// Add this model to the global scene graph
globals->get_scenery()->get_scene_graph()->addChild(model->getSceneGraph());
- // Register that one at the scenery manager
- globals->get_scenery()->register_placement_transform(model->getTransform());
-
// Save this instance for updating
add_instance(instance);
FGModelMgr::Instance::~Instance ()
{
- // Unregister that one at the scenery manager
- globals->get_scenery()->unregister_placement_transform(model->getTransform());
-
delete model;
}