#include "mpmessages.hxx"
-#ifdef HAVE_CONFIG_H
-# include <config.h>
-#endif
-
#include <string>
-using std::string;
#include <vector>
-using std::vector;
#include <simgear/compiler.h>
#include <simgear/props/props.hxx>
-#include <plib/netSocket.h>
#include <Main/globals.hxx>
+#include <simgear/io/raw_socket.hxx>
+#include <simgear/structure/subsystem_mgr.hxx>
#include <AIModel/AIMultiplayer.hxx>
struct FGExternalMotionInfo;
-class FGMultiplayMgr
+class FGMultiplayMgr : public SGSubsystem
{
public:
FGMultiplayMgr();
~FGMultiplayMgr();
- bool init(void);
+
+ virtual void init(void);
+ virtual void update(double dt);
+
void Close(void);
// transmitter
void SendMyPosition(const FGExternalMotionData& motionInfo);
void SendTextMessage(const string &sMsgText);
// receiver
- void Update(void);
private:
union MsgBuf;
const std::string& modelName);
FGAIMultiplayer* getMultiplayer(const std::string& callsign);
void FillMsgHdr(T_MsgHdr *MsgHdr, int iMsgId, unsigned _len = 0u);
- void ProcessPosMsg(const MsgBuf& Msg, const netAddress& SenderAddress,
+ void ProcessPosMsg(const MsgBuf& Msg, const simgear::IPAddress& SenderAddress,
long stamp);
- void ProcessChatMsg(const MsgBuf& Msg, const netAddress& SenderAddress);
+ void ProcessChatMsg(const MsgBuf& Msg, const simgear::IPAddress& SenderAddress);
/// maps from the callsign string to the FGAIMultiplayer
- typedef std::map<std::string, osg::ref_ptr<FGAIMultiplayer> > MultiPlayerMap;
+ typedef std::map<std::string, SGSharedPtr<FGAIMultiplayer> > MultiPlayerMap;
MultiPlayerMap mMultiPlayerMap;
- netSocket* mSocket;
- netAddress mServer;
+ simgear::Socket* mSocket;
+ simgear::IPAddress mServer;
bool mHaveServer;
bool mInitialised;
- string mCallsign;
+ std::string mCallsign;
};
#endif