// Don't pull in headers, since we don't need them here.
class ssgSelector;
class SGPropertyNode;
-class FG3DModel;
+class FGModelPlacement;
/**
virtual void init ();
virtual void bind ();
virtual void unbind ();
- virtual void update (int dt);
+ virtual void update (double dt);
virtual void draw ();
{
Instance ();
virtual ~Instance ();
- FG3DModel * model;
+ FGModelPlacement * model;
SGPropertyNode * lon_deg_node;
SGPropertyNode * lat_deg_node;
SGPropertyNode * elev_ft_node;