// If the player is remote then load the model
if (!bLocalPlayer) {
-
- LoadModel();
-
+ try {
+ LoadModel();
+ } catch (...) {
+ SG_LOG( SG_NETWORK, SG_ALERT, "Failed to load remote model '" << sModelName << "'." );
+ return false;
+ }
}
m_bInitialised = bSuccess;