//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
//
#define MULTIPLAYTXMGR_HID "$Id$"
-#include "mpplayer.hxx"
#include "mpmessages.hxx"
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
-#include STL_STRING
-SG_USING_STD(string);
+#include <string>
+using std::string;
#include <vector>
-SG_USING_STD(vector);
+using std::vector;
#include <simgear/compiler.h>
#include <simgear/props/props.hxx>
#include <plib/netSocket.h>
#include <Main/globals.hxx>
-// Maximum number of players that can exist at any time
-// FIXME: use a list<mplayer> instead
-#define MAX_PLAYERS 10
+#include <AIModel/AIMultiplayer.hxx>
+
+struct FGExternalMotionInfo;
class FGMultiplayMgr
{
public:
- FGMultiplayMgr();
- ~FGMultiplayMgr();
- bool init(void);
- void Close(void);
- // transmitter
- void SendMyPosition (const double lat, const double lon, const double alt,
- const double heading, const double roll, const double pitch,
- const double speedN, const double speedE, const double speedD,
- const double left_aileron, const double right_aileron, const double elevator, const double rudder,
- //const double rpms[6],
- const double rateH, const double rateR, const double rateP,
- const double accN, const double accE, const double accD
- );
- void SendPropMessage (const string &property, SGPropertyNode::Type type, double value);
- void SendTextMessage (const string &sMsgText) const;
- // receiver
- void ProcessData(void);
- void ProcessPosMsg ( const char *Msg, netAddress & SenderAddress );
- void ProcessChatMsg ( const char *Msg, netAddress & SenderAddress );
- void ProcessPropMsg ( const char *Msg, netAddress & SenderAddress );
- void Update(void);
- /* getters/setters */
- bool getSendAllProps();
- void setSendAllProps(bool s);
- bool send_all_props;
+ struct IdPropertyList {
+ unsigned id;
+ const char* name;
+ simgear::props::Type type;
+ };
+ static const IdPropertyList sIdPropertyList[];
+ static const unsigned numProperties;
+ static const IdPropertyList* findProperty(unsigned id);
+
+ FGMultiplayMgr();
+ ~FGMultiplayMgr();
+ bool init(void);
+ void Close(void);
+ // transmitter
+ void SendMyPosition(const FGExternalMotionData& motionInfo);
+ void SendTextMessage(const string &sMsgText);
+ // receiver
+ void Update(void);
+
private:
- typedef vector<MPPlayer*> t_MPClientList;
- typedef t_MPClientList::iterator t_MPClientListIterator;
- MPPlayer* m_LocalPlayer;
- netSocket* m_DataSocket;
- netAddress m_Server;
- bool m_HaveServer;
- bool m_Initialised;
- t_MPClientList m_MPClientList;
- string m_RxAddress;
- int m_RxPort;
- string m_Callsign;
+ union MsgBuf;
+ FGAIMultiplayer* addMultiplayer(const std::string& callsign,
+ const std::string& modelName);
+ FGAIMultiplayer* getMultiplayer(const std::string& callsign);
+ void FillMsgHdr(T_MsgHdr *MsgHdr, int iMsgId, unsigned _len = 0u);
+ void ProcessPosMsg(const MsgBuf& Msg, const netAddress& SenderAddress,
+ long stamp);
+ void ProcessChatMsg(const MsgBuf& Msg, const netAddress& SenderAddress);
+
+ /// maps from the callsign string to the FGAIMultiplayer
+ typedef std::map<std::string, osg::ref_ptr<FGAIMultiplayer> > MultiPlayerMap;
+ MultiPlayerMap mMultiPlayerMap;
+
+ netSocket* mSocket;
+ netAddress mServer;
+ bool mHaveServer;
+ bool mInitialised;
+ string mCallsign;
};
#endif