+#ifndef FG_PANELNODE_HXX
+#define FG_PANELNODE_HXX
+
+
#include <plib/ssg.h>
class FGPanel;
// even know what many of them do, but they're pure virtual and
// require implementation.
//
- virtual int getNumTriangles() { die(); return 0; }
+ virtual int getNumTriangles() { return 0; }
virtual void getTriangle(int n, short* v1, short* v2, short* v3) { die(); }
virtual int getNumLines() { die(); return 0; }
virtual void getLine(int n, short* v1, short* v2) { die(); }
GLfloat _lastProjection[16];
GLint _lastViewport[4];
};
+
+
+#endif // FG_PANELNODE_HXX