]> git.mxchange.org Git - flightgear.git/blobdiff - src/MultiPlayer/multiplaymgr.cxx
Interim windows build fix
[flightgear.git] / src / MultiPlayer / multiplaymgr.cxx
index b3898ac705a36fa9c0ae96fefd07891711a7b488..fda9a271567d4948e29d9065bb238ed446973bce 100644 (file)
 #include <simgear/timing/timestamp.hxx>
 #include <simgear/debug/logstream.hxx>
 #include <simgear/props/props.hxx>
+#include <simgear/structure/commands.hxx>
 
 #include <AIModel/AIManager.hxx>
 #include <AIModel/AIMultiplayer.hxx>
 #include <Main/fg_props.hxx>
+#include <Network/RemoteXMLRequest.hxx>
+#include <Network/HTTPClient.hxx>
 #include "multiplaymgr.hxx"
 #include "mpmessages.hxx"
 #include <FDM/flightProperties.hxx>
@@ -363,6 +366,104 @@ private:
   FGMultiplayMgr* _multiplay;
 };
 
+//////////////////////////////////////////////////////////////////////
+//
+//  handle command "multiplayer-connect"
+//  args:
+//  server: servername to connect (mandatory)
+//  txport: outgoing port number (default: 5000)
+//  rxport: incoming port number (default: 5000)
+//////////////////////////////////////////////////////////////////////
+static bool do_multiplayer_connect(const SGPropertyNode * arg) {
+       FGMultiplayMgr * self = (FGMultiplayMgr*) globals->get_subsystem("mp");
+       if (!self) {
+               SG_LOG(SG_NETWORK, SG_WARN, "Multiplayer subsystem not available.");
+               return false;
+       }
+
+       string servername = arg->getStringValue("servername", "");
+       if (servername.empty()) {
+               SG_LOG(SG_NETWORK, SG_WARN,
+                               "do_multiplayer.connect: no server name given, command ignored.");
+               return false;
+       }
+       int port = arg->getIntValue("rxport", -1);
+       if (port > 0 && port <= 0xffff) {
+               fgSetInt("/sim/multiplay/rxport", port);
+       }
+
+       port = arg->getIntValue("txport", -1);
+       if (port > 0 && port <= 0xffff) {
+               fgSetInt("/sim/multiplay/txport", port);
+       }
+
+       servername = servername.substr(0, servername.find_first_of(' '));
+       fgSetString("/sim/multiplay/txhost", servername);
+       self->reinit();
+       return true;
+}
+
+//////////////////////////////////////////////////////////////////////
+//
+//  handle command "multiplayer-disconnect"
+//  disconnect args:
+//  none
+//////////////////////////////////////////////////////////////////////
+static bool do_multiplayer_disconnect(const SGPropertyNode * arg) {
+       FGMultiplayMgr * self = (FGMultiplayMgr*) globals->get_subsystem("mp");
+       if (!self) {
+               SG_LOG(SG_NETWORK, SG_WARN, "Multiplayer subsystem not available.");
+               return false;
+       }
+
+       fgSetString("/sim/multiplay/txhost", "");
+       self->reinit();
+       return true;
+}
+
+//////////////////////////////////////////////////////////////////////
+//
+//  handle command "multiplayer-refreshserverlist"
+//  refreshserverlist args:
+//  none
+//
+//////////////////////////////////////////////////////////////////////
+static bool do_multiplayer_refreshserverlist(const SGPropertyNode * arg) {
+       FGMultiplayMgr * self = (FGMultiplayMgr*) globals->get_subsystem("mp");
+       if (!self) {
+               SG_LOG(SG_NETWORK, SG_WARN, "Multiplayer subsystem not available.");
+               return false;
+       }
+
+       FGHTTPClient* http = static_cast<FGHTTPClient*>(globals->get_subsystem("http"));
+       if (!http) {
+               SG_LOG(SG_IO, SG_ALERT,
+                               "do_multiplayer.refreshserverlist: HTTP client not running");
+               return false;
+       }
+
+       string url(
+                       fgGetString("/sim/multiplay/serverlist-url",
+                                       "http://liveries.flightgear.org/mpstatus/mpservers.xml"));
+
+       if (url.empty()) {
+               SG_LOG(SG_IO, SG_ALERT,
+                               "do_multiplayer.refreshserverlist: no URL given");
+               return false;
+       }
+
+       SGPropertyNode *targetnode = fgGetNode("/sim/multiplay/server-list", true);
+       SGPropertyNode *completeNode = fgGetNode("/sim/multiplay/got-servers", true);
+       SGPropertyNode *failureNode = fgGetNode("/sim/multiplay/get-servers-failure", true);
+       RemoteXMLRequest* req = new RemoteXMLRequest(url, targetnode);
+       req->setCompletionProp(completeNode);
+       req->setFailedProp(failureNode);
+       completeNode->setBoolValue(false);
+       failureNode->setBoolValue(false);
+       http->makeRequest(req);
+       return true;
+}
+
 //////////////////////////////////////////////////////////////////////
 //
 //  MultiplayMgr constructor
@@ -373,6 +474,9 @@ FGMultiplayMgr::FGMultiplayMgr()
   mInitialised   = false;
   mHaveServer    = false;
   mListener = NULL;
+  globals->get_commands()->addCommand("multiplayer-connect", do_multiplayer_connect);
+  globals->get_commands()->addCommand("multiplayer-disconnect", do_multiplayer_disconnect);
+  globals->get_commands()->addCommand("multiplayer-refreshserverlist", do_multiplayer_refreshserverlist);
 } // FGMultiplayMgr::FGMultiplayMgr()
 //////////////////////////////////////////////////////////////////////
 
@@ -383,7 +487,9 @@ FGMultiplayMgr::FGMultiplayMgr()
 //////////////////////////////////////////////////////////////////////
 FGMultiplayMgr::~FGMultiplayMgr() 
 {
-  
+   globals->get_commands()->removeCommand("multiplayer-connect");
+   globals->get_commands()->removeCommand("multiplayer-disconnect");
+   globals->get_commands()->removeCommand("multiplayer-refreshserverlist");
 } // FGMultiplayMgr::~FGMultiplayMgr()
 //////////////////////////////////////////////////////////////////////
 
@@ -677,15 +783,30 @@ FGMultiplayMgr::SendMyPosition(const FGExternalMotionData& motionInfo)
       motionInfo.orientation.getAngleAxis(angleAxis);
       for (unsigned i = 0 ; i < 3; ++i)
         PosMsg->orientation[i] = XDR_encode_float (angleAxis(i));
-      for (unsigned i = 0 ; i < 3; ++i)
-        PosMsg->linearVel[i] = XDR_encode_float (motionInfo.linearVel(i));
-      for (unsigned i = 0 ; i < 3; ++i)
-        PosMsg->angularVel[i] = XDR_encode_float (motionInfo.angularVel(i));
-      for (unsigned i = 0 ; i < 3; ++i)
-        PosMsg->linearAccel[i] = XDR_encode_float (motionInfo.linearAccel(i));
-      for (unsigned i = 0 ; i < 3; ++i)
-        PosMsg->angularAccel[i] = XDR_encode_float (motionInfo.angularAccel(i));
-
+      if (fgGetBool("/sim/crashed",true))
+      {
+        for (unsigned i = 0 ; i < 3; ++i)
+        {
+          // no speed or acceleration sent when crashed, for better mp patch
+          PosMsg->linearVel[i] = XDR_encode_float (0.0);
+          PosMsg->angularVel[i] = XDR_encode_float (0.0);
+          PosMsg->linearAccel[i] = XDR_encode_float (0.0);
+          PosMsg->angularAccel[i] = XDR_encode_float (0.0);
+        }
+      }
+      else
+      {
+        //including speed up time in velocity and acceleration
+        double timeAccel = fgGetDouble("/sim/speed-up");
+        for (unsigned i = 0 ; i < 3; ++i)
+          PosMsg->linearVel[i] = XDR_encode_float (motionInfo.linearVel(i) * timeAccel);
+        for (unsigned i = 0 ; i < 3; ++i)
+          PosMsg->angularVel[i] = XDR_encode_float (motionInfo.angularVel(i) * timeAccel);
+        for (unsigned i = 0 ; i < 3; ++i)
+          PosMsg->linearAccel[i] = XDR_encode_float (motionInfo.linearAccel(i) * timeAccel * timeAccel);
+        for (unsigned i = 0 ; i < 3; ++i)
+          PosMsg->angularAccel[i] = XDR_encode_float (motionInfo.angularAccel(i) * timeAccel * timeAccel);
+      }
       xdr_data_t* ptr = msgBuf.properties();
       std::vector<FGPropertyData*>::const_iterator it;
       it = motionInfo.properties.begin();