struct IdPropertyList {
unsigned id;
const char* name;
- SGPropertyNode::Type type;
+ simgear::props::Type type;
};
static const IdPropertyList sIdPropertyList[];
static const unsigned numProperties;
void ProcessChatMsg(const MsgBuf& Msg, const netAddress& SenderAddress);
/// maps from the callsign string to the FGAIMultiplayer
- typedef std::map<std::string, osg::ref_ptr<FGAIMultiplayer> > MultiPlayerMap;
+ typedef std::map<std::string, SGSharedPtr<FGAIMultiplayer> > MultiPlayerMap;
MultiPlayerMap mMultiPlayerMap;
netSocket* mSocket;