#include <osg/Vec3>
#include <osg/Matrix>
#include <osg/Drawable>
+
#include <simgear/structure/SGSharedPtr.hxx>
+#include <simgear/props/props.hxx>
class FGPanel;
class SGPropertyNode;
// The matrix that results, which transforms 2D x/y panel
// coordinates into 3D coordinates of the panel quadrilateral.
osg::Matrix _xform;
+
+ /// should the 2D panel auto-hide when the view orientation changes
+ mutable SGPropertyNode_ptr _autoHide2d;
+
+ /// should the 2D panel be hidden in views other than the default (view 0)
+ mutable SGPropertyNode_ptr _hideNonDefaultViews;
};