// Don't pull in the headers, since we don't need them here.
class ssgBranch;
-class ssgCutout;
class ssgEntity;
class ssgRangeSelector;
class ssgSelector;
* list wrapper to add animations to the model.
*
* Subsystems should not normally invoke this function directly;
- * instead, they should use the FGModelLoader declared in loader.hxx.
+ * instead, they should use the SGModelLoader declared in loader.hxx.
*/
ssgBranch *fgLoad3DModelPanel( const string& fg_root, const string &path,
SGPropertyNode *prop_root,