#include <Scenery/scenery.hxx>
#include "model.hxx"
+#include "panelnode.hxx"
\f
}
}
+ // Load panels
+ vector<SGPropertyNode_ptr> panel_nodes = props.getChildren("panel");
+ for (i = 0; i < panel_nodes.size(); i++) {
+ printf("Reading a panel in model.cxx\n");
+ FGPanelNode * panel = new FGPanelNode(panel_nodes[i]);
+ _model->addKid(panel);
+ }
+
// Load sub-models
vector<SGPropertyNode_ptr> model_nodes = props.getChildren("model");
for (i = 0; i < model_nodes.size(); i++) {