// case 1:
case 2: return FGPositioned::NDB;
case 3: return FGPositioned::VOR;
- case 4: return FGPositioned::LOC;
- case 5: return FGPositioned::ILS;
+ case 4: return FGPositioned::ILS;
+ case 5: return FGPositioned::LOC;
case 6: return FGPositioned::GS;
case 12:
case 13: return FGPositioned::DME;