]> git.mxchange.org Git - flightgear.git/blobdiff - src/MultiPlayer/multiplaymgr.cxx
Merge commit 'refs/merge-requests/1551' of git://gitorious.org/fg/flightgear into...
[flightgear.git] / src / MultiPlayer / multiplaymgr.cxx
index 2188129a1519ed7c09d6e2c8911c899128412379..fe1f4c399912b3df7c7efb20f2a82f39ddf3aae5 100644 (file)
@@ -33,6 +33,7 @@
 
 #include <iostream>
 #include <algorithm>
+#include <cstring>
 #include <osg/Math>             // isNaN
 #include <plib/netSocket.h>
 
@@ -46,7 +47,7 @@
 #include "multiplaymgr.hxx"
 #include "mpmessages.hxx"
 
-using std::cerr;
+using namespace std;
 
 #define MAX_PACKET_SIZE 1200
 #define MAX_TEXT_SIZE 128
@@ -59,169 +60,171 @@ const char sMULTIPLAYMGR_HID[] = MULTIPLAYTXMGR_HID;
 // A static map of protocol property id values to property paths,
 // This should be extendable dynamically for every specific aircraft ...
 // For now only that static list
-FGMultiplayMgr::IdPropertyList
-const FGMultiplayMgr::sIdPropertyList[] = {
-  {100, "surface-positions/left-aileron-pos-norm",  SGPropertyNode::FLOAT},
-  {101, "surface-positions/right-aileron-pos-norm", SGPropertyNode::FLOAT},
-  {102, "surface-positions/elevator-pos-norm",      SGPropertyNode::FLOAT},
-  {103, "surface-positions/rudder-pos-norm",        SGPropertyNode::FLOAT},
-  {104, "surface-positions/flap-pos-norm",          SGPropertyNode::FLOAT},
-  {105, "surface-positions/speedbrake-pos-norm",    SGPropertyNode::FLOAT},
-  {106, "gear/tailhook/position-norm",              SGPropertyNode::FLOAT},
-  {107, "gear/launchbar/position-norm",             SGPropertyNode::FLOAT},
-  {108, "gear/launchbar/state",                     SGPropertyNode::STRING},
-  {109, "gear/launchbar/holdback-position-norm",    SGPropertyNode::FLOAT},
-  {110, "canopy/position-norm",                     SGPropertyNode::FLOAT},
-  {111, "surface-positions/wing-pos-norm",          SGPropertyNode::FLOAT},
-  {112, "surface-positions/wing-fold-pos-norm",     SGPropertyNode::FLOAT},
-
-  {200, "gear/gear[0]/compression-norm",           SGPropertyNode::FLOAT},
-  {201, "gear/gear[0]/position-norm",              SGPropertyNode::FLOAT},
-  {210, "gear/gear[1]/compression-norm",           SGPropertyNode::FLOAT},
-  {211, "gear/gear[1]/position-norm",              SGPropertyNode::FLOAT},
-  {220, "gear/gear[2]/compression-norm",           SGPropertyNode::FLOAT},
-  {221, "gear/gear[2]/position-norm",              SGPropertyNode::FLOAT},
-  {230, "gear/gear[3]/compression-norm",           SGPropertyNode::FLOAT},
-  {231, "gear/gear[3]/position-norm",              SGPropertyNode::FLOAT},
-  {240, "gear/gear[4]/compression-norm",           SGPropertyNode::FLOAT},
-  {241, "gear/gear[4]/position-norm",              SGPropertyNode::FLOAT},
-
-  {300, "engines/engine[0]/n1",  SGPropertyNode::FLOAT},
-  {301, "engines/engine[0]/n2",  SGPropertyNode::FLOAT},
-  {302, "engines/engine[0]/rpm", SGPropertyNode::FLOAT},
-  {310, "engines/engine[1]/n1",  SGPropertyNode::FLOAT},
-  {311, "engines/engine[1]/n2",  SGPropertyNode::FLOAT},
-  {312, "engines/engine[1]/rpm", SGPropertyNode::FLOAT},
-  {320, "engines/engine[2]/n1",  SGPropertyNode::FLOAT},
-  {321, "engines/engine[2]/n2",  SGPropertyNode::FLOAT},
-  {322, "engines/engine[2]/rpm", SGPropertyNode::FLOAT},
-  {330, "engines/engine[3]/n1",  SGPropertyNode::FLOAT},
-  {331, "engines/engine[3]/n2",  SGPropertyNode::FLOAT},
-  {332, "engines/engine[3]/rpm", SGPropertyNode::FLOAT},
-  {340, "engines/engine[4]/n1",  SGPropertyNode::FLOAT},
-  {341, "engines/engine[4]/n2",  SGPropertyNode::FLOAT},
-  {342, "engines/engine[4]/rpm", SGPropertyNode::FLOAT},
-  {350, "engines/engine[5]/n1",  SGPropertyNode::FLOAT},
-  {351, "engines/engine[5]/n2",  SGPropertyNode::FLOAT},
-  {352, "engines/engine[5]/rpm", SGPropertyNode::FLOAT},
-  {360, "engines/engine[6]/n1",  SGPropertyNode::FLOAT},
-  {361, "engines/engine[6]/n2",  SGPropertyNode::FLOAT},
-  {362, "engines/engine[6]/rpm", SGPropertyNode::FLOAT},
-  {370, "engines/engine[7]/n1",  SGPropertyNode::FLOAT},
-  {371, "engines/engine[7]/n2",  SGPropertyNode::FLOAT},
-  {372, "engines/engine[7]/rpm", SGPropertyNode::FLOAT},
-  {380, "engines/engine[8]/n1",  SGPropertyNode::FLOAT},
-  {381, "engines/engine[8]/n2",  SGPropertyNode::FLOAT},
-  {382, "engines/engine[8]/rpm", SGPropertyNode::FLOAT},
-  {390, "engines/engine[9]/n1",  SGPropertyNode::FLOAT},
-  {391, "engines/engine[9]/n2",  SGPropertyNode::FLOAT},
-  {392, "engines/engine[9]/rpm", SGPropertyNode::FLOAT},
-
-  {800, "rotors/main/rpm", SGPropertyNode::FLOAT},
-  {801, "rotors/tail/rpm", SGPropertyNode::FLOAT},
-  {810, "rotors/main/blade[0]/position-deg",  SGPropertyNode::FLOAT},
-  {811, "rotors/main/blade[1]/position-deg",  SGPropertyNode::FLOAT},
-  {812, "rotors/main/blade[2]/position-deg",  SGPropertyNode::FLOAT},
-  {813, "rotors/main/blade[3]/position-deg",  SGPropertyNode::FLOAT},
-  {820, "rotors/main/blade[0]/flap-deg",  SGPropertyNode::FLOAT},
-  {821, "rotors/main/blade[1]/flap-deg",  SGPropertyNode::FLOAT},
-  {822, "rotors/main/blade[2]/flap-deg",  SGPropertyNode::FLOAT},
-  {823, "rotors/main/blade[3]/flap-deg",  SGPropertyNode::FLOAT},
-  {830, "rotors/tail/blade[0]/position-deg",  SGPropertyNode::FLOAT},
-  {831, "rotors/tail/blade[1]/position-deg",  SGPropertyNode::FLOAT},
-
-  {900, "sim/hitches/aerotow/tow/length",                       SGPropertyNode::FLOAT},
-  {901, "sim/hitches/aerotow/tow/elastic-constant",             SGPropertyNode::FLOAT},
-  {902, "sim/hitches/aerotow/tow/weight-per-m-kg-m",            SGPropertyNode::FLOAT},
-  {903, "sim/hitches/aerotow/tow/dist",                         SGPropertyNode::FLOAT},
-  {904, "sim/hitches/aerotow/tow/connected-to-property-node",   SGPropertyNode::BOOL},
-  {905, "sim/hitches/aerotow/tow/connected-to-ai-or-mp-callsign",   SGPropertyNode::STRING},
-  {906, "sim/hitches/aerotow/tow/brake-force",                  SGPropertyNode::FLOAT},
-  {907, "sim/hitches/aerotow/tow/end-force-x",                  SGPropertyNode::FLOAT},
-  {908, "sim/hitches/aerotow/tow/end-force-y",                  SGPropertyNode::FLOAT},
-  {909, "sim/hitches/aerotow/tow/end-force-z",                  SGPropertyNode::FLOAT},
-  {930, "sim/hitches/aerotow/is-slave",                         SGPropertyNode::BOOL},
-  {931, "sim/hitches/aerotow/speed-in-tow-direction",           SGPropertyNode::FLOAT},
-  {932, "sim/hitches/aerotow/open",                             SGPropertyNode::BOOL},
-  {933, "sim/hitches/aerotow/local-pos-x",                      SGPropertyNode::FLOAT},
-  {934, "sim/hitches/aerotow/local-pos-y",                      SGPropertyNode::FLOAT},
-  {935, "sim/hitches/aerotow/local-pos-z",                      SGPropertyNode::FLOAT},
-
-  {1001, "controls/flight/slats",  SGPropertyNode::FLOAT},
-  {1002, "controls/flight/speedbrake",  SGPropertyNode::FLOAT},
-  {1003, "controls/flight/spoilers",  SGPropertyNode::FLOAT},
-  {1004, "controls/gear/gear-down",  SGPropertyNode::FLOAT},
-  {1005, "controls/lighting/nav-lights",  SGPropertyNode::FLOAT},
-  {1006, "controls/armament/station[0]/jettison-all",  SGPropertyNode::BOOL},
-
-  {1100, "sim/model/variant", SGPropertyNode::INT},
-  {1101, "sim/model/livery/file", SGPropertyNode::STRING},
-
-  {10001, "sim/multiplay/transmission-freq-hz",  SGPropertyNode::STRING},
-  {10002, "sim/multiplay/chat",  SGPropertyNode::STRING},
-
-  {10100, "sim/multiplay/generic/string[0]", SGPropertyNode::STRING},
-  {10101, "sim/multiplay/generic/string[1]", SGPropertyNode::STRING},
-  {10102, "sim/multiplay/generic/string[2]", SGPropertyNode::STRING},
-  {10103, "sim/multiplay/generic/string[3]", SGPropertyNode::STRING},
-  {10104, "sim/multiplay/generic/string[4]", SGPropertyNode::STRING},
-  {10105, "sim/multiplay/generic/string[5]", SGPropertyNode::STRING},
-  {10106, "sim/multiplay/generic/string[6]", SGPropertyNode::STRING},
-  {10107, "sim/multiplay/generic/string[7]", SGPropertyNode::STRING},
-  {10108, "sim/multiplay/generic/string[8]", SGPropertyNode::STRING},
-  {10109, "sim/multiplay/generic/string[9]", SGPropertyNode::STRING},
-  {10110, "sim/multiplay/generic/string[10]", SGPropertyNode::STRING},
-  {10111, "sim/multiplay/generic/string[11]", SGPropertyNode::STRING},
-  {10112, "sim/multiplay/generic/string[12]", SGPropertyNode::STRING},
-  {10113, "sim/multiplay/generic/string[13]", SGPropertyNode::STRING},
-  {10114, "sim/multiplay/generic/string[14]", SGPropertyNode::STRING},
-  {10115, "sim/multiplay/generic/string[15]", SGPropertyNode::STRING},
-  {10116, "sim/multiplay/generic/string[16]", SGPropertyNode::STRING},
-  {10117, "sim/multiplay/generic/string[17]", SGPropertyNode::STRING},
-  {10118, "sim/multiplay/generic/string[18]", SGPropertyNode::STRING},
-  {10119, "sim/multiplay/generic/string[19]", SGPropertyNode::STRING},
-
-  {10200, "sim/multiplay/generic/float[0]", SGPropertyNode::FLOAT},
-  {10201, "sim/multiplay/generic/float[1]", SGPropertyNode::FLOAT},
-  {10202, "sim/multiplay/generic/float[2]", SGPropertyNode::FLOAT},
-  {10203, "sim/multiplay/generic/float[3]", SGPropertyNode::FLOAT},
-  {10204, "sim/multiplay/generic/float[4]", SGPropertyNode::FLOAT},
-  {10205, "sim/multiplay/generic/float[5]", SGPropertyNode::FLOAT},
-  {10206, "sim/multiplay/generic/float[6]", SGPropertyNode::FLOAT},
-  {10207, "sim/multiplay/generic/float[7]", SGPropertyNode::FLOAT},
-  {10208, "sim/multiplay/generic/float[8]", SGPropertyNode::FLOAT},
-  {10209, "sim/multiplay/generic/float[9]", SGPropertyNode::FLOAT},
-  {10210, "sim/multiplay/generic/float[10]", SGPropertyNode::FLOAT},
-  {10211, "sim/multiplay/generic/float[11]", SGPropertyNode::FLOAT},
-  {10212, "sim/multiplay/generic/float[12]", SGPropertyNode::FLOAT},
-  {10213, "sim/multiplay/generic/float[13]", SGPropertyNode::FLOAT},
-  {10214, "sim/multiplay/generic/float[14]", SGPropertyNode::FLOAT},
-  {10215, "sim/multiplay/generic/float[15]", SGPropertyNode::FLOAT},
-  {10216, "sim/multiplay/generic/float[16]", SGPropertyNode::FLOAT},
-  {10217, "sim/multiplay/generic/float[17]", SGPropertyNode::FLOAT},
-  {10218, "sim/multiplay/generic/float[18]", SGPropertyNode::FLOAT},
-  {10219, "sim/multiplay/generic/float[19]", SGPropertyNode::FLOAT},
-
-  {10300, "sim/multiplay/generic/int[0]", SGPropertyNode::INT},
-  {10301, "sim/multiplay/generic/int[1]", SGPropertyNode::INT},
-  {10302, "sim/multiplay/generic/int[2]", SGPropertyNode::INT},
-  {10303, "sim/multiplay/generic/int[3]", SGPropertyNode::INT},
-  {10304, "sim/multiplay/generic/int[4]", SGPropertyNode::INT},
-  {10305, "sim/multiplay/generic/int[5]", SGPropertyNode::INT},
-  {10306, "sim/multiplay/generic/int[6]", SGPropertyNode::INT},
-  {10307, "sim/multiplay/generic/int[7]", SGPropertyNode::INT},
-  {10308, "sim/multiplay/generic/int[8]", SGPropertyNode::INT},
-  {10309, "sim/multiplay/generic/int[9]", SGPropertyNode::INT},
-  {10310, "sim/multiplay/generic/int[10]", SGPropertyNode::INT},
-  {10311, "sim/multiplay/generic/int[11]", SGPropertyNode::INT},
-  {10312, "sim/multiplay/generic/int[12]", SGPropertyNode::INT},
-  {10313, "sim/multiplay/generic/int[13]", SGPropertyNode::INT},
-  {10314, "sim/multiplay/generic/int[14]", SGPropertyNode::INT},
-  {10315, "sim/multiplay/generic/int[15]", SGPropertyNode::INT},
-  {10316, "sim/multiplay/generic/int[16]", SGPropertyNode::INT},
-  {10317, "sim/multiplay/generic/int[17]", SGPropertyNode::INT},
-  {10318, "sim/multiplay/generic/int[18]", SGPropertyNode::INT},
-  {10319, "sim/multiplay/generic/int[19]", SGPropertyNode::INT},
+const FGMultiplayMgr::IdPropertyList
+FGMultiplayMgr::sIdPropertyList[] = {
+  {100, "surface-positions/left-aileron-pos-norm",  simgear::props::FLOAT},
+  {101, "surface-positions/right-aileron-pos-norm", simgear::props::FLOAT},
+  {102, "surface-positions/elevator-pos-norm",      simgear::props::FLOAT},
+  {103, "surface-positions/rudder-pos-norm",        simgear::props::FLOAT},
+  {104, "surface-positions/flap-pos-norm",          simgear::props::FLOAT},
+  {105, "surface-positions/speedbrake-pos-norm",    simgear::props::FLOAT},
+  {106, "gear/tailhook/position-norm",              simgear::props::FLOAT},
+  {107, "gear/launchbar/position-norm",             simgear::props::FLOAT},
+  {108, "gear/launchbar/state",                     simgear::props::STRING},
+  {109, "gear/launchbar/holdback-position-norm",    simgear::props::FLOAT},
+  {110, "canopy/position-norm",                     simgear::props::FLOAT},
+  {111, "surface-positions/wing-pos-norm",          simgear::props::FLOAT},
+  {112, "surface-positions/wing-fold-pos-norm",     simgear::props::FLOAT},
+
+  {200, "gear/gear[0]/compression-norm",           simgear::props::FLOAT},
+  {201, "gear/gear[0]/position-norm",              simgear::props::FLOAT},
+  {210, "gear/gear[1]/compression-norm",           simgear::props::FLOAT},
+  {211, "gear/gear[1]/position-norm",              simgear::props::FLOAT},
+  {220, "gear/gear[2]/compression-norm",           simgear::props::FLOAT},
+  {221, "gear/gear[2]/position-norm",              simgear::props::FLOAT},
+  {230, "gear/gear[3]/compression-norm",           simgear::props::FLOAT},
+  {231, "gear/gear[3]/position-norm",              simgear::props::FLOAT},
+  {240, "gear/gear[4]/compression-norm",           simgear::props::FLOAT},
+  {241, "gear/gear[4]/position-norm",              simgear::props::FLOAT},
+
+  {300, "engines/engine[0]/n1",  simgear::props::FLOAT},
+  {301, "engines/engine[0]/n2",  simgear::props::FLOAT},
+  {302, "engines/engine[0]/rpm", simgear::props::FLOAT},
+  {310, "engines/engine[1]/n1",  simgear::props::FLOAT},
+  {311, "engines/engine[1]/n2",  simgear::props::FLOAT},
+  {312, "engines/engine[1]/rpm", simgear::props::FLOAT},
+  {320, "engines/engine[2]/n1",  simgear::props::FLOAT},
+  {321, "engines/engine[2]/n2",  simgear::props::FLOAT},
+  {322, "engines/engine[2]/rpm", simgear::props::FLOAT},
+  {330, "engines/engine[3]/n1",  simgear::props::FLOAT},
+  {331, "engines/engine[3]/n2",  simgear::props::FLOAT},
+  {332, "engines/engine[3]/rpm", simgear::props::FLOAT},
+  {340, "engines/engine[4]/n1",  simgear::props::FLOAT},
+  {341, "engines/engine[4]/n2",  simgear::props::FLOAT},
+  {342, "engines/engine[4]/rpm", simgear::props::FLOAT},
+  {350, "engines/engine[5]/n1",  simgear::props::FLOAT},
+  {351, "engines/engine[5]/n2",  simgear::props::FLOAT},
+  {352, "engines/engine[5]/rpm", simgear::props::FLOAT},
+  {360, "engines/engine[6]/n1",  simgear::props::FLOAT},
+  {361, "engines/engine[6]/n2",  simgear::props::FLOAT},
+  {362, "engines/engine[6]/rpm", simgear::props::FLOAT},
+  {370, "engines/engine[7]/n1",  simgear::props::FLOAT},
+  {371, "engines/engine[7]/n2",  simgear::props::FLOAT},
+  {372, "engines/engine[7]/rpm", simgear::props::FLOAT},
+  {380, "engines/engine[8]/n1",  simgear::props::FLOAT},
+  {381, "engines/engine[8]/n2",  simgear::props::FLOAT},
+  {382, "engines/engine[8]/rpm", simgear::props::FLOAT},
+  {390, "engines/engine[9]/n1",  simgear::props::FLOAT},
+  {391, "engines/engine[9]/n2",  simgear::props::FLOAT},
+  {392, "engines/engine[9]/rpm", simgear::props::FLOAT},
+
+  {800, "rotors/main/rpm", simgear::props::FLOAT},
+  {801, "rotors/tail/rpm", simgear::props::FLOAT},
+  {810, "rotors/main/blade[0]/position-deg",  simgear::props::FLOAT},
+  {811, "rotors/main/blade[1]/position-deg",  simgear::props::FLOAT},
+  {812, "rotors/main/blade[2]/position-deg",  simgear::props::FLOAT},
+  {813, "rotors/main/blade[3]/position-deg",  simgear::props::FLOAT},
+  {820, "rotors/main/blade[0]/flap-deg",  simgear::props::FLOAT},
+  {821, "rotors/main/blade[1]/flap-deg",  simgear::props::FLOAT},
+  {822, "rotors/main/blade[2]/flap-deg",  simgear::props::FLOAT},
+  {823, "rotors/main/blade[3]/flap-deg",  simgear::props::FLOAT},
+  {830, "rotors/tail/blade[0]/position-deg",  simgear::props::FLOAT},
+  {831, "rotors/tail/blade[1]/position-deg",  simgear::props::FLOAT},
+
+  {900, "sim/hitches/aerotow/tow/length",                       simgear::props::FLOAT},
+  {901, "sim/hitches/aerotow/tow/elastic-constant",             simgear::props::FLOAT},
+  {902, "sim/hitches/aerotow/tow/weight-per-m-kg-m",            simgear::props::FLOAT},
+  {903, "sim/hitches/aerotow/tow/dist",                         simgear::props::FLOAT},
+  {904, "sim/hitches/aerotow/tow/connected-to-property-node",   simgear::props::BOOL},
+  {905, "sim/hitches/aerotow/tow/connected-to-ai-or-mp-callsign",   simgear::props::STRING},
+  {906, "sim/hitches/aerotow/tow/brake-force",                  simgear::props::FLOAT},
+  {907, "sim/hitches/aerotow/tow/end-force-x",                  simgear::props::FLOAT},
+  {908, "sim/hitches/aerotow/tow/end-force-y",                  simgear::props::FLOAT},
+  {909, "sim/hitches/aerotow/tow/end-force-z",                  simgear::props::FLOAT},
+  {930, "sim/hitches/aerotow/is-slave",                         simgear::props::BOOL},
+  {931, "sim/hitches/aerotow/speed-in-tow-direction",           simgear::props::FLOAT},
+  {932, "sim/hitches/aerotow/open",                             simgear::props::BOOL},
+  {933, "sim/hitches/aerotow/local-pos-x",                      simgear::props::FLOAT},
+  {934, "sim/hitches/aerotow/local-pos-y",                      simgear::props::FLOAT},
+  {935, "sim/hitches/aerotow/local-pos-z",                      simgear::props::FLOAT},
+
+  {1001, "controls/flight/slats",  simgear::props::FLOAT},
+  {1002, "controls/flight/speedbrake",  simgear::props::FLOAT},
+  {1003, "controls/flight/spoilers",  simgear::props::FLOAT},
+  {1004, "controls/gear/gear-down",  simgear::props::FLOAT},
+  {1005, "controls/lighting/nav-lights",  simgear::props::FLOAT},
+  {1006, "controls/armament/station[0]/jettison-all",  simgear::props::BOOL},
+
+  {1100, "sim/model/variant", simgear::props::INT},
+  {1101, "sim/model/livery/file", simgear::props::STRING},
+
+  {1200, "environment/wildfire/data", simgear::props::STRING},
+  
+  {10001, "sim/multiplay/transmission-freq-hz",  simgear::props::STRING},
+  {10002, "sim/multiplay/chat",  simgear::props::STRING},
+
+  {10100, "sim/multiplay/generic/string[0]", simgear::props::STRING},
+  {10101, "sim/multiplay/generic/string[1]", simgear::props::STRING},
+  {10102, "sim/multiplay/generic/string[2]", simgear::props::STRING},
+  {10103, "sim/multiplay/generic/string[3]", simgear::props::STRING},
+  {10104, "sim/multiplay/generic/string[4]", simgear::props::STRING},
+  {10105, "sim/multiplay/generic/string[5]", simgear::props::STRING},
+  {10106, "sim/multiplay/generic/string[6]", simgear::props::STRING},
+  {10107, "sim/multiplay/generic/string[7]", simgear::props::STRING},
+  {10108, "sim/multiplay/generic/string[8]", simgear::props::STRING},
+  {10109, "sim/multiplay/generic/string[9]", simgear::props::STRING},
+  {10110, "sim/multiplay/generic/string[10]", simgear::props::STRING},
+  {10111, "sim/multiplay/generic/string[11]", simgear::props::STRING},
+  {10112, "sim/multiplay/generic/string[12]", simgear::props::STRING},
+  {10113, "sim/multiplay/generic/string[13]", simgear::props::STRING},
+  {10114, "sim/multiplay/generic/string[14]", simgear::props::STRING},
+  {10115, "sim/multiplay/generic/string[15]", simgear::props::STRING},
+  {10116, "sim/multiplay/generic/string[16]", simgear::props::STRING},
+  {10117, "sim/multiplay/generic/string[17]", simgear::props::STRING},
+  {10118, "sim/multiplay/generic/string[18]", simgear::props::STRING},
+  {10119, "sim/multiplay/generic/string[19]", simgear::props::STRING},
+
+  {10200, "sim/multiplay/generic/float[0]", simgear::props::FLOAT},
+  {10201, "sim/multiplay/generic/float[1]", simgear::props::FLOAT},
+  {10202, "sim/multiplay/generic/float[2]", simgear::props::FLOAT},
+  {10203, "sim/multiplay/generic/float[3]", simgear::props::FLOAT},
+  {10204, "sim/multiplay/generic/float[4]", simgear::props::FLOAT},
+  {10205, "sim/multiplay/generic/float[5]", simgear::props::FLOAT},
+  {10206, "sim/multiplay/generic/float[6]", simgear::props::FLOAT},
+  {10207, "sim/multiplay/generic/float[7]", simgear::props::FLOAT},
+  {10208, "sim/multiplay/generic/float[8]", simgear::props::FLOAT},
+  {10209, "sim/multiplay/generic/float[9]", simgear::props::FLOAT},
+  {10210, "sim/multiplay/generic/float[10]", simgear::props::FLOAT},
+  {10211, "sim/multiplay/generic/float[11]", simgear::props::FLOAT},
+  {10212, "sim/multiplay/generic/float[12]", simgear::props::FLOAT},
+  {10213, "sim/multiplay/generic/float[13]", simgear::props::FLOAT},
+  {10214, "sim/multiplay/generic/float[14]", simgear::props::FLOAT},
+  {10215, "sim/multiplay/generic/float[15]", simgear::props::FLOAT},
+  {10216, "sim/multiplay/generic/float[16]", simgear::props::FLOAT},
+  {10217, "sim/multiplay/generic/float[17]", simgear::props::FLOAT},
+  {10218, "sim/multiplay/generic/float[18]", simgear::props::FLOAT},
+  {10219, "sim/multiplay/generic/float[19]", simgear::props::FLOAT},
+
+  {10300, "sim/multiplay/generic/int[0]", simgear::props::INT},
+  {10301, "sim/multiplay/generic/int[1]", simgear::props::INT},
+  {10302, "sim/multiplay/generic/int[2]", simgear::props::INT},
+  {10303, "sim/multiplay/generic/int[3]", simgear::props::INT},
+  {10304, "sim/multiplay/generic/int[4]", simgear::props::INT},
+  {10305, "sim/multiplay/generic/int[5]", simgear::props::INT},
+  {10306, "sim/multiplay/generic/int[6]", simgear::props::INT},
+  {10307, "sim/multiplay/generic/int[7]", simgear::props::INT},
+  {10308, "sim/multiplay/generic/int[8]", simgear::props::INT},
+  {10309, "sim/multiplay/generic/int[9]", simgear::props::INT},
+  {10310, "sim/multiplay/generic/int[10]", simgear::props::INT},
+  {10311, "sim/multiplay/generic/int[11]", simgear::props::INT},
+  {10312, "sim/multiplay/generic/int[12]", simgear::props::INT},
+  {10313, "sim/multiplay/generic/int[13]", simgear::props::INT},
+  {10314, "sim/multiplay/generic/int[14]", simgear::props::INT},
+  {10315, "sim/multiplay/generic/int[15]", simgear::props::INT},
+  {10316, "sim/multiplay/generic/int[16]", simgear::props::INT},
+  {10317, "sim/multiplay/generic/int[17]", simgear::props::INT},
+  {10318, "sim/multiplay/generic/int[18]", simgear::props::INT},
+  {10319, "sim/multiplay/generic/int[19]", simgear::props::INT}
 };
 
 const unsigned
@@ -267,6 +270,7 @@ namespace
 {
   bool verifyProperties(const xdr_data_t* data, const xdr_data_t* end)
   {
+    using namespace simgear;
     const xdr_data_t* xdr = data;
     while (xdr < end) {
       unsigned id = XDR_decode_uint32(*xdr);
@@ -277,13 +281,13 @@ namespace
         xdr++;
         // How we decode the remainder of the property depends on the type
         switch (plist->type) {
-        case SGPropertyNode::INT:        
-        case SGPropertyNode::BOOL:
-        case SGPropertyNode::LONG:
+        case props::INT:
+        case props::BOOL:
+        case props::LONG:
           xdr++;
           break;
-        case SGPropertyNode::FLOAT:
-        case SGPropertyNode::DOUBLE:
+        case props::FLOAT:
+        case props::DOUBLE:
           {
             float val = XDR_decode_float(*xdr);
             if (osg::isNaN(val))
@@ -291,8 +295,8 @@ namespace
             xdr++;
             break;
           }
-        case SGPropertyNode::STRING:
-        case SGPropertyNode::UNSPECIFIED:
+        case props::STRING:
+        case props::UNSPECIFIED:
           {
             // String is complicated. It consists of
             // The length of the string
@@ -302,19 +306,18 @@ namespace
             // to change...
             uint32_t length = XDR_decode_uint32(*xdr);
             xdr++;
-            if ((length > 0) && (length < MAX_TEXT_SIZE)) {
-              xdr += length;
-              // Now handle the padding
-              while ((length % 4) != 0)
-                {
-                  xdr++;
-                  length++;
-                  //cout << "0";
-                }
-            } else {
-              // The string appears to be invalid; bail.
-              return false;
-            }
+            // Old versions truncated the string but left the length
+            // unadjusted.
+            if (length > MAX_TEXT_SIZE)
+              length = MAX_TEXT_SIZE;
+            xdr += length;
+            // Now handle the padding
+            while ((length % 4) != 0)
+              {
+                xdr++;
+                length++;
+                //cout << "0";
+              }
           }
           break;
         default:
@@ -382,7 +385,7 @@ FGMultiplayMgr::init (void)
     mServer.set(txAddress.c_str(), txPort);
     if (strncmp (mServer.getHost(), "0.0.0.0", 8) == 0) {
       mHaveServer = false;
-      SG_LOG(SG_NETWORK, SG_ALERT,
+      SG_LOG(SG_NETWORK, SG_DEBUG,
         "FGMultiplayMgr - could not resolve '"
         << txAddress << "', Multiplayermode disabled");
     } else {
@@ -392,7 +395,7 @@ FGMultiplayMgr::init (void)
       rxPort = txPort;
   }
   if (rxPort <= 0) {
-    SG_LOG(SG_NETWORK, SG_ALERT,
+    SG_LOG(SG_NETWORK, SG_DEBUG,
       "FGMultiplayMgr - No receiver port, Multiplayermode disabled");
     return (false);
   }
@@ -407,14 +410,14 @@ FGMultiplayMgr::init (void)
            // A memory leak was reported here by valgrind
   mSocket = new netSocket();
   if (!mSocket->open(false)) {
-    SG_LOG( SG_NETWORK, SG_ALERT,
+    SG_LOG( SG_NETWORK, SG_DEBUG,
             "FGMultiplayMgr::init - Failed to create data socket" );
     return false;
   }
   mSocket->setBlocking(false);
   if (mSocket->bind(rxAddress.c_str(), rxPort) != 0) {
     perror("bind");
-    SG_LOG( SG_NETWORK, SG_ALERT,
+    SG_LOG( SG_NETWORK, SG_DEBUG,
             "FGMultiplayMgr::Open - Failed to bind receive socket" );
     return false;
   }
@@ -448,73 +451,138 @@ FGMultiplayMgr::Close (void)
 //  Description: Sends the position data for the local position.
 //
 //////////////////////////////////////////////////////////////////////
+
+/**
+ * The buffer that holds a multi-player message, suitably aligned.
+ */
+union FGMultiplayMgr::MsgBuf
+{
+    MsgBuf()
+    {
+        memset(&Msg, 0, sizeof(Msg));
+    }
+
+    T_MsgHdr* msgHdr()
+    {
+        return reinterpret_cast<T_MsgHdr*>(Msg);
+    }
+
+    const T_MsgHdr* msgHdr() const
+    {
+        return reinterpret_cast<const T_MsgHdr*>(Msg);
+    }
+
+    T_PositionMsg* posMsg()
+    {
+        return reinterpret_cast<T_PositionMsg*>(Msg + sizeof(T_MsgHdr));
+    }
+
+    const T_PositionMsg* posMsg() const
+    {
+        return reinterpret_cast<const T_PositionMsg*>(Msg + sizeof(T_MsgHdr));
+    }
+
+    xdr_data_t* properties()
+    {
+        return reinterpret_cast<xdr_data_t*>(Msg + sizeof(T_MsgHdr)
+                                             + sizeof(T_PositionMsg));
+    }
+
+    const xdr_data_t* properties() const
+    {
+        return reinterpret_cast<const xdr_data_t*>(Msg + sizeof(T_MsgHdr)
+                                                   + sizeof(T_PositionMsg));
+    }
+    /**
+     * The end of the properties buffer.
+     */
+    xdr_data_t* propsEnd()
+    {
+        return reinterpret_cast<xdr_data_t*>(Msg + MAX_PACKET_SIZE);
+    };
+
+    const xdr_data_t* propsEnd() const
+    {
+        return reinterpret_cast<const xdr_data_t*>(Msg + MAX_PACKET_SIZE);
+    };
+    /**
+     * The end of properties actually in the buffer. This assumes that
+     * the message header is valid.
+     */
+    xdr_data_t* propsRecvdEnd()
+    {
+        return reinterpret_cast<xdr_data_t*>(Msg + msgHdr()->MsgLen);
+    }
+
+    const xdr_data_t* propsRecvdEnd() const
+    {
+        return reinterpret_cast<const xdr_data_t*>(Msg + msgHdr()->MsgLen);
+    }
+    
+    xdr_data2_t double_val;
+    char Msg[MAX_PACKET_SIZE];
+};
+
 void
 FGMultiplayMgr::SendMyPosition(const FGExternalMotionData& motionInfo)
 {
   if ((! mInitialised) || (! mHaveServer))
         return;
   if (! mHaveServer) {
-    SG_LOG( SG_NETWORK, SG_ALERT, "FGMultiplayMgr::SendMyPosition - no server");
+    SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::SendMyPosition - no server");
     return;
   }
 
-  T_PositionMsg PosMsg;
+  MsgBuf msgBuf;
+  T_PositionMsg* PosMsg = msgBuf.posMsg();
 
-  memset(&PosMsg, 0, sizeof(PosMsg));
-  strncpy(PosMsg.Model, fgGetString("/sim/model/path"), MAX_MODEL_NAME_LEN);
-  PosMsg.Model[MAX_MODEL_NAME_LEN - 1] = '\0';
+  strncpy(PosMsg->Model, fgGetString("/sim/model/path"), MAX_MODEL_NAME_LEN);
+  PosMsg->Model[MAX_MODEL_NAME_LEN - 1] = '\0';
   
-  PosMsg.time = XDR_encode_double (motionInfo.time);
-  PosMsg.lag = XDR_encode_double (motionInfo.lag);
+  PosMsg->time = XDR_encode_double (motionInfo.time);
+  PosMsg->lag = XDR_encode_double (motionInfo.lag);
   for (unsigned i = 0 ; i < 3; ++i)
-    PosMsg.position[i] = XDR_encode_double (motionInfo.position(i));
+    PosMsg->position[i] = XDR_encode_double (motionInfo.position(i));
   SGVec3f angleAxis;
   motionInfo.orientation.getAngleAxis(angleAxis);
   for (unsigned i = 0 ; i < 3; ++i)
-    PosMsg.orientation[i] = XDR_encode_float (angleAxis(i));
+    PosMsg->orientation[i] = XDR_encode_float (angleAxis(i));
   for (unsigned i = 0 ; i < 3; ++i)
-    PosMsg.linearVel[i] = XDR_encode_float (motionInfo.linearVel(i));
+    PosMsg->linearVel[i] = XDR_encode_float (motionInfo.linearVel(i));
   for (unsigned i = 0 ; i < 3; ++i)
-    PosMsg.angularVel[i] = XDR_encode_float (motionInfo.angularVel(i));
+    PosMsg->angularVel[i] = XDR_encode_float (motionInfo.angularVel(i));
   for (unsigned i = 0 ; i < 3; ++i)
-    PosMsg.linearAccel[i] = XDR_encode_float (motionInfo.linearAccel(i));
+    PosMsg->linearAccel[i] = XDR_encode_float (motionInfo.linearAccel(i));
   for (unsigned i = 0 ; i < 3; ++i)
-    PosMsg.angularAccel[i] = XDR_encode_float (motionInfo.angularAccel(i));
-
-  char Msg[MAX_PACKET_SIZE];
-  memcpy(Msg + sizeof(T_MsgHdr), &PosMsg, sizeof(T_PositionMsg));
+    PosMsg->angularAccel[i] = XDR_encode_float (motionInfo.angularAccel(i));
   
-  char* ptr = Msg + sizeof(T_MsgHdr) + sizeof(T_PositionMsg);
+  xdr_data_t* ptr = msgBuf.properties();
   std::vector<FGPropertyData*>::const_iterator it;
   it = motionInfo.properties.begin();
   //cout << "OUTPUT PROPERTIES\n";
-  while (it != motionInfo.properties.end()
-         && ptr + 2 * sizeof(xdr_data_t) < (Msg + MAX_PACKET_SIZE)) {
-             
-    // First elements is the ID
-    xdr_data_t xdr = XDR_encode_uint32((*it)->id);
-    memcpy(ptr, &xdr, sizeof(xdr_data_t));
-    ptr += sizeof(xdr_data_t);
+  xdr_data_t* msgEnd = msgBuf.propsEnd();
+  while (it != motionInfo.properties.end() && ptr + 2 < msgEnd) {
     
+    // First element is the ID. Write it out when we know we have room for
+    // the whole property.
+    xdr_data_t id =  XDR_encode_uint32((*it)->id);
     // The actual data representation depends on the type
     switch ((*it)->type) {
-      case SGPropertyNode::INT:        
-      case SGPropertyNode::BOOL:        
-      case SGPropertyNode::LONG:        
-        xdr = XDR_encode_uint32((*it)->int_value);
-        memcpy(ptr, &xdr, sizeof(xdr_data_t));
-        ptr += sizeof(xdr_data_t);
+      case simgear::props::INT:
+      case simgear::props::BOOL:
+      case simgear::props::LONG:
+        *ptr++ = id;
+        *ptr++ = XDR_encode_uint32((*it)->int_value);
         //cout << "Prop:" << (*it)->id << " " << (*it)->type << " "<< (*it)->int_value << "\n";
         break;
-      case SGPropertyNode::FLOAT:
-      case SGPropertyNode::DOUBLE:
-        xdr = XDR_encode_float((*it)->float_value);;
-        memcpy(ptr, &xdr, sizeof(xdr_data_t));
-        ptr += sizeof(xdr_data_t);
+      case simgear::props::FLOAT:
+      case simgear::props::DOUBLE:
+        *ptr++ = id;
+        *ptr++ = XDR_encode_float((*it)->float_value);
         //cout << "Prop:" << (*it)->id << " " << (*it)->type << " "<< (*it)->float_value << "\n";
         break;
-      case SGPropertyNode::STRING:
-      case SGPropertyNode::UNSPECIFIED:
+      case simgear::props::STRING:
+      case simgear::props::UNSPECIFIED:
         {
           // String is complicated. It consists of
           // The length of the string
@@ -527,26 +595,24 @@ FGMultiplayMgr::SendMyPosition(const FGExternalMotionData& motionInfo)
             // Add the length         
             ////cout << "String length: " << strlen(lcharptr) << "\n";
             uint32_t len = strlen(lcharptr);
+            if (len > MAX_TEXT_SIZE)
+              len = MAX_TEXT_SIZE;
             // XXX This should not be using 4 bytes per character!
-            if (ptr + (1 + len + (4 - len % 4)) * sizeof (xdr_data_t)
-                >= (Msg + MAX_PACKET_SIZE))
+            // If there's not enough room for this property, drop it
+            // on the floor.
+            if (ptr + 2 + ((len + 3) & ~3) > msgEnd)
                 goto escape;
             //cout << "String length unint32: " << len << "\n";
-            xdr = XDR_encode_uint32(len);
-            memcpy(ptr, &xdr, sizeof(xdr_data_t));
-            ptr += sizeof(xdr_data_t);
-            
+            *ptr++ = id;
+            *ptr++ = XDR_encode_uint32(len);
             if (len != 0)
             {
-
               // Now the text itself
               // XXX This should not be using 4 bytes per character!
               int lcount = 0;
               while ((*lcharptr != '\0') && (lcount < MAX_TEXT_SIZE)) 
               {
-                xdr = XDR_encode_int8(*lcharptr);
-                memcpy(ptr, &xdr, sizeof(xdr_data_t));
-                ptr += sizeof(xdr_data_t);
+                *ptr++ = XDR_encode_int8(*lcharptr);
                 lcharptr++;
                 lcount++;          
               }
@@ -556,9 +622,7 @@ FGMultiplayMgr::SendMyPosition(const FGExternalMotionData& motionInfo)
               // Now pad if required
               while ((lcount % 4) != 0)
               {
-                xdr = XDR_encode_int8(0);
-                memcpy(ptr, &xdr, sizeof(xdr_data_t));
-                ptr += sizeof(xdr_data_t);
+                *ptr++ = XDR_encode_int8(0);
                 lcount++;          
                 //cout << "0";
               }
@@ -569,20 +633,17 @@ FGMultiplayMgr::SendMyPosition(const FGExternalMotionData& motionInfo)
           else
           {
             // Nothing to encode
-            xdr = XDR_encode_uint32(0);
-            memcpy(ptr, &xdr, sizeof(xdr_data_t));
-            ptr += sizeof(xdr_data_t);
+            *ptr++ = id;
+            *ptr++ = XDR_encode_uint32(0);
             //cout << "Prop:" << (*it)->id << " " << (*it)->type << " 0\n";
           }
-           
         }
         break;
         
       default:
         //cout << " Unknown Type: " << (*it)->type << "\n";
-        xdr = XDR_encode_float((*it)->float_value);;
-        memcpy(ptr, &xdr, sizeof(xdr_data_t));
-        ptr += sizeof(xdr_data_t);
+        *ptr++ = id;
+        *ptr++ = XDR_encode_float((*it)->float_value);;
         //cout << "Prop:" << (*it)->id << " " << (*it)->type << " "<< (*it)->float_value << "\n";
         break;
     }
@@ -590,14 +651,12 @@ FGMultiplayMgr::SendMyPosition(const FGExternalMotionData& motionInfo)
     ++it;
   }
 escape:
-  
-  T_MsgHdr MsgHdr;
-  FillMsgHdr(&MsgHdr, POS_DATA_ID, ptr - Msg);
-  memcpy(Msg, &MsgHdr, sizeof(T_MsgHdr));
-
-  mSocket->sendto(Msg, ptr - Msg, 0, &mServer);
+  unsigned msgLen = reinterpret_cast<char*>(ptr) - msgBuf.Msg;
+  FillMsgHdr(msgBuf.msgHdr(), POS_DATA_ID, msgLen);
+  mSocket->sendto(msgBuf.Msg, msgLen, 0, &mServer);
   SG_LOG(SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::SendMyPosition");
 } // FGMultiplayMgr::SendMyPosition()
+
 //////////////////////////////////////////////////////////////////////
 
 //////////////////////////////////////////////////////////////////////
@@ -654,16 +713,14 @@ FGMultiplayMgr::Update(void)
     return;
 
   /// Just for expiry
-  SGTimeStamp timestamper;
-  timestamper.stamp();
-  long stamp = timestamper.get_seconds();
+  long stamp = SGTimeStamp::now().getSeconds();
 
   //////////////////////////////////////////////////
   //  Read the receive socket and process any data
   //////////////////////////////////////////////////
-  int bytes;
+  ssize_t bytes;
   do {
-    char Msg[MAX_PACKET_SIZE];
+    MsgBuf msgBuf;
     //////////////////////////////////////////////////
     //  Although the recv call asks for 
     //  MAX_PACKET_SIZE of data, the number of bytes
@@ -671,7 +728,8 @@ FGMultiplayMgr::Update(void)
     //  packet waiting to be processed.
     //////////////////////////////////////////////////
     netAddress SenderAddress;
-    bytes = mSocket->recvfrom(Msg, sizeof(Msg), 0, &SenderAddress);
+    bytes = mSocket->recvfrom(msgBuf.Msg, sizeof(msgBuf.Msg), 0,
+                              &SenderAddress);
     //////////////////////////////////////////////////
     //  no Data received
     //////////////////////////////////////////////////
@@ -680,33 +738,34 @@ FGMultiplayMgr::Update(void)
         perror("FGMultiplayMgr::MP_ProcessData");
       break;
     }
-    if (bytes <= sizeof(T_MsgHdr)) {
-      SG_LOG( SG_NETWORK, SG_ALERT, "FGMultiplayMgr::MP_ProcessData - "
+    if (bytes <= static_cast<ssize_t>(sizeof(T_MsgHdr))) {
+      SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - "
               << "received message with insufficient data" );
       break;
     }
     //////////////////////////////////////////////////
     //  Read header
     //////////////////////////////////////////////////
-    T_MsgHdr* MsgHdr = (T_MsgHdr *)Msg;
+    T_MsgHdr* MsgHdr = msgBuf.msgHdr();
     MsgHdr->Magic       = XDR_decode_uint32 (MsgHdr->Magic);
     MsgHdr->Version     = XDR_decode_uint32 (MsgHdr->Version);
     MsgHdr->MsgId       = XDR_decode_uint32 (MsgHdr->MsgId);
     MsgHdr->MsgLen      = XDR_decode_uint32 (MsgHdr->MsgLen);
     MsgHdr->ReplyPort   = XDR_decode_uint32 (MsgHdr->ReplyPort);
+    MsgHdr->Callsign[MAX_CALLSIGN_LEN -1] = '\0';
     if (MsgHdr->Magic != MSG_MAGIC) {
-      SG_LOG( SG_NETWORK, SG_ALERT, "FGMultiplayMgr::MP_ProcessData - "
+      SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - "
               << "message has invalid magic number!" );
       break;
     }
     if (MsgHdr->Version != PROTO_VER) {
-      SG_LOG( SG_NETWORK, SG_ALERT, "FGMultiplayMgr::MP_ProcessData - "
+      SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - "
               << "message has invalid protocoll number!" );
       break;
     }
     if (MsgHdr->MsgLen != bytes) {
-      SG_LOG( SG_NETWORK, SG_ALERT, "FGMultiplayMgr::MP_ProcessData - "
-              << "message has invalid length!" );
+      SG_LOG(SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - "
+             << "message from " << MsgHdr->Callsign << " has invalid length!");
       break;
     }
     //////////////////////////////////////////////////
@@ -714,10 +773,10 @@ FGMultiplayMgr::Update(void)
     //////////////////////////////////////////////////
     switch (MsgHdr->MsgId) {
     case CHAT_MSG_ID:
-      ProcessChatMsg(Msg, SenderAddress);
+      ProcessChatMsg(msgBuf, SenderAddress);
       break;
     case POS_DATA_ID:
-      ProcessPosMsg(Msg, SenderAddress, bytes, stamp);
+      ProcessPosMsg(msgBuf, SenderAddress, stamp);
       break;
     case UNUSABLE_POS_DATA_ID:
     case OLD_OLD_POS_DATA_ID:
@@ -725,7 +784,7 @@ FGMultiplayMgr::Update(void)
     case OLD_POS_DATA_ID:
       break;
     default:
-      SG_LOG( SG_NETWORK, SG_ALERT, "FGMultiplayMgr::MP_ProcessData - "
+      SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - "
               << "Unknown message Id received: " << MsgHdr->MsgId );
       break;
     }
@@ -751,16 +810,16 @@ FGMultiplayMgr::Update(void)
 //
 //////////////////////////////////////////////////////////////////////
 void
-FGMultiplayMgr::ProcessPosMsg(const char *Msg, netAddress & SenderAddress,
-                              unsigned len, long stamp)
+FGMultiplayMgr::ProcessPosMsg(const FGMultiplayMgr::MsgBuf& Msg,
+                              const netAddress& SenderAddress, long stamp)
 {
-  T_MsgHdr* MsgHdr = (T_MsgHdr *)Msg;
+  const T_MsgHdr* MsgHdr = Msg.msgHdr();
   if (MsgHdr->MsgLen < sizeof(T_MsgHdr) + sizeof(T_PositionMsg)) {
-    SG_LOG( SG_NETWORK, SG_ALERT, "FGMultiplayMgr::MP_ProcessData - "
+    SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - "
             << "Position message received with insufficient data" );
     return;
   }
-  T_PositionMsg* PosMsg = (T_PositionMsg *)(Msg + sizeof(T_MsgHdr));
+  const T_PositionMsg* PosMsg = Msg.posMsg();
   FGExternalMotionData motionInfo;
   motionInfo.time = XDR_decode_double(PosMsg->time);
   motionInfo.lag = XDR_decode_double(PosMsg->lag);
@@ -781,8 +840,7 @@ FGMultiplayMgr::ProcessPosMsg(const char *Msg, netAddress & SenderAddress,
 
 
   //cout << "INPUT MESSAGE\n";
-  xdr_data_t* xdr = (xdr_data_t*) 
-                   (Msg + sizeof(T_MsgHdr) + sizeof(T_PositionMsg));
+
   // There was a bug in 1.9.0 and before: T_PositionMsg was 196 bytes
   // on 32 bit architectures and 200 bytes on 64 bit, and this
   // structure is put directly on the wire. By looking at the padding,
@@ -798,17 +856,16 @@ FGMultiplayMgr::ProcessPosMsg(const char *Msg, netAddress & SenderAddress,
   // There is a chance that we could be fooled by garbage in the
   // padding looking like a valid property, so verifyProperties() is
   // strict about the validity of the property values.
+  const xdr_data_t* xdr = Msg.properties();
   if (PosMsg->pad != 0) {
-    if (verifyProperties(&PosMsg->pad,
-                         reinterpret_cast<const xdr_data_t*>(Msg + len)))
+    if (verifyProperties(&PosMsg->pad, Msg.propsRecvdEnd()))
       xdr = &PosMsg->pad;
-    else if (!verifyProperties(xdr,
-                               reinterpret_cast<const xdr_data_t*>(Msg + len)))
+    else if (!verifyProperties(xdr, Msg.propsRecvdEnd()))
       goto noprops;
   }
-  while ((char*)xdr < Msg + len) {
+  while (xdr < Msg.propsRecvdEnd()) {
     FGPropertyData* pData = new FGPropertyData;
-    SGPropertyNode::Type type = SGPropertyNode::UNSPECIFIED;
+    // simgear::props::Type type = simgear::props::UNSPECIFIED;
     
     // First element is always the ID
     pData->id = XDR_decode_uint32(*xdr);
@@ -823,21 +880,21 @@ FGMultiplayMgr::ProcessPosMsg(const char *Msg, netAddress & SenderAddress,
       pData->type = plist->type;
       // How we decode the remainder of the property depends on the type
       switch (pData->type) {
-        case SGPropertyNode::INT:        
-        case SGPropertyNode::BOOL:
-        case SGPropertyNode::LONG:        
+        case simgear::props::INT:
+        case simgear::props::BOOL:
+        case simgear::props::LONG:
           pData->int_value = XDR_decode_uint32(*xdr);
           xdr++;
           //cout << pData->int_value << "\n";
           break;
-        case SGPropertyNode::FLOAT:
-        case SGPropertyNode::DOUBLE:
+        case simgear::props::FLOAT:
+        case simgear::props::DOUBLE:
           pData->float_value = XDR_decode_float(*xdr);
           xdr++;
           //cout << pData->float_value << "\n";
           break;
-        case SGPropertyNode::STRING:
-        case SGPropertyNode::UNSPECIFIED:
+        case simgear::props::STRING:
+        case simgear::props::UNSPECIFIED:
           {
             // String is complicated. It consists of
             // The length of the string
@@ -846,42 +903,34 @@ FGMultiplayMgr::ProcessPosMsg(const char *Msg, netAddress & SenderAddress,
             uint32_t length = XDR_decode_uint32(*xdr);
             xdr++;
             //cout << length << " ";
-
-            if ((length > 0) && (length < MAX_TEXT_SIZE))
-            {
-              pData->string_value = new char[length + 1];
-              //cout << " String: ";
-
-              for (int i = 0; i < length; i++)
+            // Old versions truncated the string but left the length unadjusted.
+            if (length > MAX_TEXT_SIZE)
+              length = MAX_TEXT_SIZE;
+            pData->string_value = new char[length + 1];
+            //cout << " String: ";
+            for (unsigned i = 0; i < length; i++)
               {
                 pData->string_value[i] = (char) XDR_decode_int8(*xdr);
                 xdr++;
                 //cout << pData->string_value[i];
               }
 
-              pData->string_value[length] = '\0';
+            pData->string_value[length] = '\0';
 
-              // Now handle the padding
-              while ((length % 4) != 0)
+            // Now handle the padding
+            while ((length % 4) != 0)
               {
                 xdr++;
                 length++;
                 //cout << "0";
               }
-            }
-            else
-            {
-              pData->string_value = new char[1];
-              pData->string_value[0] = '\0';
-            }
-
             //cout << "\n";
           }
           break;
 
         default:
           pData->float_value = XDR_decode_float(*xdr);
-          cerr << "Unknown Prop type " << pData->id << " " << pData->type << "\n";
+          SG_LOG(SG_NETWORK, SG_DEBUG, "Unknown Prop type " << pData->id << " " << pData->type);
           xdr++;
           break;
       }            
@@ -891,8 +940,9 @@ FGMultiplayMgr::ProcessPosMsg(const char *Msg, netAddress & SenderAddress,
     else
     {
       // We failed to find the property. We'll try the next packet immediately.
-      SG_LOG(SG_NETWORK, SG_WARN, "FGMultiplayMgr::ProcessPosMsg - "
-             << "found unknown property id" << pData->id); 
+      SG_LOG(SG_NETWORK, SG_INFO, "FGMultiplayMgr::ProcessPosMsg - "
+             "message from " << MsgHdr->Callsign << " has unknown property id "
+             << pData->id); 
     }
   }
  noprops:
@@ -910,25 +960,27 @@ FGMultiplayMgr::ProcessPosMsg(const char *Msg, netAddress & SenderAddress,
 //
 //////////////////////////////////////////////////////////////////////
 void
-FGMultiplayMgr::ProcessChatMsg(const char *Msg, netAddress& SenderAddress)
+FGMultiplayMgr::ProcessChatMsg(const MsgBuf& Msg,
+                               const netAddress& SenderAddress)
 {
-  T_MsgHdr* MsgHdr = (T_MsgHdr *)Msg;
+  const T_MsgHdr* MsgHdr = Msg.msgHdr();
   if (MsgHdr->MsgLen < sizeof(T_MsgHdr) + 1) {
-    SG_LOG( SG_NETWORK, SG_ALERT, "FGMultiplayMgr::MP_ProcessData - "
+    SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - "
             << "Chat message received with insufficient data" );
     return;
   }
   
-  char *MsgBuf = new char[MsgHdr->MsgLen - sizeof(T_MsgHdr)];
-  strncpy(MsgBuf, ((T_ChatMsg *)(Msg + sizeof(T_MsgHdr)))->Text,
+  char *chatStr = new char[MsgHdr->MsgLen - sizeof(T_MsgHdr)];
+  const T_ChatMsg* ChatMsg
+      = reinterpret_cast<const T_ChatMsg *>(Msg.Msg + sizeof(T_MsgHdr));
+  strncpy(chatStr, ChatMsg->Text,
           MsgHdr->MsgLen - sizeof(T_MsgHdr));
-  MsgBuf[MsgHdr->MsgLen - sizeof(T_MsgHdr) - 1] = '\0';
+  chatStr[MsgHdr->MsgLen - sizeof(T_MsgHdr) - 1] = '\0';
   
-  T_ChatMsg* ChatMsg = (T_ChatMsg *)(Msg + sizeof(T_MsgHdr));
-  SG_LOG (SG_NETWORK, SG_ALERT, "Chat [" << MsgHdr->Callsign << "]"
-           << " " << MsgBuf);
+  SG_LOG (SG_NETWORK, SG_WARN, "Chat [" << MsgHdr->Callsign << "]"
+           << " " << chatStr);
 
-  delete [] MsgBuf;
+  delete [] chatStr;
 } // FGMultiplayMgr::ProcessChatMsg ()
 //////////////////////////////////////////////////////////////////////