//
// This file is in the Public Domain, and comes with no warranty.
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
#include <simgear/compiler.h>
#include <vector>
#include <plib/ssg.h>
#include <simgear/scene/model/placement.hxx>
+#include <simgear/scene/model/model.hxx>
#include <Main/fg_props.hxx>
#include <Scenery/scenery.hxx>
-#include "model.hxx"
#include "modelmgr.hxx"
SG_LOG(SG_GENERAL, SG_INFO,
"Adding model " << node->getStringValue("name", "[unnamed]"));
Instance * instance = new Instance;
- FGModelPlacement *model = new FGModelPlacement;
+ SGModelPlacement *model = new SGModelPlacement;
instance->model = model;
ssgBranch *object
- = fgLoad3DModel( globals->get_fg_root(),
+ = sgLoad3DModel( globals->get_fg_root(),
node->getStringValue("path",
"Models/Geometry/glider.ac"),
globals->get_props(),
{
for (unsigned int i = 0; i < _instances.size(); i++) {
Instance * instance = _instances[i];
- FGModelPlacement * model = instance->model;
+ SGModelPlacement * model = instance->model;
// Optionally set position from properties
if (instance->lon_deg_node != 0)