#include <simgear/io/sg_socket_udp.hxx>
#include <simgear/props/props.hxx>
#include <time.h>
-#include <sys/time.h>
#include STL_STRING
SG_USING_STD(string);
const double left_aileron, const double right_aileron, const double elevator, const double rudder,
//const double rpms[6],
const double rateH, const double rateR, const double rateP,
- const double accN, const double accE, const double accD);
+ const double accN, const double accE, const double accD);
/** Sets a property for this player
*/
void SetProperty(string property, SGPropertyNode::Type type, double val);
double m_accE; // ...
double m_accD; // ...
double m_left_aileron; // ...
- double m_right_aileron; // ...
+ double m_right_aileron; // ...
double m_elevator; // ...
double m_rudder; // ...
//double m_rpms[6]; // ...
double m_rateH; // ...
double m_rateR; // ...
double m_rateP; // ...
-
+
time_t m_LastUpdate; // last time update data received
int m_LastTime; // last seconds according to the packet
int m_LastUTime; // last microseconds according to the packet