropertyNode_ptr _speed_n;
+ SGPropertyNode_ptr _speed_e;
+ SGPropertyNode_ptr _speed_d;
};
#endif // __ACMODEL_HXX