//
// This file is in the Public Domain, and comes with no warranty.
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
#include <simgear/compiler.h>
#include <vector>
SG_LOG(SG_GENERAL, SG_INFO,
"Adding model " << node->getStringValue("name", "[unnamed]"));
Instance * instance = new Instance;
- FGModelPlacement *model = new FGModelPlacement;
+ SGModelPlacement *model = new SGModelPlacement;
instance->model = model;
ssgBranch *object
- = fgLoad3DModel( globals->get_fg_root(),
+ = sgLoad3DModel( globals->get_fg_root(),
node->getStringValue("path",
"Models/Geometry/glider.ac"),
globals->get_props(),
// Add this model to the global scene graph
globals->get_scenery()->get_scene_graph()->addKid(model->getSceneGraph());
+ // Register that one at the scenery manager
+ globals->get_scenery()->register_placement_transform(model->getTransform());
+
+
// Save this instance for updating
add_instance(instance);
}
{
for (unsigned int i = 0; i < _instances.size(); i++) {
Instance * instance = _instances[i];
- FGModelPlacement * model = instance->model;
+ SGModelPlacement * model = instance->model;
// Optionally set position from properties
if (instance->lon_deg_node != 0)
if (instance->heading_deg_node != 0)
model->setHeadingDeg(instance->heading_deg_node->getDoubleValue());
- instance->model->update( globals->get_scenery()->get_center() );
+ instance->model->update();
}
}
FGModelMgr::Instance::~Instance ()
{
+ // Unregister that one at the scenery manager
+ globals->get_scenery()->unregister_placement_transform(model->getTransform());
+
delete model;
}