//
// This file is in the Public Domain, and comes with no warranty.
+#include <simgear/compiler.h>
+
+#include <vector>
+
#include <plib/ssg.h>
+#include <simgear/scene/model/placement.hxx>
+#include <simgear/scene/model/model.hxx>
+
#include <Main/fg_props.hxx>
#include <Scenery/scenery.hxx>
+
#include "modelmgr.hxx"
-#include "model.hxx"
+
+SG_USING_STD(vector);
FGModelMgr::FGModelMgr ()
SG_LOG(SG_GENERAL, SG_INFO,
"Adding model " << node->getStringValue("name", "[unnamed]"));
Instance * instance = new Instance;
- FGModelPlacement * model = new FGModelPlacement;
+ SGModelPlacement *model = new SGModelPlacement;
instance->model = model;
- model->init(node->getStringValue("path", "Models/Geometry/glider.ac"));
+ ssgBranch *object
+ = sgLoad3DModel( globals->get_fg_root(),
+ node->getStringValue("path",
+ "Models/Geometry/glider.ac"),
+ globals->get_props(),
+ globals->get_sim_time_sec() );
+ model->init( object );
// Set position and orientation either
// indirectly through property refs
globals->get_scenery()->get_scene_graph()->addKid(model->getSceneGraph());
// Save this instance for updating
- _instances.push_back(instance);
+ add_instance(instance);
}
}
{
for (unsigned int i = 0; i < _instances.size(); i++) {
Instance * instance = _instances[i];
- FGModelPlacement * model = instance->model;
+ SGModelPlacement * model = instance->model;
// Optionally set position from properties
if (instance->lon_deg_node != 0)
if (instance->heading_deg_node != 0)
model->setHeadingDeg(instance->heading_deg_node->getDoubleValue());
- instance->model->update();
+ instance->model->update( globals->get_scenery()->get_center() );
}
}
+void
+FGModelMgr::add_instance (Instance * instance)
+{
+ _instances.push_back(instance);
+}
+
+void
+FGModelMgr::remove_instance (Instance * instance)
+{
+ vector<Instance *>::iterator it;
+ for (it = _instances.begin(); it != _instances.end(); it++) {
+ if (*it == instance) {
+ _instances.erase(it);
+ delete instance;
+ return;
+ }
+ }
+}
+
void
FGModelMgr::draw ()
{