]> git.mxchange.org Git - flightgear.git/blobdiff - src/Navaids/ils.hxx
Moved some of the low level scene graph construction code over to simgear.
[flightgear.git] / src / Navaids / ils.hxx
index 8fd0a2fc26eb0fc821c018065b8198fb2004f6b8..a9b7da167d1294f3b718468bf2038e070f154046 100644 (file)
 
 #ifdef SG_HAVE_STD_INCLUDES
 #  include <istream>
-#elif defined( SG_HAVE_NATIVE_SGI_COMPILERS )
-#  include <iostream.h>
 #elif defined( __BORLANDC__ ) || (__APPLE__)
 #  include <iostream>
 #else
 #  include <istream.h>
 #endif
 
-#if ! defined( SG_HAVE_NATIVE_SGI_COMPILERS )
 SG_USING_STD(istream);
-#endif
 
 
 #define FG_ILS_DEFAULT_RANGE 18
@@ -183,7 +179,9 @@ operator >> ( istream& in, FGILS& i )
     // generate cartesian coordinates
     Point3D geod, cart;
 
-    geod = Point3D( i.loclon * SGD_DEGREES_TO_RADIANS, i.loclat * SGD_DEGREES_TO_RADIANS, i.gselev );
+    geod = Point3D( i.loclon * SGD_DEGREES_TO_RADIANS,
+                    i.loclat * SGD_DEGREES_TO_RADIANS,
+                    i.gselev * SG_FEET_TO_METER );
     cart = sgGeodToCart( geod );
     i.x = cart.x();
     i.y = cart.y();
@@ -194,7 +192,9 @@ operator >> ( istream& in, FGILS& i )
     } else {
        i.has_gs = true;
 
-       geod = Point3D( i.gslon * SGD_DEGREES_TO_RADIANS, i.gslat * SGD_DEGREES_TO_RADIANS, i.gselev );
+       geod = Point3D( i.gslon * SGD_DEGREES_TO_RADIANS,
+                        i.gslat * SGD_DEGREES_TO_RADIANS,
+                        i.gselev * SG_FEET_TO_METER );
        cart = sgGeodToCart( geod );
        i.gs_x = cart.x();
        i.gs_y = cart.y();
@@ -207,7 +207,9 @@ operator >> ( istream& in, FGILS& i )
     } else {
        i.has_dme = true;
 
-       geod = Point3D( i.dmelon * SGD_DEGREES_TO_RADIANS, i.dmelat * SGD_DEGREES_TO_RADIANS, i.gselev);
+       geod = Point3D( i.dmelon * SGD_DEGREES_TO_RADIANS,
+                        i.dmelat * SGD_DEGREES_TO_RADIANS,
+                        i.gselev * SG_FEET_TO_METER );
        cart = sgGeodToCart( geod );
        i.dme_x = cart.x();
        i.dme_y = cart.y();