#ifndef FG_POSITIONED_HXX
#define FG_POSITIONED_HXX
+#include <cassert>
#include <string>
#include <vector>
#include <stdint.h>
HELIPORT,
SEAPORT,
RUNWAY,
+ HELIPAD,
TAXIWAY,
PAVEMENT,
WAYPOINT,
// groundnet items
PARKING, ///< parking position - might be a gate, or stand
TAXI_NODE,
+// POI items
+ COUNTRY,
+ CITY,
+ TOWN,
+ VILLAGE,
+
LAST_TYPE
} Type;
double elevation() const
{ return mPosition.getElevationFt(); }
+ double elevationM() const
+ { return mPosition.getElevationM(); }
+
/**
* Predicate class to support custom filtering of FGPositioned queries
* Default implementation of this passes any FGPositioned instance.
std::vector<Type> types;
Type mMinType, mMaxType;
};
-
+
static List findWithinRange(const SGGeod& aPos, double aRangeNm, Filter* aFilter = NULL);
+
+ static List findWithinRangePartial(const SGGeod& aPos, double aRangeNm, Filter* aFilter, bool& aPartial);
static FGPositionedRef findClosestWithIdent(const std::string& aIdent, const SGGeod& aPos, Filter* aFilter = NULL);
* @param aCutoffNm - maximum distance to search within, in nautical miles
*/
static List findClosestN(const SGGeod& aPos, unsigned int aN, double aCutoffNm, Filter* aFilter = NULL);
-
+
+ /**
+ * Same as above, but with a time-bound in msec too.
+ */
+ static List findClosestNPartial(const SGGeod& aPos, unsigned int aN, double aCutoffNm, Filter* aFilter,
+ bool& aPartial);
+
/**
* Map a candidate type string to a real type. Returns INVALID if the string
* does not correspond to a defined type.
static const char* nameForType(Type aTy);
static FGPositioned* createUserWaypoint(const std::string& aIdent, const SGGeod& aPos);
+ static void deleteUserWaypoint(const std::string& aIdent);
protected:
friend class flightgear::NavDataCache;
FGPositioned(PositionedID aGuid, Type ty, const std::string& aIdent, const SGGeod& aPos);
void modifyPosition(const SGGeod& newPos);
-
+
+ static FGPositioned* loadByIdImpl(PositionedID id);
+
+ template<class T>
+ static T* loadById(PositionedID id)
+ {
+ return static_cast<T*>( loadByIdImpl(id) );
+ }
+
+ template<class T>
+ static T* loadById(const PositionedIDVec& id_vec, size_t index)
+ {
+ assert(index >= 0 && index < id_vec.size());
+ return loadById<T>(id_vec[index]);
+ }
+
+ template<class T>
+ static std::vector<T*> loadAllById(const PositionedIDVec& id_vec)
+ {
+ std::vector<T*> vec(id_vec.size());
+
+ for(size_t i = 0; i < id_vec.size(); ++i)
+ vec[i] = loadById<T>(id_vec[i]);
+
+ return vec;
+ }
+
const PositionedID mGuid;
- SGGeod mPosition;
+ const SGGeod mPosition;
const SGVec3d mCart;
const Type mType;
const std::string mIdent;