#include <vector>
-#include <plib/ssg.h>
-
#include <simgear/scene/model/placement.hxx>
#include <simgear/scene/model/modellib.hxx>
-#include <simgear/scene/model/shadowvolume.hxx>
#include <simgear/structure/exception.hxx>
#include <Main/fg_props.hxx>
SG_USING_STD(vector);
-extern SGShadowVolume *shadows;
+// OSGFIXME
+// extern SGShadowVolume *shadows;
FGModelMgr::FGModelMgr ()
for (unsigned int i = 0; i < _instances.size(); i++) {
globals->get_scenery()->get_scene_graph()
- ->removeKid(_instances[i]->model->getSceneGraph());
+ ->removeChild(_instances[i]->model->getSceneGraph());
delete _instances[i];
}
}
{
vector<SGPropertyNode_ptr> model_nodes = _models->getChildren("model");
- for (unsigned int i = 0; i < model_nodes.size(); i++) {
- try {
+ for (unsigned int i = 0; i < model_nodes.size(); i++)
add_model(model_nodes[i]);
- } catch (const sg_throwable& t) {
- SG_LOG(SG_GENERAL, SG_ALERT, t.getFormattedMessage() << t.getOrigin());
- }
- }
}
void
instance->model = model;
instance->node = node;
SGModelLib *model_lib = globals->get_model_lib();
- ssgBranch *object = (ssgBranch *)model_lib->load_model(
- globals->get_fg_root(),
- node->getStringValue("path",
- "Models/Geometry/glider.ac"),
- globals->get_props(),
- globals->get_sim_time_sec(), /*cache_object=*/false);
+
+ const char *path = node->getStringValue("path", "Models/Geometry/glider.ac");
+ osg::Node *object;
+
+ try {
+ object = model_lib->load_model(
+ globals->get_fg_root(),
+ path,
+ globals->get_props(),
+ globals->get_sim_time_sec(), /*cache_object=*/false);
+ } catch (const sg_throwable& t) {
+ SG_LOG(SG_GENERAL, SG_ALERT, "Error loading " << path << ":\n "
+ << t.getFormattedMessage() << t.getOrigin());
+ return;
+ }
model->init( object );
model->setHeadingDeg(node->getDoubleValue("heading-deg"));
// Add this model to the global scene graph
- globals->get_scenery()->get_scene_graph()->addKid(model->getSceneGraph());
-
- // Register that one at the scenery manager
- globals->get_scenery()->register_placement_transform(model->getTransform());
+ globals->get_scenery()->get_scene_graph()->addChild(model->getSceneGraph());
// Save this instance for updating
instance->model->update();
- if (shadows && !instance->shadow) {
- ssgBranch *branch = (ssgBranch *)instance->model->getSceneGraph();
- shadows->addOccluder(branch, SGShadowVolume::occluderTypeTileObject);
- instance->shadow = true;
- }
+ // OSGFIXME
+// if (shadows && !instance->shadow) {
+// osg::Node *branch = instance->model->getSceneGraph();
+// shadows->addOccluder(branch, SGShadowVolume::occluderTypeTileObject);
+// instance->shadow = true;
+// }
}
}
}
}
-void
-FGModelMgr::draw ()
-{
-// ssgSetNearFar(_nearplane, _farplane);
-// ssgCullAndDraw(_scene);
-}
-
-
\f
////////////////////////////////////////////////////////////////////////
// Implementation of FGModelMgr::Instance
FGModelMgr::Instance::~Instance ()
{
- // Unregister that one at the scenery manager
- globals->get_scenery()->unregister_placement_transform(model->getTransform());
-
delete model;
}
if (strcmp(parent->getName(), "model") || strcmp(child->getName(), "load"))
return;
- try {
- _mgr->add_model(parent);
- } catch (const sg_throwable& t) {
- SG_LOG(SG_GENERAL, SG_ALERT, t.getFormattedMessage() << t.getOrigin());
- }
+ _mgr->add_model(parent);
}
void
continue;
_mgr->_instances.erase(it);
- ssgBranch *branch = (ssgBranch *)instance->model->getSceneGraph();
- if (shadows && instance->shadow)
- shadows->deleteOccluder(branch);
- globals->get_scenery()->get_scene_graph()->removeKid(branch);
+ osg::Node *branch = instance->model->getSceneGraph();
+ // OSGFIXME
+// if (shadows && instance->shadow)
+// shadows->deleteOccluder(branch);
+ globals->get_scenery()->get_scene_graph()->removeChild(branch);
delete instance;
break;