#include <iostream>
#include <algorithm>
+#include <cstring>
#include <osg/Math> // isNaN
#include <plib/netSocket.h>
#include "multiplaymgr.hxx"
#include "mpmessages.hxx"
-using std::cerr;
+using namespace std;
#define MAX_PACKET_SIZE 1200
#define MAX_TEXT_SIZE 128
// A static map of protocol property id values to property paths,
// This should be extendable dynamically for every specific aircraft ...
// For now only that static list
-FGMultiplayMgr::IdPropertyList
-const FGMultiplayMgr::sIdPropertyList[] = {
- {100, "surface-positions/left-aileron-pos-norm", SGPropertyNode::FLOAT},
- {101, "surface-positions/right-aileron-pos-norm", SGPropertyNode::FLOAT},
- {102, "surface-positions/elevator-pos-norm", SGPropertyNode::FLOAT},
- {103, "surface-positions/rudder-pos-norm", SGPropertyNode::FLOAT},
- {104, "surface-positions/flap-pos-norm", SGPropertyNode::FLOAT},
- {105, "surface-positions/speedbrake-pos-norm", SGPropertyNode::FLOAT},
- {106, "gear/tailhook/position-norm", SGPropertyNode::FLOAT},
- {107, "gear/launchbar/position-norm", SGPropertyNode::FLOAT},
- {108, "gear/launchbar/state", SGPropertyNode::STRING},
- {109, "gear/launchbar/holdback-position-norm", SGPropertyNode::FLOAT},
- {110, "canopy/position-norm", SGPropertyNode::FLOAT},
- {111, "surface-positions/wing-pos-norm", SGPropertyNode::FLOAT},
- {112, "surface-positions/wing-fold-pos-norm", SGPropertyNode::FLOAT},
-
- {200, "gear/gear[0]/compression-norm", SGPropertyNode::FLOAT},
- {201, "gear/gear[0]/position-norm", SGPropertyNode::FLOAT},
- {210, "gear/gear[1]/compression-norm", SGPropertyNode::FLOAT},
- {211, "gear/gear[1]/position-norm", SGPropertyNode::FLOAT},
- {220, "gear/gear[2]/compression-norm", SGPropertyNode::FLOAT},
- {221, "gear/gear[2]/position-norm", SGPropertyNode::FLOAT},
- {230, "gear/gear[3]/compression-norm", SGPropertyNode::FLOAT},
- {231, "gear/gear[3]/position-norm", SGPropertyNode::FLOAT},
- {240, "gear/gear[4]/compression-norm", SGPropertyNode::FLOAT},
- {241, "gear/gear[4]/position-norm", SGPropertyNode::FLOAT},
-
- {300, "engines/engine[0]/n1", SGPropertyNode::FLOAT},
- {301, "engines/engine[0]/n2", SGPropertyNode::FLOAT},
- {302, "engines/engine[0]/rpm", SGPropertyNode::FLOAT},
- {310, "engines/engine[1]/n1", SGPropertyNode::FLOAT},
- {311, "engines/engine[1]/n2", SGPropertyNode::FLOAT},
- {312, "engines/engine[1]/rpm", SGPropertyNode::FLOAT},
- {320, "engines/engine[2]/n1", SGPropertyNode::FLOAT},
- {321, "engines/engine[2]/n2", SGPropertyNode::FLOAT},
- {322, "engines/engine[2]/rpm", SGPropertyNode::FLOAT},
- {330, "engines/engine[3]/n1", SGPropertyNode::FLOAT},
- {331, "engines/engine[3]/n2", SGPropertyNode::FLOAT},
- {332, "engines/engine[3]/rpm", SGPropertyNode::FLOAT},
- {340, "engines/engine[4]/n1", SGPropertyNode::FLOAT},
- {341, "engines/engine[4]/n2", SGPropertyNode::FLOAT},
- {342, "engines/engine[4]/rpm", SGPropertyNode::FLOAT},
- {350, "engines/engine[5]/n1", SGPropertyNode::FLOAT},
- {351, "engines/engine[5]/n2", SGPropertyNode::FLOAT},
- {352, "engines/engine[5]/rpm", SGPropertyNode::FLOAT},
- {360, "engines/engine[6]/n1", SGPropertyNode::FLOAT},
- {361, "engines/engine[6]/n2", SGPropertyNode::FLOAT},
- {362, "engines/engine[6]/rpm", SGPropertyNode::FLOAT},
- {370, "engines/engine[7]/n1", SGPropertyNode::FLOAT},
- {371, "engines/engine[7]/n2", SGPropertyNode::FLOAT},
- {372, "engines/engine[7]/rpm", SGPropertyNode::FLOAT},
- {380, "engines/engine[8]/n1", SGPropertyNode::FLOAT},
- {381, "engines/engine[8]/n2", SGPropertyNode::FLOAT},
- {382, "engines/engine[8]/rpm", SGPropertyNode::FLOAT},
- {390, "engines/engine[9]/n1", SGPropertyNode::FLOAT},
- {391, "engines/engine[9]/n2", SGPropertyNode::FLOAT},
- {392, "engines/engine[9]/rpm", SGPropertyNode::FLOAT},
-
- {800, "rotors/main/rpm", SGPropertyNode::FLOAT},
- {801, "rotors/tail/rpm", SGPropertyNode::FLOAT},
- {810, "rotors/main/blade[0]/position-deg", SGPropertyNode::FLOAT},
- {811, "rotors/main/blade[1]/position-deg", SGPropertyNode::FLOAT},
- {812, "rotors/main/blade[2]/position-deg", SGPropertyNode::FLOAT},
- {813, "rotors/main/blade[3]/position-deg", SGPropertyNode::FLOAT},
- {820, "rotors/main/blade[0]/flap-deg", SGPropertyNode::FLOAT},
- {821, "rotors/main/blade[1]/flap-deg", SGPropertyNode::FLOAT},
- {822, "rotors/main/blade[2]/flap-deg", SGPropertyNode::FLOAT},
- {823, "rotors/main/blade[3]/flap-deg", SGPropertyNode::FLOAT},
- {830, "rotors/tail/blade[0]/position-deg", SGPropertyNode::FLOAT},
- {831, "rotors/tail/blade[1]/position-deg", SGPropertyNode::FLOAT},
-
- {900, "sim/hitches/aerotow/tow/length", SGPropertyNode::FLOAT},
- {901, "sim/hitches/aerotow/tow/elastic-constant", SGPropertyNode::FLOAT},
- {902, "sim/hitches/aerotow/tow/weight-per-m-kg-m", SGPropertyNode::FLOAT},
- {903, "sim/hitches/aerotow/tow/dist", SGPropertyNode::FLOAT},
- {904, "sim/hitches/aerotow/tow/connected-to-property-node", SGPropertyNode::BOOL},
- {905, "sim/hitches/aerotow/tow/connected-to-ai-or-mp-callsign", SGPropertyNode::STRING},
- {906, "sim/hitches/aerotow/tow/brake-force", SGPropertyNode::FLOAT},
- {907, "sim/hitches/aerotow/tow/end-force-x", SGPropertyNode::FLOAT},
- {908, "sim/hitches/aerotow/tow/end-force-y", SGPropertyNode::FLOAT},
- {909, "sim/hitches/aerotow/tow/end-force-z", SGPropertyNode::FLOAT},
- {930, "sim/hitches/aerotow/is-slave", SGPropertyNode::BOOL},
- {931, "sim/hitches/aerotow/speed-in-tow-direction", SGPropertyNode::FLOAT},
- {932, "sim/hitches/aerotow/open", SGPropertyNode::BOOL},
- {933, "sim/hitches/aerotow/local-pos-x", SGPropertyNode::FLOAT},
- {934, "sim/hitches/aerotow/local-pos-y", SGPropertyNode::FLOAT},
- {935, "sim/hitches/aerotow/local-pos-z", SGPropertyNode::FLOAT},
-
- {1001, "controls/flight/slats", SGPropertyNode::FLOAT},
- {1002, "controls/flight/speedbrake", SGPropertyNode::FLOAT},
- {1003, "controls/flight/spoilers", SGPropertyNode::FLOAT},
- {1004, "controls/gear/gear-down", SGPropertyNode::FLOAT},
- {1005, "controls/lighting/nav-lights", SGPropertyNode::FLOAT},
- {1006, "controls/armament/station[0]/jettison-all", SGPropertyNode::BOOL},
-
- {1100, "sim/model/variant", SGPropertyNode::INT},
- {1101, "sim/model/livery/file", SGPropertyNode::STRING},
-
- {10001, "sim/multiplay/transmission-freq-hz", SGPropertyNode::STRING},
- {10002, "sim/multiplay/chat", SGPropertyNode::STRING},
-
- {10100, "sim/multiplay/generic/string[0]", SGPropertyNode::STRING},
- {10101, "sim/multiplay/generic/string[1]", SGPropertyNode::STRING},
- {10102, "sim/multiplay/generic/string[2]", SGPropertyNode::STRING},
- {10103, "sim/multiplay/generic/string[3]", SGPropertyNode::STRING},
- {10104, "sim/multiplay/generic/string[4]", SGPropertyNode::STRING},
- {10105, "sim/multiplay/generic/string[5]", SGPropertyNode::STRING},
- {10106, "sim/multiplay/generic/string[6]", SGPropertyNode::STRING},
- {10107, "sim/multiplay/generic/string[7]", SGPropertyNode::STRING},
- {10108, "sim/multiplay/generic/string[8]", SGPropertyNode::STRING},
- {10109, "sim/multiplay/generic/string[9]", SGPropertyNode::STRING},
- {10110, "sim/multiplay/generic/string[10]", SGPropertyNode::STRING},
- {10111, "sim/multiplay/generic/string[11]", SGPropertyNode::STRING},
- {10112, "sim/multiplay/generic/string[12]", SGPropertyNode::STRING},
- {10113, "sim/multiplay/generic/string[13]", SGPropertyNode::STRING},
- {10114, "sim/multiplay/generic/string[14]", SGPropertyNode::STRING},
- {10115, "sim/multiplay/generic/string[15]", SGPropertyNode::STRING},
- {10116, "sim/multiplay/generic/string[16]", SGPropertyNode::STRING},
- {10117, "sim/multiplay/generic/string[17]", SGPropertyNode::STRING},
- {10118, "sim/multiplay/generic/string[18]", SGPropertyNode::STRING},
- {10119, "sim/multiplay/generic/string[19]", SGPropertyNode::STRING},
-
- {10200, "sim/multiplay/generic/float[0]", SGPropertyNode::FLOAT},
- {10201, "sim/multiplay/generic/float[1]", SGPropertyNode::FLOAT},
- {10202, "sim/multiplay/generic/float[2]", SGPropertyNode::FLOAT},
- {10203, "sim/multiplay/generic/float[3]", SGPropertyNode::FLOAT},
- {10204, "sim/multiplay/generic/float[4]", SGPropertyNode::FLOAT},
- {10205, "sim/multiplay/generic/float[5]", SGPropertyNode::FLOAT},
- {10206, "sim/multiplay/generic/float[6]", SGPropertyNode::FLOAT},
- {10207, "sim/multiplay/generic/float[7]", SGPropertyNode::FLOAT},
- {10208, "sim/multiplay/generic/float[8]", SGPropertyNode::FLOAT},
- {10209, "sim/multiplay/generic/float[9]", SGPropertyNode::FLOAT},
- {10210, "sim/multiplay/generic/float[10]", SGPropertyNode::FLOAT},
- {10211, "sim/multiplay/generic/float[11]", SGPropertyNode::FLOAT},
- {10212, "sim/multiplay/generic/float[12]", SGPropertyNode::FLOAT},
- {10213, "sim/multiplay/generic/float[13]", SGPropertyNode::FLOAT},
- {10214, "sim/multiplay/generic/float[14]", SGPropertyNode::FLOAT},
- {10215, "sim/multiplay/generic/float[15]", SGPropertyNode::FLOAT},
- {10216, "sim/multiplay/generic/float[16]", SGPropertyNode::FLOAT},
- {10217, "sim/multiplay/generic/float[17]", SGPropertyNode::FLOAT},
- {10218, "sim/multiplay/generic/float[18]", SGPropertyNode::FLOAT},
- {10219, "sim/multiplay/generic/float[19]", SGPropertyNode::FLOAT},
-
- {10300, "sim/multiplay/generic/int[0]", SGPropertyNode::INT},
- {10301, "sim/multiplay/generic/int[1]", SGPropertyNode::INT},
- {10302, "sim/multiplay/generic/int[2]", SGPropertyNode::INT},
- {10303, "sim/multiplay/generic/int[3]", SGPropertyNode::INT},
- {10304, "sim/multiplay/generic/int[4]", SGPropertyNode::INT},
- {10305, "sim/multiplay/generic/int[5]", SGPropertyNode::INT},
- {10306, "sim/multiplay/generic/int[6]", SGPropertyNode::INT},
- {10307, "sim/multiplay/generic/int[7]", SGPropertyNode::INT},
- {10308, "sim/multiplay/generic/int[8]", SGPropertyNode::INT},
- {10309, "sim/multiplay/generic/int[9]", SGPropertyNode::INT},
- {10310, "sim/multiplay/generic/int[10]", SGPropertyNode::INT},
- {10311, "sim/multiplay/generic/int[11]", SGPropertyNode::INT},
- {10312, "sim/multiplay/generic/int[12]", SGPropertyNode::INT},
- {10313, "sim/multiplay/generic/int[13]", SGPropertyNode::INT},
- {10314, "sim/multiplay/generic/int[14]", SGPropertyNode::INT},
- {10315, "sim/multiplay/generic/int[15]", SGPropertyNode::INT},
- {10316, "sim/multiplay/generic/int[16]", SGPropertyNode::INT},
- {10317, "sim/multiplay/generic/int[17]", SGPropertyNode::INT},
- {10318, "sim/multiplay/generic/int[18]", SGPropertyNode::INT},
- {10319, "sim/multiplay/generic/int[19]", SGPropertyNode::INT},
+const FGMultiplayMgr::IdPropertyList
+FGMultiplayMgr::sIdPropertyList[] = {
+ {100, "surface-positions/left-aileron-pos-norm", simgear::props::FLOAT},
+ {101, "surface-positions/right-aileron-pos-norm", simgear::props::FLOAT},
+ {102, "surface-positions/elevator-pos-norm", simgear::props::FLOAT},
+ {103, "surface-positions/rudder-pos-norm", simgear::props::FLOAT},
+ {104, "surface-positions/flap-pos-norm", simgear::props::FLOAT},
+ {105, "surface-positions/speedbrake-pos-norm", simgear::props::FLOAT},
+ {106, "gear/tailhook/position-norm", simgear::props::FLOAT},
+ {107, "gear/launchbar/position-norm", simgear::props::FLOAT},
+ {108, "gear/launchbar/state", simgear::props::STRING},
+ {109, "gear/launchbar/holdback-position-norm", simgear::props::FLOAT},
+ {110, "canopy/position-norm", simgear::props::FLOAT},
+ {111, "surface-positions/wing-pos-norm", simgear::props::FLOAT},
+ {112, "surface-positions/wing-fold-pos-norm", simgear::props::FLOAT},
+
+ {200, "gear/gear[0]/compression-norm", simgear::props::FLOAT},
+ {201, "gear/gear[0]/position-norm", simgear::props::FLOAT},
+ {210, "gear/gear[1]/compression-norm", simgear::props::FLOAT},
+ {211, "gear/gear[1]/position-norm", simgear::props::FLOAT},
+ {220, "gear/gear[2]/compression-norm", simgear::props::FLOAT},
+ {221, "gear/gear[2]/position-norm", simgear::props::FLOAT},
+ {230, "gear/gear[3]/compression-norm", simgear::props::FLOAT},
+ {231, "gear/gear[3]/position-norm", simgear::props::FLOAT},
+ {240, "gear/gear[4]/compression-norm", simgear::props::FLOAT},
+ {241, "gear/gear[4]/position-norm", simgear::props::FLOAT},
+
+ {300, "engines/engine[0]/n1", simgear::props::FLOAT},
+ {301, "engines/engine[0]/n2", simgear::props::FLOAT},
+ {302, "engines/engine[0]/rpm", simgear::props::FLOAT},
+ {310, "engines/engine[1]/n1", simgear::props::FLOAT},
+ {311, "engines/engine[1]/n2", simgear::props::FLOAT},
+ {312, "engines/engine[1]/rpm", simgear::props::FLOAT},
+ {320, "engines/engine[2]/n1", simgear::props::FLOAT},
+ {321, "engines/engine[2]/n2", simgear::props::FLOAT},
+ {322, "engines/engine[2]/rpm", simgear::props::FLOAT},
+ {330, "engines/engine[3]/n1", simgear::props::FLOAT},
+ {331, "engines/engine[3]/n2", simgear::props::FLOAT},
+ {332, "engines/engine[3]/rpm", simgear::props::FLOAT},
+ {340, "engines/engine[4]/n1", simgear::props::FLOAT},
+ {341, "engines/engine[4]/n2", simgear::props::FLOAT},
+ {342, "engines/engine[4]/rpm", simgear::props::FLOAT},
+ {350, "engines/engine[5]/n1", simgear::props::FLOAT},
+ {351, "engines/engine[5]/n2", simgear::props::FLOAT},
+ {352, "engines/engine[5]/rpm", simgear::props::FLOAT},
+ {360, "engines/engine[6]/n1", simgear::props::FLOAT},
+ {361, "engines/engine[6]/n2", simgear::props::FLOAT},
+ {362, "engines/engine[6]/rpm", simgear::props::FLOAT},
+ {370, "engines/engine[7]/n1", simgear::props::FLOAT},
+ {371, "engines/engine[7]/n2", simgear::props::FLOAT},
+ {372, "engines/engine[7]/rpm", simgear::props::FLOAT},
+ {380, "engines/engine[8]/n1", simgear::props::FLOAT},
+ {381, "engines/engine[8]/n2", simgear::props::FLOAT},
+ {382, "engines/engine[8]/rpm", simgear::props::FLOAT},
+ {390, "engines/engine[9]/n1", simgear::props::FLOAT},
+ {391, "engines/engine[9]/n2", simgear::props::FLOAT},
+ {392, "engines/engine[9]/rpm", simgear::props::FLOAT},
+
+ {800, "rotors/main/rpm", simgear::props::FLOAT},
+ {801, "rotors/tail/rpm", simgear::props::FLOAT},
+ {810, "rotors/main/blade[0]/position-deg", simgear::props::FLOAT},
+ {811, "rotors/main/blade[1]/position-deg", simgear::props::FLOAT},
+ {812, "rotors/main/blade[2]/position-deg", simgear::props::FLOAT},
+ {813, "rotors/main/blade[3]/position-deg", simgear::props::FLOAT},
+ {820, "rotors/main/blade[0]/flap-deg", simgear::props::FLOAT},
+ {821, "rotors/main/blade[1]/flap-deg", simgear::props::FLOAT},
+ {822, "rotors/main/blade[2]/flap-deg", simgear::props::FLOAT},
+ {823, "rotors/main/blade[3]/flap-deg", simgear::props::FLOAT},
+ {830, "rotors/tail/blade[0]/position-deg", simgear::props::FLOAT},
+ {831, "rotors/tail/blade[1]/position-deg", simgear::props::FLOAT},
+
+ {900, "sim/hitches/aerotow/tow/length", simgear::props::FLOAT},
+ {901, "sim/hitches/aerotow/tow/elastic-constant", simgear::props::FLOAT},
+ {902, "sim/hitches/aerotow/tow/weight-per-m-kg-m", simgear::props::FLOAT},
+ {903, "sim/hitches/aerotow/tow/dist", simgear::props::FLOAT},
+ {904, "sim/hitches/aerotow/tow/connected-to-property-node", simgear::props::BOOL},
+ {905, "sim/hitches/aerotow/tow/connected-to-ai-or-mp-callsign", simgear::props::STRING},
+ {906, "sim/hitches/aerotow/tow/brake-force", simgear::props::FLOAT},
+ {907, "sim/hitches/aerotow/tow/end-force-x", simgear::props::FLOAT},
+ {908, "sim/hitches/aerotow/tow/end-force-y", simgear::props::FLOAT},
+ {909, "sim/hitches/aerotow/tow/end-force-z", simgear::props::FLOAT},
+ {930, "sim/hitches/aerotow/is-slave", simgear::props::BOOL},
+ {931, "sim/hitches/aerotow/speed-in-tow-direction", simgear::props::FLOAT},
+ {932, "sim/hitches/aerotow/open", simgear::props::BOOL},
+ {933, "sim/hitches/aerotow/local-pos-x", simgear::props::FLOAT},
+ {934, "sim/hitches/aerotow/local-pos-y", simgear::props::FLOAT},
+ {935, "sim/hitches/aerotow/local-pos-z", simgear::props::FLOAT},
+
+ {1001, "controls/flight/slats", simgear::props::FLOAT},
+ {1002, "controls/flight/speedbrake", simgear::props::FLOAT},
+ {1003, "controls/flight/spoilers", simgear::props::FLOAT},
+ {1004, "controls/gear/gear-down", simgear::props::FLOAT},
+ {1005, "controls/lighting/nav-lights", simgear::props::FLOAT},
+ {1006, "controls/armament/station[0]/jettison-all", simgear::props::BOOL},
+
+ {1100, "sim/model/variant", simgear::props::INT},
+ {1101, "sim/model/livery/file", simgear::props::STRING},
+
+ {10001, "sim/multiplay/transmission-freq-hz", simgear::props::STRING},
+ {10002, "sim/multiplay/chat", simgear::props::STRING},
+
+ {10100, "sim/multiplay/generic/string[0]", simgear::props::STRING},
+ {10101, "sim/multiplay/generic/string[1]", simgear::props::STRING},
+ {10102, "sim/multiplay/generic/string[2]", simgear::props::STRING},
+ {10103, "sim/multiplay/generic/string[3]", simgear::props::STRING},
+ {10104, "sim/multiplay/generic/string[4]", simgear::props::STRING},
+ {10105, "sim/multiplay/generic/string[5]", simgear::props::STRING},
+ {10106, "sim/multiplay/generic/string[6]", simgear::props::STRING},
+ {10107, "sim/multiplay/generic/string[7]", simgear::props::STRING},
+ {10108, "sim/multiplay/generic/string[8]", simgear::props::STRING},
+ {10109, "sim/multiplay/generic/string[9]", simgear::props::STRING},
+ {10110, "sim/multiplay/generic/string[10]", simgear::props::STRING},
+ {10111, "sim/multiplay/generic/string[11]", simgear::props::STRING},
+ {10112, "sim/multiplay/generic/string[12]", simgear::props::STRING},
+ {10113, "sim/multiplay/generic/string[13]", simgear::props::STRING},
+ {10114, "sim/multiplay/generic/string[14]", simgear::props::STRING},
+ {10115, "sim/multiplay/generic/string[15]", simgear::props::STRING},
+ {10116, "sim/multiplay/generic/string[16]", simgear::props::STRING},
+ {10117, "sim/multiplay/generic/string[17]", simgear::props::STRING},
+ {10118, "sim/multiplay/generic/string[18]", simgear::props::STRING},
+ {10119, "sim/multiplay/generic/string[19]", simgear::props::STRING},
+
+ {10200, "sim/multiplay/generic/float[0]", simgear::props::FLOAT},
+ {10201, "sim/multiplay/generic/float[1]", simgear::props::FLOAT},
+ {10202, "sim/multiplay/generic/float[2]", simgear::props::FLOAT},
+ {10203, "sim/multiplay/generic/float[3]", simgear::props::FLOAT},
+ {10204, "sim/multiplay/generic/float[4]", simgear::props::FLOAT},
+ {10205, "sim/multiplay/generic/float[5]", simgear::props::FLOAT},
+ {10206, "sim/multiplay/generic/float[6]", simgear::props::FLOAT},
+ {10207, "sim/multiplay/generic/float[7]", simgear::props::FLOAT},
+ {10208, "sim/multiplay/generic/float[8]", simgear::props::FLOAT},
+ {10209, "sim/multiplay/generic/float[9]", simgear::props::FLOAT},
+ {10210, "sim/multiplay/generic/float[10]", simgear::props::FLOAT},
+ {10211, "sim/multiplay/generic/float[11]", simgear::props::FLOAT},
+ {10212, "sim/multiplay/generic/float[12]", simgear::props::FLOAT},
+ {10213, "sim/multiplay/generic/float[13]", simgear::props::FLOAT},
+ {10214, "sim/multiplay/generic/float[14]", simgear::props::FLOAT},
+ {10215, "sim/multiplay/generic/float[15]", simgear::props::FLOAT},
+ {10216, "sim/multiplay/generic/float[16]", simgear::props::FLOAT},
+ {10217, "sim/multiplay/generic/float[17]", simgear::props::FLOAT},
+ {10218, "sim/multiplay/generic/float[18]", simgear::props::FLOAT},
+ {10219, "sim/multiplay/generic/float[19]", simgear::props::FLOAT},
+
+ {10300, "sim/multiplay/generic/int[0]", simgear::props::INT},
+ {10301, "sim/multiplay/generic/int[1]", simgear::props::INT},
+ {10302, "sim/multiplay/generic/int[2]", simgear::props::INT},
+ {10303, "sim/multiplay/generic/int[3]", simgear::props::INT},
+ {10304, "sim/multiplay/generic/int[4]", simgear::props::INT},
+ {10305, "sim/multiplay/generic/int[5]", simgear::props::INT},
+ {10306, "sim/multiplay/generic/int[6]", simgear::props::INT},
+ {10307, "sim/multiplay/generic/int[7]", simgear::props::INT},
+ {10308, "sim/multiplay/generic/int[8]", simgear::props::INT},
+ {10309, "sim/multiplay/generic/int[9]", simgear::props::INT},
+ {10310, "sim/multiplay/generic/int[10]", simgear::props::INT},
+ {10311, "sim/multiplay/generic/int[11]", simgear::props::INT},
+ {10312, "sim/multiplay/generic/int[12]", simgear::props::INT},
+ {10313, "sim/multiplay/generic/int[13]", simgear::props::INT},
+ {10314, "sim/multiplay/generic/int[14]", simgear::props::INT},
+ {10315, "sim/multiplay/generic/int[15]", simgear::props::INT},
+ {10316, "sim/multiplay/generic/int[16]", simgear::props::INT},
+ {10317, "sim/multiplay/generic/int[17]", simgear::props::INT},
+ {10318, "sim/multiplay/generic/int[18]", simgear::props::INT},
+ {10319, "sim/multiplay/generic/int[19]", simgear::props::INT}
};
const unsigned
{
bool verifyProperties(const xdr_data_t* data, const xdr_data_t* end)
{
+ using namespace simgear;
const xdr_data_t* xdr = data;
while (xdr < end) {
unsigned id = XDR_decode_uint32(*xdr);
xdr++;
// How we decode the remainder of the property depends on the type
switch (plist->type) {
- case SGPropertyNode::INT:
- case SGPropertyNode::BOOL:
- case SGPropertyNode::LONG:
+ case props::INT:
+ case props::BOOL:
+ case props::LONG:
xdr++;
break;
- case SGPropertyNode::FLOAT:
- case SGPropertyNode::DOUBLE:
+ case props::FLOAT:
+ case props::DOUBLE:
{
float val = XDR_decode_float(*xdr);
if (osg::isNaN(val))
xdr++;
break;
}
- case SGPropertyNode::STRING:
- case SGPropertyNode::UNSPECIFIED:
+ case props::STRING:
+ case props::UNSPECIFIED:
{
// String is complicated. It consists of
// The length of the string
mServer.set(txAddress.c_str(), txPort);
if (strncmp (mServer.getHost(), "0.0.0.0", 8) == 0) {
mHaveServer = false;
- SG_LOG(SG_NETWORK, SG_ALERT,
+ SG_LOG(SG_NETWORK, SG_DEBUG,
"FGMultiplayMgr - could not resolve '"
<< txAddress << "', Multiplayermode disabled");
} else {
rxPort = txPort;
}
if (rxPort <= 0) {
- SG_LOG(SG_NETWORK, SG_ALERT,
+ SG_LOG(SG_NETWORK, SG_DEBUG,
"FGMultiplayMgr - No receiver port, Multiplayermode disabled");
return (false);
}
// A memory leak was reported here by valgrind
mSocket = new netSocket();
if (!mSocket->open(false)) {
- SG_LOG( SG_NETWORK, SG_ALERT,
+ SG_LOG( SG_NETWORK, SG_DEBUG,
"FGMultiplayMgr::init - Failed to create data socket" );
return false;
}
mSocket->setBlocking(false);
if (mSocket->bind(rxAddress.c_str(), rxPort) != 0) {
perror("bind");
- SG_LOG( SG_NETWORK, SG_ALERT,
+ SG_LOG( SG_NETWORK, SG_DEBUG,
"FGMultiplayMgr::Open - Failed to bind receive socket" );
return false;
}
// Description: Sends the position data for the local position.
//
//////////////////////////////////////////////////////////////////////
+
+/**
+ * The buffer that holds a multi-player message, suitably aligned.
+ */
+union FGMultiplayMgr::MsgBuf
+{
+ MsgBuf()
+ {
+ memset(&Msg, 0, sizeof(Msg));
+ }
+
+ T_MsgHdr* msgHdr()
+ {
+ return reinterpret_cast<T_MsgHdr*>(Msg);
+ }
+
+ const T_MsgHdr* msgHdr() const
+ {
+ return reinterpret_cast<const T_MsgHdr*>(Msg);
+ }
+
+ T_PositionMsg* posMsg()
+ {
+ return reinterpret_cast<T_PositionMsg*>(Msg + sizeof(T_MsgHdr));
+ }
+
+ const T_PositionMsg* posMsg() const
+ {
+ return reinterpret_cast<const T_PositionMsg*>(Msg + sizeof(T_MsgHdr));
+ }
+
+ xdr_data_t* properties()
+ {
+ return reinterpret_cast<xdr_data_t*>(Msg + sizeof(T_MsgHdr)
+ + sizeof(T_PositionMsg));
+ }
+
+ const xdr_data_t* properties() const
+ {
+ return reinterpret_cast<const xdr_data_t*>(Msg + sizeof(T_MsgHdr)
+ + sizeof(T_PositionMsg));
+ }
+ /**
+ * The end of the properties buffer.
+ */
+ xdr_data_t* propsEnd()
+ {
+ return reinterpret_cast<xdr_data_t*>(Msg + MAX_PACKET_SIZE);
+ };
+
+ const xdr_data_t* propsEnd() const
+ {
+ return reinterpret_cast<const xdr_data_t*>(Msg + MAX_PACKET_SIZE);
+ };
+ /**
+ * The end of properties actually in the buffer. This assumes that
+ * the message header is valid.
+ */
+ xdr_data_t* propsRecvdEnd()
+ {
+ return reinterpret_cast<xdr_data_t*>(Msg + msgHdr()->MsgLen);
+ }
+
+ const xdr_data_t* propsRecvdEnd() const
+ {
+ return reinterpret_cast<const xdr_data_t*>(Msg + msgHdr()->MsgLen);
+ }
+
+ xdr_data2_t double_val;
+ char Msg[MAX_PACKET_SIZE];
+};
+
void
FGMultiplayMgr::SendMyPosition(const FGExternalMotionData& motionInfo)
{
if ((! mInitialised) || (! mHaveServer))
return;
if (! mHaveServer) {
- SG_LOG( SG_NETWORK, SG_ALERT, "FGMultiplayMgr::SendMyPosition - no server");
+ SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::SendMyPosition - no server");
return;
}
- T_PositionMsg PosMsg;
+ MsgBuf msgBuf;
+ T_PositionMsg* PosMsg = msgBuf.posMsg();
- memset(&PosMsg, 0, sizeof(PosMsg));
- strncpy(PosMsg.Model, fgGetString("/sim/model/path"), MAX_MODEL_NAME_LEN);
- PosMsg.Model[MAX_MODEL_NAME_LEN - 1] = '\0';
+ strncpy(PosMsg->Model, fgGetString("/sim/model/path"), MAX_MODEL_NAME_LEN);
+ PosMsg->Model[MAX_MODEL_NAME_LEN - 1] = '\0';
- PosMsg.time = XDR_encode_double (motionInfo.time);
- PosMsg.lag = XDR_encode_double (motionInfo.lag);
+ PosMsg->time = XDR_encode_double (motionInfo.time);
+ PosMsg->lag = XDR_encode_double (motionInfo.lag);
for (unsigned i = 0 ; i < 3; ++i)
- PosMsg.position[i] = XDR_encode_double (motionInfo.position(i));
+ PosMsg->position[i] = XDR_encode_double (motionInfo.position(i));
SGVec3f angleAxis;
motionInfo.orientation.getAngleAxis(angleAxis);
for (unsigned i = 0 ; i < 3; ++i)
- PosMsg.orientation[i] = XDR_encode_float (angleAxis(i));
+ PosMsg->orientation[i] = XDR_encode_float (angleAxis(i));
for (unsigned i = 0 ; i < 3; ++i)
- PosMsg.linearVel[i] = XDR_encode_float (motionInfo.linearVel(i));
+ PosMsg->linearVel[i] = XDR_encode_float (motionInfo.linearVel(i));
for (unsigned i = 0 ; i < 3; ++i)
- PosMsg.angularVel[i] = XDR_encode_float (motionInfo.angularVel(i));
+ PosMsg->angularVel[i] = XDR_encode_float (motionInfo.angularVel(i));
for (unsigned i = 0 ; i < 3; ++i)
- PosMsg.linearAccel[i] = XDR_encode_float (motionInfo.linearAccel(i));
+ PosMsg->linearAccel[i] = XDR_encode_float (motionInfo.linearAccel(i));
for (unsigned i = 0 ; i < 3; ++i)
- PosMsg.angularAccel[i] = XDR_encode_float (motionInfo.angularAccel(i));
- // ensure alignment of message buffer
- union {
- xdr_data2_t double_val;
- char Msg[MAX_PACKET_SIZE];
- } msgBuf;
- memcpy(msgBuf.Msg + sizeof(T_MsgHdr), &PosMsg, sizeof(T_PositionMsg));
+ PosMsg->angularAccel[i] = XDR_encode_float (motionInfo.angularAccel(i));
- xdr_data_t* ptr = reinterpret_cast<xdr_data_t*>(msgBuf.Msg + sizeof(T_MsgHdr)
- + sizeof(T_PositionMsg));
+ xdr_data_t* ptr = msgBuf.properties();
std::vector<FGPropertyData*>::const_iterator it;
it = motionInfo.properties.begin();
//cout << "OUTPUT PROPERTIES\n";
- xdr_data_t* msgEnd = reinterpret_cast<xdr_data_t*>(msgBuf.Msg
- + MAX_PACKET_SIZE);
+ xdr_data_t* msgEnd = msgBuf.propsEnd();
while (it != motionInfo.properties.end() && ptr + 2 < msgEnd) {
// First element is the ID. Write it out when we know we have room for
xdr_data_t id = XDR_encode_uint32((*it)->id);
// The actual data representation depends on the type
switch ((*it)->type) {
- case SGPropertyNode::INT:
- case SGPropertyNode::BOOL:
- case SGPropertyNode::LONG:
+ case simgear::props::INT:
+ case simgear::props::BOOL:
+ case simgear::props::LONG:
*ptr++ = id;
*ptr++ = XDR_encode_uint32((*it)->int_value);
//cout << "Prop:" << (*it)->id << " " << (*it)->type << " "<< (*it)->int_value << "\n";
break;
- case SGPropertyNode::FLOAT:
- case SGPropertyNode::DOUBLE:
+ case simgear::props::FLOAT:
+ case simgear::props::DOUBLE:
*ptr++ = id;
*ptr++ = XDR_encode_float((*it)->float_value);
//cout << "Prop:" << (*it)->id << " " << (*it)->type << " "<< (*it)->float_value << "\n";
break;
- case SGPropertyNode::STRING:
- case SGPropertyNode::UNSPECIFIED:
+ case simgear::props::STRING:
+ case simgear::props::UNSPECIFIED:
{
// String is complicated. It consists of
// The length of the string
++it;
}
escape:
-
- T_MsgHdr MsgHdr;
unsigned msgLen = reinterpret_cast<char*>(ptr) - msgBuf.Msg;
- FillMsgHdr(&MsgHdr, POS_DATA_ID, msgLen);
- memcpy(msgBuf.Msg, &MsgHdr, sizeof(T_MsgHdr));
-
+ FillMsgHdr(msgBuf.msgHdr(), POS_DATA_ID, msgLen);
mSocket->sendto(msgBuf.Msg, msgLen, 0, &mServer);
SG_LOG(SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::SendMyPosition");
} // FGMultiplayMgr::SendMyPosition()
+
//////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////
return;
/// Just for expiry
- SGTimeStamp timestamper;
- timestamper.stamp();
- long stamp = timestamper.get_seconds();
+ long stamp = SGTimeStamp::now().getSeconds();
//////////////////////////////////////////////////
// Read the receive socket and process any data
//////////////////////////////////////////////////
- int bytes;
+ ssize_t bytes;
do {
- // ensure alignment
- union {
- xdr_data2_t doubleVal;
- char Msg[MAX_PACKET_SIZE];
- } msgBuf;
+ MsgBuf msgBuf;
//////////////////////////////////////////////////
// Although the recv call asks for
// MAX_PACKET_SIZE of data, the number of bytes
perror("FGMultiplayMgr::MP_ProcessData");
break;
}
- if (bytes <= sizeof(T_MsgHdr)) {
- SG_LOG( SG_NETWORK, SG_ALERT, "FGMultiplayMgr::MP_ProcessData - "
+ if (bytes <= static_cast<ssize_t>(sizeof(T_MsgHdr))) {
+ SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - "
<< "received message with insufficient data" );
break;
}
//////////////////////////////////////////////////
// Read header
//////////////////////////////////////////////////
- T_MsgHdr* MsgHdr = reinterpret_cast<T_MsgHdr *>(msgBuf.Msg);
+ T_MsgHdr* MsgHdr = msgBuf.msgHdr();
MsgHdr->Magic = XDR_decode_uint32 (MsgHdr->Magic);
MsgHdr->Version = XDR_decode_uint32 (MsgHdr->Version);
MsgHdr->MsgId = XDR_decode_uint32 (MsgHdr->MsgId);
MsgHdr->ReplyPort = XDR_decode_uint32 (MsgHdr->ReplyPort);
MsgHdr->Callsign[MAX_CALLSIGN_LEN -1] = '\0';
if (MsgHdr->Magic != MSG_MAGIC) {
- SG_LOG( SG_NETWORK, SG_ALERT, "FGMultiplayMgr::MP_ProcessData - "
+ SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - "
<< "message has invalid magic number!" );
break;
}
if (MsgHdr->Version != PROTO_VER) {
- SG_LOG( SG_NETWORK, SG_ALERT, "FGMultiplayMgr::MP_ProcessData - "
+ SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - "
<< "message has invalid protocoll number!" );
break;
}
if (MsgHdr->MsgLen != bytes) {
- SG_LOG(SG_NETWORK, SG_ALERT, "FGMultiplayMgr::MP_ProcessData - "
+ SG_LOG(SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - "
<< "message from " << MsgHdr->Callsign << " has invalid length!");
break;
}
//////////////////////////////////////////////////
switch (MsgHdr->MsgId) {
case CHAT_MSG_ID:
- ProcessChatMsg(msgBuf.Msg, SenderAddress);
+ ProcessChatMsg(msgBuf, SenderAddress);
break;
case POS_DATA_ID:
- ProcessPosMsg(msgBuf.Msg, SenderAddress, bytes, stamp);
+ ProcessPosMsg(msgBuf, SenderAddress, stamp);
break;
case UNUSABLE_POS_DATA_ID:
case OLD_OLD_POS_DATA_ID:
case OLD_POS_DATA_ID:
break;
default:
- SG_LOG( SG_NETWORK, SG_ALERT, "FGMultiplayMgr::MP_ProcessData - "
+ SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - "
<< "Unknown message Id received: " << MsgHdr->MsgId );
break;
}
//
//////////////////////////////////////////////////////////////////////
void
-FGMultiplayMgr::ProcessPosMsg(const char *Msg, netAddress & SenderAddress,
- unsigned len, long stamp)
+FGMultiplayMgr::ProcessPosMsg(const FGMultiplayMgr::MsgBuf& Msg,
+ const netAddress& SenderAddress, long stamp)
{
- const T_MsgHdr* MsgHdr = reinterpret_cast<const T_MsgHdr *>(Msg);
+ const T_MsgHdr* MsgHdr = Msg.msgHdr();
if (MsgHdr->MsgLen < sizeof(T_MsgHdr) + sizeof(T_PositionMsg)) {
- SG_LOG( SG_NETWORK, SG_ALERT, "FGMultiplayMgr::MP_ProcessData - "
+ SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - "
<< "Position message received with insufficient data" );
return;
}
- const T_PositionMsg* PosMsg
- = reinterpret_cast<const T_PositionMsg *>(Msg + sizeof(T_MsgHdr));
+ const T_PositionMsg* PosMsg = Msg.posMsg();
FGExternalMotionData motionInfo;
motionInfo.time = XDR_decode_double(PosMsg->time);
motionInfo.lag = XDR_decode_double(PosMsg->lag);
//cout << "INPUT MESSAGE\n";
- const xdr_data_t* xdr = (xdr_data_t*)(Msg + sizeof(T_MsgHdr) + sizeof(T_PositionMsg));
+
// There was a bug in 1.9.0 and before: T_PositionMsg was 196 bytes
// on 32 bit architectures and 200 bytes on 64 bit, and this
// structure is put directly on the wire. By looking at the padding,
// There is a chance that we could be fooled by garbage in the
// padding looking like a valid property, so verifyProperties() is
// strict about the validity of the property values.
+ const xdr_data_t* xdr = Msg.properties();
if (PosMsg->pad != 0) {
- if (verifyProperties(&PosMsg->pad,
- reinterpret_cast<const xdr_data_t*>(Msg + len)))
+ if (verifyProperties(&PosMsg->pad, Msg.propsRecvdEnd()))
xdr = &PosMsg->pad;
- else if (!verifyProperties(xdr,
- reinterpret_cast<const xdr_data_t*>(Msg + len)))
+ else if (!verifyProperties(xdr, Msg.propsRecvdEnd()))
goto noprops;
}
- while ((char*)xdr < Msg + len) {
+ while (xdr < Msg.propsRecvdEnd()) {
FGPropertyData* pData = new FGPropertyData;
- SGPropertyNode::Type type = SGPropertyNode::UNSPECIFIED;
+ // simgear::props::Type type = simgear::props::UNSPECIFIED;
// First element is always the ID
pData->id = XDR_decode_uint32(*xdr);
pData->type = plist->type;
// How we decode the remainder of the property depends on the type
switch (pData->type) {
- case SGPropertyNode::INT:
- case SGPropertyNode::BOOL:
- case SGPropertyNode::LONG:
+ case simgear::props::INT:
+ case simgear::props::BOOL:
+ case simgear::props::LONG:
pData->int_value = XDR_decode_uint32(*xdr);
xdr++;
//cout << pData->int_value << "\n";
break;
- case SGPropertyNode::FLOAT:
- case SGPropertyNode::DOUBLE:
+ case simgear::props::FLOAT:
+ case simgear::props::DOUBLE:
pData->float_value = XDR_decode_float(*xdr);
xdr++;
//cout << pData->float_value << "\n";
break;
- case SGPropertyNode::STRING:
- case SGPropertyNode::UNSPECIFIED:
+ case simgear::props::STRING:
+ case simgear::props::UNSPECIFIED:
{
// String is complicated. It consists of
// The length of the string
length = MAX_TEXT_SIZE;
pData->string_value = new char[length + 1];
//cout << " String: ";
- for (int i = 0; i < length; i++)
+ for (unsigned i = 0; i < length; i++)
{
pData->string_value[i] = (char) XDR_decode_int8(*xdr);
xdr++;
default:
pData->float_value = XDR_decode_float(*xdr);
- cerr << "Unknown Prop type " << pData->id << " " << pData->type << "\n";
+ SG_LOG(SG_NETWORK, SG_DEBUG, "Unknown Prop type " << pData->id << " " << pData->type);
xdr++;
break;
}
//
//////////////////////////////////////////////////////////////////////
void
-FGMultiplayMgr::ProcessChatMsg(const char *Msg, netAddress& SenderAddress)
+FGMultiplayMgr::ProcessChatMsg(const MsgBuf& Msg,
+ const netAddress& SenderAddress)
{
- T_MsgHdr* MsgHdr = (T_MsgHdr *)Msg;
+ const T_MsgHdr* MsgHdr = Msg.msgHdr();
if (MsgHdr->MsgLen < sizeof(T_MsgHdr) + 1) {
- SG_LOG( SG_NETWORK, SG_ALERT, "FGMultiplayMgr::MP_ProcessData - "
+ SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - "
<< "Chat message received with insufficient data" );
return;
}
- char *MsgBuf = new char[MsgHdr->MsgLen - sizeof(T_MsgHdr)];
- strncpy(MsgBuf, ((T_ChatMsg *)(Msg + sizeof(T_MsgHdr)))->Text,
+ char *chatStr = new char[MsgHdr->MsgLen - sizeof(T_MsgHdr)];
+ const T_ChatMsg* ChatMsg
+ = reinterpret_cast<const T_ChatMsg *>(Msg.Msg + sizeof(T_MsgHdr));
+ strncpy(chatStr, ChatMsg->Text,
MsgHdr->MsgLen - sizeof(T_MsgHdr));
- MsgBuf[MsgHdr->MsgLen - sizeof(T_MsgHdr) - 1] = '\0';
+ chatStr[MsgHdr->MsgLen - sizeof(T_MsgHdr) - 1] = '\0';
- T_ChatMsg* ChatMsg = (T_ChatMsg *)(Msg + sizeof(T_MsgHdr));
- SG_LOG (SG_NETWORK, SG_ALERT, "Chat [" << MsgHdr->Callsign << "]"
- << " " << MsgBuf);
+ SG_LOG (SG_NETWORK, SG_WARN, "Chat [" << MsgHdr->Callsign << "]"
+ << " " << chatStr);
- delete [] MsgBuf;
+ delete [] chatStr;
} // FGMultiplayMgr::ProcessChatMsg ()
//////////////////////////////////////////////////////////////////////